Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

814 lines
26 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <EABase/eabase.h>
#include <EABase/eahave.h>
#include <eathread/eathread.h>
#include <eathread/eathread_thread.h>
#if defined(EA_PLATFORM_UNIX) || EA_POSIX_THREADS_AVAILABLE
#include <pthread.h>
#include <sched.h>
#include <string.h>
#include <errno.h>
#ifdef EA_PLATFORM_WINDOWS
EA_DISABLE_ALL_VC_WARNINGS()
#include <Windows.h> // Presumably we are using pthreads-win32.
EA_RESTORE_ALL_VC_WARNINGS()
#include <time.h>
#else
#include <unistd.h>
#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY)
#include <time.h>
#else
#include <sys/time.h>
#endif
#if defined(EA_PLATFORM_OSX) || defined(EA_PLATFORM_BSD)
#include <sys/sysctl.h>
#include <sys/param.h>
#endif
#if defined(EA_PLATFORM_LINUX)
#include <sys/prctl.h>
#endif
#if defined(EA_PLATFORM_APPLE)
#include <dlfcn.h>
#endif
#if defined(EA_PLATFORM_BSD) || defined(EA_PLATFORM_CONSOLE_BSD) || defined(__FreeBSD__)
#include <sys/param.h>
#include <pthread_np.h>
#endif
#if defined(EA_PLATFORM_ANDROID)
#include <sys/syscall.h>
#include <cpufeatures/cpu-features.h>
#endif
#if defined(EA_PLATFORM_NX)
#include <memory.h>
#endif
#if defined(EA_PLATFORM_STADIA)
EATHREADLIB_API int getAvailableCpuCount();
#endif
#endif
namespace EA
{
namespace Thread
{
// Assertion variables.
EA::Thread::AssertionFailureFunction gpAssertionFailureFunction = NULL;
void* gpAssertionFailureContext = NULL;
}
}
EA::Thread::ThreadId EA::Thread::GetThreadId()
{
return pthread_self();
}
EA::Thread::ThreadId EA::Thread::GetThreadId(EA::Thread::SysThreadId id)
{
EAThreadDynamicData* const pTDD = EA::Thread::FindThreadDynamicData(id);
if(pTDD)
{
return pTDD->mThreadId;
}
return EA::Thread::kThreadIdInvalid;
}
int EA::Thread::GetThreadPriority()
{
int policy;
sched_param param;
ThreadId currentThreadId = pthread_self();
int result = pthread_getschedparam(currentThreadId, &policy, &param);
if(result == 0)
{
#if defined(EA_PLATFORM_LINUX) && !defined(EA_PLATFORM_CYGWIN)
return kThreadPriorityDefault + param.sched_priority; // This works for both SCHED_OTHER, SCHED_RR, and SCHED_FIFO.
#else
#if defined(EA_PLATFORM_WINDOWS)
if(param.sched_priority == THREAD_PRIORITY_NORMAL)
return kThreadPriorityDefault;
#elif !(defined(EA_PLATFORM_CYGWIN) || defined(EA_PLATFORM_NX))
if(policy == SCHED_OTHER)
return 0; // 0 is the only native priority permitted with the SCHED_OTHER scheduling scheme.
#endif
// The following needs to be tested on a Unix-by-Unix case.
const int nMin = sched_get_priority_min(policy);
const int nMax = sched_get_priority_max(policy);
// Some implementations of Pthreads associate higher priorities with smaller
// integer values. We hide this. To the user, a higher value must always
// indicate higher priority.
const int adjustDir = (nMin < nMax) ? 1 : -1;
const int nativeBasePriority = (nMin + nMax) / 2;
// EAThread_user_priority = +/-(native_priority - EAThread_native_priority_default)
return adjustDir * (param.sched_priority - nativeBasePriority);
#endif
}
return kThreadPriorityDefault;
}
bool EA::Thread::SetThreadPriority(int nPriority)
{
ThreadId currentThreadId = pthread_self();
int policy;
sched_param param;
int result = -1;
EAT_ASSERT(nPriority != kThreadPriorityUnknown);
#if defined(EA_PLATFORM_LINUX) && !defined(EA_PLATFORM_CYGWIN)
// We are assuming Kernel 2.6 and later behavior, but perhaps we should dynamically detect.
// Linux supports three scheduling policies SCHED_OTHER, SCHED_RR, and SCHED_FIFO.
