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DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
23 lines
703 B
C
23 lines
703 B
C
//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by T2Host.rc
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//
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#define IDD_DIALOG1 101
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#define IDC_INPUT 1005
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#define IDC_OUTPUT 1006
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#define IDC_NUMBER 1007
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#define IDC_VOICEINP 1008
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#define IDC_VOICEOUT 1010
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#define IDC_MODEMS 1141
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 107
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1009
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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