r5sdk/r5dev/thirdparty/ea/EAThread/source/unix/eathread_barrier_unix.cpp
Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

190 lines
5.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <EABase/eabase.h>
#include <eathread/eathread_barrier.h>
#include <eathread/eathread.h>
#if defined(EA_PLATFORM_UNIX) || EA_POSIX_THREADS_AVAILABLE
#include <pthread.h>
#include <time.h>
#include <errno.h>
#include <string.h>
#include <new>
#ifdef EA_PLATFORM_WINDOWS
EA_DISABLE_ALL_VC_WARNINGS()
#include <Windows.h> // Presumably we are using pthreads-win32.
EA_RESTORE_ALL_VC_WARNINGS()
#endif
EABarrierData::EABarrierData()
: mCV(), mMutex(), mnHeight(0), mnCurrent(0), mnCycle(0), mbValid(false)
{}
EA::Thread::BarrierParameters::BarrierParameters(int height, bool bIntraProcess, const char* pName)
: mHeight(height), mbIntraProcess(bIntraProcess)
{
if(pName)
strncpy(mName, pName, sizeof(mName)-1);
else
mName[0] = 0;
}
EA::Thread::Barrier::Barrier(const BarrierParameters* pBarrierParameters, bool bDefaultParameters)
{
if(!pBarrierParameters && bDefaultParameters)
{
BarrierParameters parameters;
Init(&parameters);
}
else
Init(pBarrierParameters);
}
EA::Thread::Barrier::Barrier(int height)
{
BarrierParameters parameters(height);
Init(&parameters);
}
EA::Thread::Barrier::~Barrier()
{
if(mBarrierData.mbValid){
EAT_ASSERT(mBarrierData.mnCurrent == mBarrierData.mnHeight);
int result = pthread_mutex_destroy(&mBarrierData.mMutex);
EA_UNUSED(result);
EAT_ASSERT(result == 0);
result = pthread_cond_destroy(&mBarrierData.mCV);
EAT_ASSERT(result == 0);
EA_UNUSED( result ); //if compiling without asserts
}
}
bool EA::Thread::Barrier::Init(const BarrierParameters* pBarrierParameters)
{
if(pBarrierParameters && !mBarrierData.mbValid){
mBarrierData.mbValid = false;
mBarrierData.mnHeight = pBarrierParameters->mHeight;
mBarrierData.mnCurrent = pBarrierParameters->mHeight;
mBarrierData.mnCycle = 0;
int result = pthread_mutex_init(&mBarrierData.mMutex, NULL);
if(result == 0){
result = pthread_cond_init(&mBarrierData.mCV, NULL);
if(result == 0)
mBarrierData.mbValid = true;
else
pthread_mutex_destroy(&mBarrierData.mMutex);
}
return mBarrierData.mbValid;
}
return false;
}
EA::Thread::Barrier::Result EA::Thread::Barrier::Wait(const ThreadTime& timeoutAbsolute)
{
if(!mBarrierData.mbValid){
EAT_ASSERT(false);
return kResultError;
}
int result = pthread_mutex_lock(&mBarrierData.mMutex);
if(result != 0){
EAT_ASSERT(false);
return kResultError;
}
const unsigned long nCurrentCycle = (unsigned)mBarrierData.mnCycle;
bool bPrimary = false;
if(--mBarrierData.mnCurrent == 0){ // This is not an atomic operation. We are within a mutex lock.
// The last barrier can never time out, as its action is always immediate.
mBarrierData.mnCycle++;
mBarrierData.mnCurrent = mBarrierData.mnHeight;
result = pthread_cond_broadcast(&mBarrierData.mCV);
// The last thread into the barrier will return a result of
// kResultPrimary rather than kResultSecondary.
if(result == 0)
bPrimary = true;
//else leave result as an error value.
}
else{
// timeoutMilliseconds
// Wait with cancellation disabled, because pthreads barrier_wait
// should not be a cancellation point.
#if defined(PTHREAD_CANCEL_DISABLE)
int cancel;
pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &cancel);
#endif
// Wait until the barrier's cycle changes, which means that
// it has been broadcast, and we don't want to wait anymore.
while(nCurrentCycle == mBarrierData.mnCycle){
do{
// Under SMP systems, pthread_cond_wait can return the success value 'spuriously'.
// This is by design and we must retest the predicate condition and if it has
// not true, we must go back to waiting.
result = pthread_cond_timedwait(&mBarrierData.mCV, &mBarrierData.mMutex, &timeoutAbsolute);
} while((result == 0) && (nCurrentCycle == mBarrierData.mnCycle));
if(result != 0)
break;
}
#if defined(PTHREAD_CANCEL_DISABLE)
int cancelTemp;
pthread_setcancelstate(cancel, &cancelTemp);
#endif
}
// We declare a new result2 value because the old one
// might have a special value from above in it.
const int result2 = pthread_mutex_unlock(&mBarrierData.mMutex); (void)result2;
EAT_ASSERT(result2 == 0);
if(result == 0)
return bPrimary ? kResultPrimary : kResultSecondary;
else if(result == ETIMEDOUT)
return kResultTimeout;
return kResultError;
}
EA::Thread::Barrier* EA::Thread::BarrierFactory::CreateBarrier()
{
EA::Thread::Allocator* pAllocator = EA::Thread::GetAllocator();
if(pAllocator)
return new(pAllocator->Alloc(sizeof(EA::Thread::Barrier))) EA::Thread::Barrier;
else
return new EA::Thread::Barrier;
}
void EA::Thread::BarrierFactory::DestroyBarrier(EA::Thread::Barrier* pBarrier)
{
EA::Thread::Allocator* pAllocator = EA::Thread::GetAllocator();
if(pAllocator)
{
pBarrier->~Barrier();
pAllocator->Free(pBarrier);
}
else
delete pBarrier;
}
#endif // EA_PLATFORM_XXX