// The process needs to be run with superuser privileges to use SCHED_RR or SCHED_FIFO.
// Thread priorities for SCHED_OTHER do not exist; there is only one allowed thread priority: 0.
// Thread priorities for SCHED_RR and SCHED_FIFO are limited to the range of [1, 99] (verified with Linux 2.6.17),
// despite documentation on the Internet that refers to ranges of 0-99, 1-100, 1-140, etc.
// Higher values in this range mean higher priority.
// All of the SCHED_RR and SCHED_FIFO privileges are higher than anything running at SCHED_OTHER,
// as they are considered to be real-time scheduling. A result of this is that there is no
// such thing as having a thread of lower priority than normal; there are only higher real-time priorities.
if(nPriority <= kThreadPriorityDefault)
{
policy = SCHED_OTHER;
param.sched_priority = 0;
}
else
{
policy = SCHED_RR;
param.sched_priority = (nPriority - kThreadPriorityDefault);
}
result = pthread_setschedparam(currentThreadId, policy, &param);
#else
// The following needs to be tested on a Unix-by-Unix case.
result = pthread_getschedparam(currentThreadId, &policy, &param);
if(result == 0)
{
// Cygwin does not support any scheduling policy other than SCHED_OTHER.
#if !defined(EA_PLATFORM_CYGWIN)
if(policy == SCHED_OTHER)
policy = SCHED_FIFO;
#endif
int nMin = sched_get_priority_min(policy);
int nMax = sched_get_priority_max(policy);
int adjustDir = 1;
// Some implementations of pthreads associate higher priorities with smaller integer values.
// To the EAThread user, a higher value indicates a higher priority.
if (nMin > nMax)
{
adjustDir = nMax;
nMax = nMin;
nMin = adjustDir;
adjustDir = -1; // Translate user's desire for higher priority into a native lower value.
}
// native_priority = EAThread_native_priority_default +/- EAThread_user_priority.
// This calculation sets the default to be in the middle of low and high, which might not be so for all platforms in practice.
param.sched_priority = ((nMin + nMax) / 2) + (adjustDir * nPriority);
// Clamp to min/max as appropriate for current scheduling policy
if(param.sched_priority < nMin)
param.sched_priority = nMin;
else if(param.sched_priority > nMax)
param.sched_priority = nMax;
result = pthread_setschedparam(currentThreadId, policy, &param);
}
#endif
return (result == 0);
}
void* EA::Thread::GetThreadStackBase()
{
#if defined(EA_PLATFORM_APPLE)
pthread_t threadId = pthread_self();
return pthread_get_stackaddr_np(threadId);
#elif (EA_PLATFORM_SOLARIS)
stack_t s;
thr_stksegment(&s);
return s.ss_sp; // Note that this is not the sp pointer (which would refer to the a location low in the stack address space). When returned by thr_stksegment(), ss_sp refers to the top (base) of the stack.
#elif defined(EA_PLATFORM_CYGWIN)
// Cygwin reserves pthread_attr_getstackaddr and pthread_attr_getstacksize for future use.
// The solution here is probably to use the Windows implementation of this here.
return 0;
#else // Other Unix
void* stackLow = NULL;
size_t stackSize = 0;
pthread_t threadId = pthread_self();
pthread_attr_t sattr;
pthread_attr_init(&sattr);
#if defined(EA_PLATFORM_BSD) || defined(EA_PLATFORM_CONSOLE_BSD) || defined(EA_PLATFORM_FREEBSD)
pthread_attr_get_np(threadId, &sattr);
#elif defined(EA_HAVE_pthread_getattr_np_DECL)
// Note: this function is non-portable; various Unix systems may have different np alternatives
pthread_getattr_np(threadId, &sattr);
#else
EA_UNUSED(threadId);
// What to do?
#endif
// See http://www.opengroup.org/onlinepubs/009695399/functions/pthread_attr_getstack.html
// stackLow is a constant. It is not the current low location but rather is the lowest allowed location.
pthread_attr_getstack(&sattr, &stackLow, &stackSize);
pthread_attr_destroy(&sattr);
return (char*)stackLow + stackSize;
#endif
}
void EA::Thread::SetThreadProcessor(int nProcessor)
{
// Posix threading doesn't have the ability to set the processor.
