r5sdk/r5dev/game/shared/entitylist_base.cpp
Kawe Mazidjatari 54f08bd887 Work-in-progress user command executor
* Added some getters in 'CBaseEntity' and 'CServerNetworkProperty'.
* Implemented 'CPlayer::SetTimeBase'.
* WIP implementation of 'CPlayer::RunNullCommand'.
2023-01-19 15:25:45 +01:00

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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
//=============================================================================//
#include "core/stdafx.h"
#include "entitylist_base.h"
#include "public/ihandleentity.h"
// memdbgon must be the last include file in a .cpp file!!!
//#include "tier0/memdbgon.h"
enum
{
SERIAL_MASK = 0x7fff // the max value of a serial number, rolls back to 0 when it hits this limit
};
void CEntInfo::ClearLinks()
{
m_pPrev = m_pNext = this;
}
// !TODO: entity list.