r5sdk/r5dev/thirdparty/ea/EAThread/source/unix/eathread_condition_unix.cpp
Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

151 lines
4.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <EABase/eabase.h>
#include <eathread/internal/config.h>
#include <eathread/eathread_condition.h>
#if defined(EA_PLATFORM_UNIX) || EA_POSIX_THREADS_AVAILABLE
#include <pthread.h>
#include <time.h>
#include <errno.h>
#include <string.h>
#ifdef EA_PLATFORM_WINDOWS
EA_DISABLE_ALL_VC_WARNINGS()
#include <Windows.h> // Presumably we are using pthreads-win32.
EA_RESTORE_ALL_VC_WARNINGS()
#endif
EAConditionData::EAConditionData()
{
memset(&mCV, 0, sizeof(mCV));
}
EA::Thread::ConditionParameters::ConditionParameters(bool bIntraProcess, const char* /*pName*/)
: mbIntraProcess(bIntraProcess)
{
// Empty
}
EA::Thread::Condition::Condition(const ConditionParameters* pConditionParameters, bool bDefaultParameters)
{
if(!pConditionParameters && bDefaultParameters)
{
ConditionParameters parameters;
Init(&parameters);
}
else
Init(pConditionParameters);
}
EA::Thread::Condition::~Condition()
{
pthread_cond_destroy(&mConditionData.mCV);
}
bool EA::Thread::Condition::Init(const ConditionParameters* pConditionParameters)
{
if(pConditionParameters)
{
#if defined(EA_PLATFORM_ANDROID) // Some platforms don't provide pthread_condattr_init, and pthread_condattr_t is just an int.
pthread_condattr_t cattr;
memset(&cattr, 0, sizeof(cattr));
const int result = pthread_cond_init(&mConditionData.mCV, &cattr);
return (result == 0);
#else
pthread_condattr_t cattr;
pthread_condattr_init(&cattr);
#if defined(PTHREAD_PROCESS_PRIVATE) // Some pthread implementations don't recognize this. PTHREAD_PROCESS_SHARED bugged on iphone
#if defined(EA_PLATFORM_IPHONE) || defined(EA_PLATFORM_OSX)
EAT_ASSERT( pConditionParameters->mbIntraProcess == true ); // shared conditions bugged on apple hardware
#elif defined(EA_PLATFORM_NX)
// NX platform headers don't support 'PTHREAD_PROCESS_SHARED'. We don't provide the else clause in the general code below.
if (pConditionParameters->mbIntraProcess)
pthread_condattr_setpshared(&cattr, PTHREAD_PROCESS_PRIVATE);
#else
if(pConditionParameters->mbIntraProcess)
pthread_condattr_setpshared(&cattr, PTHREAD_PROCESS_PRIVATE);
else
pthread_condattr_setpshared(&cattr, PTHREAD_PROCESS_SHARED);
#endif
#endif
const int result = pthread_cond_init(&mConditionData.mCV, &cattr);
pthread_condattr_destroy(&cattr);
return (result == 0);
#endif
}
return false;
}
EA::Thread::Condition::Result EA::Thread::Condition::Wait(Mutex* pMutex, const ThreadTime& timeoutAbsolute)
{
int result;
pthread_mutex_t* pMutex_t;
EAMutexData* pMutexData;
EAT_ASSERT(pMutex);
// We have a small problem here in that if we are using the pMutex argument,
// the pthread_cond_wait call will unlock the mutex via the internal mutex data and
// not without calling the Mutex::Lock function. The result is that the Mutex doesn't
// have its lock count value reduced by one and so other threads will see the lock
// count as being 1 when in fact it should be zero. So we account for that here
// by manually maintaining the lock count, which we can do because we have the lock.
EAT_ASSERT(pMutex->GetLockCount() == 1);
pMutexData = (EAMutexData*)pMutex->GetPlatformData();
pMutexData->SimulateLock(false);
pMutex_t = &pMutexData->mMutex;
if(timeoutAbsolute == kTimeoutNone)
result = pthread_cond_wait(&mConditionData.mCV, pMutex_t);
else
result = pthread_cond_timedwait(&mConditionData.mCV, pMutex_t, &timeoutAbsolute);
pMutexData->SimulateLock(true);
EAT_ASSERT(!pMutex || (pMutex->GetLockCount() == 1));
if(result != 0)
{
if(result == ETIMEDOUT)
return kResultTimeout;
EAT_ASSERT(false);
return kResultError;
}
return kResultOK;
}
bool EA::Thread::Condition::Signal(bool bBroadcast)
{
if(bBroadcast)
return (pthread_cond_broadcast(&mConditionData.mCV) == 0);
return (pthread_cond_signal(&mConditionData.mCV) == 0);
}
#endif // EA_PLATFORM_XXX