#if defined(EA_PLATFORM_WINDOWS)
DWORD dwThreadAffinityMask;
if((nProcessor < 0) || (nProcessor >= EA::Thread::GetProcessorCount()))
dwThreadAffinityMask = 0xffffffff;
else
dwThreadAffinityMask = 1 << nProcessor;
SetThreadAffinityMask(GetCurrentThread(), dwThreadAffinityMask);
#elif (defined(EA_PLATFORM_LINUX) && !defined(EA_PLATFORM_ANDROID)) || defined(EA_PLATFORM_NX)
cpu_set_t cpus;
CPU_ZERO(&cpus);
if (nProcessor >= 0)
{
// Ignore for processors we can't run on.
if ((EA::Thread::GetAvailableCpuAffinityMask() & (1 << nProcessor)) == 0)
{
EAT_FAIL_MSG("Requested processor is not available!");
return;
}
CPU_SET(nProcessor, &cpus);
}
else
{
for (int c = 0; c < EA::Thread::GetProcessorCount(); c++)
{
// Skip over processors that are not available.
if (((1 << c) & EA::Thread::GetAvailableCpuAffinityMask()) == 0)
continue;
CPU_SET(c, &cpus);
}
}
int result = pthread_setaffinity_np(pthread_self(), sizeof(cpus), &cpus);
EAT_ASSERT_FORMATTED(result == 0, "pthread_setaffinity_np: error %x %x", result, errno);
EA_UNUSED(result);
#else
// Other Unix platforms don't provide a means to specify what processor a thread runs on.
// You have no choice but to let the OS schedule threads for you.
EA_UNUSED(nProcessor);
#endif
}
#if defined(EA_PLATFORM_WINDOWS) && defined(EA_PROCESSOR_X86) && defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400)
int GetCurrentProcessorNumberXP()
{
_asm { mov eax, 1 }
_asm { cpuid }
_asm { shr ebx, 24 }
_asm { mov eax, ebx }
}
#endif
int EA::Thread::GetThreadProcessor()
{
#if defined(EA_PLATFORM_WINDOWS)
// We are using Posix threading on Windows. It happens to be mapped to Windows threading and
// so we can use Windows facilities to tell what processor the thread is running on.
// Only Windows Vista and later provides GetCurrentProcessorNumber.
// So we must dynamically link to this function.
static EA_THREAD_LOCAL bool bInitialized = false;
static EA_THREAD_LOCAL DWORD (WINAPI *pfnGetCurrentProcessorNumber)() = NULL;
if(!bInitialized)
{
HMODULE hKernel32 = GetModuleHandle("KERNEL32.DLL");
if(hKernel32)
pfnGetCurrentProcessorNumber = (DWORD (WINAPI*)())GetProcAddress(hKernel32, "GetCurrentProcessorNumber");
bInitialized = true;
}
if(pfnGetCurrentProcessorNumber)
return (int)(unsigned)pfnGetCurrentProcessorNumber();
#if defined(EA_PLATFORM_WINDOWS) && defined(EA_PROCESSOR_X86) && defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400)
return GetCurrentProcessorNumberXP();
#else
return 0;
#endif
#elif defined(EA_PLATFORM_ANDROID)
// return zero until Google provides a alternative to smp_processor_id()
return 0;
#elif EA_VALGRIND_ENABLED
// Valgrind does not support the sched_getcpu() vsyscall. It causes it to detect a segfault in the program and stop it.
// https://bugs.kde.org/show_bug.cgi?id=187043
// http://git.dorsal.polymtl.ca/?p=ust.git;a=commitdiff_plain;h=8f09cb9340387a52b483752c5d2d6c36035b26bc
return 0;
#elif (defined(EA_PLATFORM_LINUX) && (defined(EATHREAD_GLIBC_VERSION) && (EATHREAD_GLIBC_VERSION > 2005)))
// http://www.kernel.org/doc/man-pages/online/pages/man3/sched_getcpu.3.html
// http://www.kernel.org/doc/man-pages/online/pages/man2/getcpu.2.html
// Another solution is to use the cpuid instruction like we do for Windows.
