r5sdk/r5dev/game/server/ai_utility.cpp
Kawe Mazidjatari 144d5f62e1 IDetour: code refactor
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
2024-04-05 16:41:09 +02:00

141 lines
5.0 KiB
C++

//=============================================================================//
//
// Purpose: AI system utility
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier1/cvar.h"
#include "public/edict.h"
#include "game/server/detour_impl.h"
#include "game/server/ai_networkmanager.h"
inline uint32_t g_HullMasks[10] = // Hull mask table [r5apex_ds.exe + 131a2f8].
{
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0xfffffffb, 0xfffffffa, 0xfffffff9, 0xfffffff8, 0x00040200
};
//-----------------------------------------------------------------------------
// Purpose: gets the navmesh by hull from global array [small, med_short, medium, large, extra_large]
// input : hull -
// Output : pointer to navmesh
//-----------------------------------------------------------------------------
dtNavMesh* GetNavMeshForHull(int hullSize)
{
Assert(hullSize >= NULL && hullSize < MAX_HULLS); // Programmer error.
return g_pNavMesh[hullSize];
}
//-----------------------------------------------------------------------------
// Purpose: gets the navmesh by hull from global array [small, med_short, medium, large, extra_large]
// input : hull -
// Output : pointer to navmesh
//-----------------------------------------------------------------------------
void ClearNavMeshForHull(int hullSize)
{
Assert(hullSize >= NULL && hullSize < MAX_HULLS); // Programmer error.
dtNavMesh* nav = g_pNavMesh[hullSize];
if (nav) // Only free if NavMesh for hull is loaded.
{
// Frees tiles, polys, tris, anything dynamically
// allocated for this navmesh, and the navmesh itself.
v_Detour_FreeNavMesh(nav);
delete nav;
g_pNavMesh[hullSize] = nullptr;
}
}
//-----------------------------------------------------------------------------
// Purpose: gets hull mask by id
// input : hullId -
// Output : hull mask
//-----------------------------------------------------------------------------
uint32_t GetHullMaskById(int hullId)
{
Assert(hullId >= NULL && hullId < SDK_ARRAYSIZE(g_HullMasks)); // Programmer error.
return (hullId + g_HullMasks[hullId]);
}
//-----------------------------------------------------------------------------
// Purpose: determines whether goal poly is reachable from agent poly
// input : *nav -
// fromRef -
// goalRef -
// hull_type -
// Output : value if reachable, false otherwise
//-----------------------------------------------------------------------------
uint8_t IsGoalPolyReachable(dtNavMesh* nav, dtPolyRef fromRef, dtPolyRef goalRef, int hullId)
{
if (navmesh_always_reachable->GetBool())
return true;
return v_dtNavMesh__isPolyReachable(nav, fromRef, goalRef, hullId);
}
//-----------------------------------------------------------------------------
// Purpose: initialize NavMesh and Detour query singleton for level
//-----------------------------------------------------------------------------
void Detour_LevelInit()
{
v_Detour_LevelInit();
Detour_IsLoaded(); // Inform user which NavMesh files had failed to load.
}
//-----------------------------------------------------------------------------
// Purpose: free's the memory used by all valid NavMesh slots
//-----------------------------------------------------------------------------
void Detour_LevelShutdown()
{
for (int i = 0; i < MAX_HULLS; i++)
{
ClearNavMeshForHull(i);
}
}
//-----------------------------------------------------------------------------
// Purpose: checks if the NavMesh has failed to load
// Output : true if a NavMesh has successfully loaded, false otherwise
//-----------------------------------------------------------------------------
bool Detour_IsLoaded()
{
int ret = 0;
for (int i = 0; i < MAX_HULLS; i++)
{
const dtNavMesh* nav = GetNavMeshForHull(i);
if (!nav) // Failed to load...
{
Warning(eDLL_T::SERVER, "NavMesh '%s%s_%s%s' not loaded\n",
NAVMESH_PATH, g_ServerGlobalVariables->m_pszMapName, S_HULL_TYPE[i], NAVMESH_EXT);
ret++;
}
}
Assert(ret <= MAX_HULLS);
return (ret != MAX_HULLS);
}
//-----------------------------------------------------------------------------
// Purpose: hot swaps the NavMesh with the current files on the disk
// (All hulls will be reloaded! If NavMesh for hull no longer exist, it will be kept empty!!!)
//-----------------------------------------------------------------------------
void Detour_HotSwap()
{
// Free and re-init NavMesh.
Detour_LevelShutdown();
v_Detour_LevelInit();
if (!Detour_IsLoaded())
Error(eDLL_T::SERVER, NOERROR, "%s - Failed to hot swap NavMesh\n", __FUNCTION__);
}
///////////////////////////////////////////////////////////////////////////////
void VRecast::Detour(const bool bAttach) const
{
DetourSetup(&v_dtNavMesh__isPolyReachable, &IsGoalPolyReachable, bAttach);
DetourSetup(&v_Detour_LevelInit, &Detour_LevelInit, bAttach);
}