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Find regex pattern: inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\); Replace regex pattern: inline $3(*$1)($4); This commit also removes the unnecessary initialization (which was required to type the auto variables), and therefore removed 6kb of unnecessary dynamic initialization code.
54 lines
2.5 KiB
C++
54 lines
2.5 KiB
C++
#pragma once
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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inline CMemory p_Error;
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inline void(*v_Error)(const char* fmt, ...);
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inline CMemory p_Warning;
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inline void(*v_Warning)(int, const char* fmt, ...);
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inline CMemory p_Sys_GetProcessUpTime;
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inline int(*v_Sys_GetProcessUpTime)(char* szBuffer);
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#ifndef DEDICATED
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inline CMemory p_Con_NPrintf;
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inline void(*v_Con_NPrintf)(int pos, const char* fmt, ...);
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#endif // !DEDICATED
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/* ==== ------- ========================================================================================================================================================= */
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///////////////////////////////////////////////////////////////////////////////
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int Sys_GetProcessUpTime(char* szBuffer);
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///////////////////////////////////////////////////////////////////////////////
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class VSys_Utils : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("Error", p_Error.GetPtr());
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LogFunAdr("Warning", p_Warning.GetPtr());
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LogFunAdr("Sys_GetProcessUpTime", p_Sys_GetProcessUpTime.GetPtr());
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#ifndef DEDICATED
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LogFunAdr("Con_NPrintf", p_Con_NPrintf.GetPtr());
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#endif // !DEDICATED
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}
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virtual void GetFun(void) const
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{
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p_Error = g_GameDll.FindPatternSIMD("48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 55 41 54 41 56 B8 58 10 ?? ?? E8");
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p_Warning = g_GameDll.FindPatternSIMD("48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 48 83 EC 28 4C 8D 44 24 ?? E8 ?? ?? ?? ?? 48 83 C4 28 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 8B 05 ?? ?? ?? ??");
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p_Sys_GetProcessUpTime = g_GameDll.FindPatternSIMD("40 57 48 83 EC 30 48 8B F9 8B 0D ?? ?? ?? ??");
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#ifndef DEDICATED
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p_Con_NPrintf = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? C3");
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#endif // !DEDICATED
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v_Error = p_Error.RCast<void (*)(const char*, ...)>();
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v_Warning = p_Warning.RCast<void (*)(int, const char*, ...)>();
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v_Sys_GetProcessUpTime = p_Sys_GetProcessUpTime.RCast<int (*)(char*)>();
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#ifndef DEDICATED
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v_Con_NPrintf = p_Con_NPrintf.RCast<void (*)(int, const char*, ...)>();
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#endif // !DEDICATED
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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