int cpu = sched_getcpu();
if(cpu < 0)
cpu = 0;
if(cpu >= 0)
return cpu;
// Ideally we would never need to execute the following code:
cpu_set_t cpus;
CPU_ZERO(&cpus);
pthread_getaffinity_np(pthread_self(), sizeof(cpus), &cpus);
for(int i = 0; i < CPU_SETSIZE; i++)
{
if(CPU_ISSET(i, &cpus))
return i;
}
return 0;
#elif EA_PLATFORM_NX
cpu_set_t cpus;
CPU_ZERO(&cpus);
pthread_getaffinity_np(pthread_self(), sizeof(cpus), &cpus);
for(int i = 0; i < CPU_SETSIZE; i++)
{
if(CPU_ISSET(i, &cpus))
return i;
}
return 0;
#else
return 0;
#endif
}
#if defined(EA_PLATFORM_APPLE)
#include <mach/thread_policy.h>
#include <mach/thread_act.h>
#define SYSCTL_CORE_COUNT "machdep.cpu.core_count"
typedef struct cpu_set
{
uint32_t count;
} cpu_set_t;
static inline void CPU_ZERO(cpu_set_t* cs) { cs->count = 0; }
static inline void CPU_SET(int num, cpu_set_t* cs) { cs->count |= (1 << num); }
static inline int CPU_ISSET(int num, cpu_set_t* cs) { return (cs->count & (1 << num)); }
int pthread_setaffinity_np(pthread_t thread, size_t cpu_size, cpu_set_t* cpu_set)
{
thread_port_t mach_thread;
int core = 0;
for (core = 0; core < 8 * cpu_size; core++)
{
if (CPU_ISSET(core, cpu_set))
break;
}
thread_affinity_policy_data_t policy = {core};
mach_thread = pthread_mach_thread_np(thread);
thread_policy_set(mach_thread, THREAD_AFFINITY_POLICY, (thread_policy_t)&policy, 1);
return 0;
}
#endif
#if defined(EA_PLATFORM_ANDROID) && __ANDROID_API__ <= 19
typedef struct cpu_set
{
uint32_t count;
} cpu_set_t;
static inline void CPU_ZERO(cpu_set_t* cs) { cs->count = 0; }
static inline void CPU_SET(int num, cpu_set_t* cs) { cs->count |= (1 << num); }
static inline int CPU_ISSET(int num, cpu_set_t* cs) { return (cs->count & (1 << num)); }
#endif
EATHREADLIB_API void EA::Thread::SetThreadAffinityMask(const EA::Thread::ThreadId& id, ThreadAffinityMask nAffinityMask)
{
// Replace kThreadAffinityMaskAny, with AvailableCpuAffinityMask.
if (nAffinityMask == kThreadAffinityMaskAny)
nAffinityMask = EA::Thread::GetAvailableCpuAffinityMask();
ThreadAffinityMask sanitizedMask = nAffinityMask & EA::Thread::GetAvailableCpuAffinityMask();
EAT_ASSERT_MSG(sanitizedMask != 0, "None of the requested processors are available!");
EAThreadDynamicData* const pTDD = FindThreadDynamicData(id);
if(pTDD)
{
pTDD->mnThreadAffinityMask = sanitizedMask;
#if EATHREAD_THREAD_AFFINITY_MASK_SUPPORTED
cpu_set_t cpuSetMask;
memset(&cpuSetMask, 0, sizeof(cpu_set_t));
for (int c = 0; c < EA::Thread::GetProcessorCount(); c++, sanitizedMask >>= 1)
{
if (sanitizedMask & 1)
{
CPU_SET(c, &cpuSetMask);
}
}
#if defined(EA_PLATFORM_NX) || defined(EA_PLATFORM_APPLE)
int result = pthread_setaffinity_np(pTDD->mThreadId, sizeof(cpu_set_t), &cpuSetMask);
EAT_ASSERT_FORMATTED(result == 0, "pthread_setaffinity_np: error %x %x", result, errno);
EA_UNUSED(result);
#elif defined(EA_PLATFORM_ANDROID) && __ANDROID_API__ <= 19
if(pTDD->mThreadPid != 0)
{
syscall(__NR_sched_setaffinity, pTDD->mThreadPid, sizeof(nAffinityMask), &nAffinityMask);
}
#else
sched_setaffinity(pTDD->mThreadPid, sizeof(cpu_set_t), &cpuSetMask);
#endif
#endif
}
}
EATHREADLIB_API EA::Thread::ThreadAffinityMask EA::Thread::GetThreadAffinityMask(const EA::Thread::ThreadId& id)
{
EAThreadDynamicData* const pTDD = FindThreadDynamicData(id);
if(pTDD)
{
return pTDD->mnThreadAffinityMask;
}
return kThreadAffinityMaskAny;
}
// Internal SetThreadName API's so we don't repeat the implementations
namespace Internal
{
// This function is not currently used if the thread name can be set from any other thread
#if !EATHREAD_OTHER_THREAD_NAMING_SUPPORTED
void SetCurrentThreadName(const char8_t* pName)
{
#if defined(EA_PLATFORM_LINUX)
// http://manpages.courier-mta.org/htmlman2/prctl.2.html
// The Linux documentation says PR_SET_NAME sets the process name, but that
// documentation is wrong and instead it sets the current thread name.
// Also: http://0pointer.de/blog/projects/name-your-threads.html
// Stefan Kost recently pointed me to the fact that the Linux system call prctl(PR_SET_NAME)
// does not in fact change the process name, but the task name (comm field) -- in contrast
// to what the man page suggests. That makes it very useful for naming threads, since you
// can read back the name you set with PR_SET_NAME earlier from the /proc file system
// (/proc/$PID/task/$TID/comm on newer kernels, /proc/$PID/task/$TID/stat's second field
// on older kernels), and hence distinguish which thread might be responsible for the high
// CPU load or similar problems.
char8_t nameBuf[16]; // Limited to 16 bytes, null terminated if < 16 bytes
strncpy(nameBuf, pName, sizeof(nameBuf));
nameBuf[15] = 0;
prctl(PR_SET_NAME, (unsigned long)nameBuf, 0, 0, 0);
#elif defined(EA_PLATFORM_APPLE)
// http://src.chromium.org/viewvc/chrome/trunk/src/base/platform_thread_mac.mm?revision=49465&view=markup&pathrev=49465
// "There's a non-portable function for doing this: pthread_setname_np.
// It's supported by OS X >= 10.6 and the Xcode debugger will show the thread
// names if they're provided."
// On OSX the return value is always -1 on error; use errno to tell the error value.
typedef int (*pthread_setname_np_type)(const char*);
pthread_setname_np_type pthread_setname_np_ptr = (pthread_setname_np_type)(uintptr_t)dlsym(RTLD_DEFAULT, "pthread_setname_np");
if(pthread_setname_np_ptr)
{
// Mac OS X does not expose the length limit of the name, so hardcode it.
char8_t nameBuf[63]; // It is not clear what the size limit actually is, though 63 is known to work because it was seen on the Internet.
strncpy(nameBuf, pName, sizeof(nameBuf));
nameBuf[62] = 0;
pthread_setname_np_ptr(nameBuf);
}
#elif defined(EA_PLATFORM_BSD) || defined(EA_PLATFORM_CONSOLE_BSD) || defined(EA_PLATFORM_FREEBSD)
// http://www.unix.com/man-page/freebsd/3/PTHREAD_SET_NAME_NP/
pthread_set_name_np(pthread_self(), pName);
#elif defined(EA_PLATFORM_NX)
// http://www.unix.com/man-page/freebsd/3/PTHREAD_SET_NAME_NP/
pthread_setname_np(pthread_self(), pName);
#endif
}
#endif
EA::Thread::ThreadId GetId(EAThreadDynamicData* pTDD)
{
if(pTDD)
return pTDD->mThreadId;
return EA::Thread::kThreadIdInvalid;
}
void SetThreadName(EAThreadDynamicData* pTDD)
{
#if defined(EA_PLATFORM_LINUX) || defined(EA_PLATFORM_APPLE)
EAT_COMPILETIME_ASSERT(EATHREAD_OTHER_THREAD_NAMING_SUPPORTED == 0);
// http://stackoverflow.com/questions/2369738/can-i-set-the-name-of-a-thread-in-pthreads-linux
// Under some Unixes you can name only the current thread, so we apply the naming
// only if the currently executing thread is the one that is associated with
// this class object.
if(GetId(pTDD) == EA::Thread::GetThreadId())
SetCurrentThreadName(pTDD->mName);
#elif defined(EA_PLATFORM_BSD)
EAT_COMPILETIME_ASSERT(EATHREAD_OTHER_THREAD_NAMING_SUPPORTED == 1);
// http://www.unix.com/man-page/freebsd/3/PTHREAD_SET_NAME_NP/
if(GetId(pTDD) != EA::Thread::kThreadIdInvalid)
pthread_set_name_np(GetId(pTDD), pTDD->mName);
#elif defined(EA_PLATFORM_NX)
if (GetId(pTDD) != EA::Thread::kThreadIdInvalid)
pthread_setname_np(GetId(pTDD), pTDD->mName);
#endif
}
} // namespace Internal
EATHREADLIB_API void EA::Thread::SetThreadName(const char* pName) { SetThreadName(GetThreadId(), pName); }
EATHREADLIB_API const char* EA::Thread::GetThreadName() { return GetThreadName(GetThreadId()); }
EATHREADLIB_API void EA::Thread::SetThreadName(const EA::Thread::ThreadId& id, const char* pName)
{
EAThreadDynamicData* const pTDD = FindThreadDynamicData(id);
if(pTDD)
{
if(pTDD->mName != pName) // self-assignment check
{
strncpy(pTDD->mName, pName, EATHREAD_NAME_SIZE);
pTDD->mName[EATHREAD_NAME_SIZE - 1] = 0;
}
Internal::SetThreadName(pTDD);
}
}
EATHREADLIB_API const char* EA::Thread::GetThreadName(const EA::Thread::ThreadId& id)
{
EAThreadDynamicData* const pTDD = FindThreadDynamicData(id);
return pTDD ? pTDD->mName : "";
}
int EA::Thread::GetProcessorCount()
{
#if defined(EA_PLATFORM_WINDOWS)
static int nProcessorCount = 0; // This doesn't really need to be an atomic integer.
if(nProcessorCount == 0)
{
// A better function to use would possibly be KeQueryActiveProcessorCount
// (NTKERNELAPI ULONG KeQueryActiveProcessorCount(PKAFFINITY ActiveProcessors))
SYSTEM_INFO systemInfo;
memset(&systemInfo, 0, sizeof(systemInfo));
GetSystemInfo(&systemInfo);
nProcessorCount = (int)systemInfo.dwNumberOfProcessors;
}
return nProcessorCount;
#elif defined(EA_PLATFORM_OSX) || defined(EA_PLATFORM_BSD)
// http://developer.apple.com/mac/library/documentation/Darwin/Reference/ManPages/man3/sysctlbyname.3.html
// We can use:
// int sysctl(int* name, u_int namelen, void* oldp, size_t* oldlenp, void* newp, size_t newlen);
// int sysctlbyname(const char *name, void *oldp, size_t *oldlenp, void *newp, size_t newlen);
#ifdef EA_PLATFORM_BSD
int mib[4] = { CTL_HW, HW_NCPU, 0, 0 };
#else
int mib[4] = { CTL_HW, HW_AVAILCPU, 0, 0 };
#endif
int cpuCount = 0; // Unfortunately, Apple's documentation fails to clarify if this needs to be 'int' or 'long'.
size_t len = sizeof(cpuCount);
sysctl(mib, 2, &cpuCount, &len, NULL, 0);
if(cpuCount < 1)
{
mib[1] = HW_NCPU;
sysctl(mib, 2, &cpuCount, &len, NULL, 0);
if(cpuCount < 1)
cpuCount = 1;
}
return cpuCount;
// Maybe simpler, should try it out to make sure it works:
//
// int cpuCount = 0;
// size_t len = sizeof(cpuCount);
// if(sysctlbyname("hw.ncpu", &cpuCount, &len, NULL, 0) != 0)
// cpuCount = 1;
// return cpuCount;
#elif defined(EA_PLATFORM_NX)
return 3;
#elif defined(EA_PLATFORM_ANDROID)
return android_getCpuCount();
#elif defined(EA_PLATFORM_STADIA)
return getAvailableCpuCount();
#else
// Posix doesn't provide a means to get this information.
// Some Unixes provide sysconf() with the _SC_NPROCESSORS_ONLN or _SC_NPROCESSORS_CONF option.
// Another option is to count the number of entries in /proc/cpuinfo
#ifdef _SC_NPROCESSORS_ONLN
return (int)sysconf(_SC_NPROCESSORS_ONLN);
#else
return 1;
#endif
#endif
}
#if defined(EA_PLATFORM_WINDOWS)
extern "C" __declspec(dllimport) void __stdcall Sleep(unsigned long dwMilliseconds);
#endif
void EA::Thread::ThreadSleep(const ThreadTime& timeRelative)
{
#if defined(EA_PLATFORM_WINDOWS)
// There is no nanosleep on Windows, but there is Sleep.
if(timeRelative == kTimeoutImmediate)
Sleep(0);
else
Sleep((unsigned)((timeRelative.tv_sec * 1000) + (((timeRelative.tv_nsec % 1000) * 1000000))));
#else
if(timeRelative == kTimeoutImmediate)
{
sched_yield();
}
else
{
#if defined(EA_HAVE_nanosleep_DECL)
nanosleep(&timeRelative, 0);
#else
// What to do?
#endif
}
#endif
}
namespace EA
{
namespace Thread
{
EAThreadDynamicData* FindThreadDynamicData(ThreadId threadId);
}
}
void EA::Thread::ThreadEnd(intptr_t threadReturnValue)
{
EAThreadDynamicData* const pTDD = FindThreadDynamicData(GetThreadId());
if(pTDD)
{
pTDD->mnStatus = Thread::kStatusEnded;
pTDD->mnReturnValue = threadReturnValue;
pTDD->mRunMutex.Unlock();
pTDD->Release();
}
pthread_exit((void*)threadReturnValue);
}
#if defined(EA_PLATFORM_APPLE)
EA::Thread::SysThreadId EA::Thread::GetSysThreadId(ThreadId id)
{
return pthread_mach_thread_np(id);
}
EA::Thread::SysThreadId EA::Thread::GetSysThreadId()
{
return pthread_mach_thread_np(pthread_self()); // There isn't a self-specific version of pthread_mach_thread_np.
}
#endif
EA::Thread::ThreadTime EA::Thread::GetThreadTime()
{
#if defined(EA_PLATFORM_WINDOWS) && !defined(EA_PLATFORM_CYGWIN)
// We use this code instead of GetTickCount or similar because pthreads under
// Win32 uses the 'system file time' definition (e.g. GetSystemTimeAsFileTime())
// for current time. The implementation here is just like that in the
// pthreads-Win32 ptw32_timespec.c file.
int64_t ft;
ThreadTime threadTime;
GetSystemTimeAsFileTime((FILETIME*)&ft); // nTime64 is in intervals of 100ns.
#define PTW32_TIMESPEC_TO_FILETIME_OFFSET (((int64_t)27111902 << 32) + (int64_t)3577643008)
threadTime.tv_sec = (int)((ft - PTW32_TIMESPEC_TO_FILETIME_OFFSET) / 10000000);
threadTime.tv_nsec = (int)((ft - PTW32_TIMESPEC_TO_FILETIME_OFFSET - ((int64_t)threadTime.tv_sec * (int64_t)10000000)) * 100);
return threadTime;
// Alternative which will likely be slower:
//#include <sys/timeb.h>
//ThreadTime threadTime;
//_timeb fTime; _ftime(&fTime);
//threadTime.tv_sec = (long)fTime.time;
//threadTime.tv_nsec = fTime.millitm * 1000000;
//return threadTime;
#else
// For some systems we may need to use gettimeofday() instead of clock_gettime().
#if defined(EA_PLATFORM_LINUX) || defined(EA_PLATFORM_CYGWIN) || (_POSIX_TIMERS > 0)
ThreadTime threadTime;
clock_gettime(CLOCK_REALTIME, &threadTime); // If you get a linker error about clock_getttime, you need to link librt.a (specify -lrt to the linker).
return threadTime;
#else
timeval temp;
gettimeofday(&temp, NULL);
return ThreadTime((ThreadTime::seconds_t)temp.tv_sec, (ThreadTime::nseconds_t)temp.tv_usec * 1000);
#endif
#endif
}
void EA::Thread::SetAssertionFailureFunction(EA::Thread::AssertionFailureFunction pAssertionFailureFunction, void* pContext)
{
gpAssertionFailureFunction = pAssertionFailureFunction;
gpAssertionFailureContext = pContext;
}
void EA::Thread::AssertionFailure(const char* pExpression)
{
if(gpAssertionFailureFunction)
gpAssertionFailureFunction(pExpression, gpAssertionFailureContext);
else
{
#if EAT_ASSERT_ENABLED
#ifdef EA_PLATFORM_WINDOWS
OutputDebugStringA("EA::Thread::AssertionFailure: ");
OutputDebugStringA(pExpression);
OutputDebugStringA("\n");
#else
printf("EA::Thread::AssertionFailure: ");
printf("%s", pExpression);
printf("\n");
fflush(stdout);
fflush(stderr);
#endif
EATHREAD_DEBUG_BREAK();
#endif
}
}
#endif // defined(EA_PLATFORM_UNIX) || EA_POSIX_THREADS_AVAILABLE