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Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Base class for all animating characters and objects.
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//
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//===========================================================================//
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#include "core/stdafx.h"
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#include "tier1/cvar.h"
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#include "baseanimating.h"
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#include "engine/modelinfo.h"
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#include "public/idebugoverlay.h"
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static const Vector3D s_HullColor[8] =
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{
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Vector3D(1.0, 1.0, 1.0),
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Vector3D(1.0, 0.5, 0.5),
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Vector3D(0.5, 1.0, 0.5),
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Vector3D(1.0, 1.0, 0.5),
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Vector3D(0.5, 0.5, 1.0),
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Vector3D(1.0, 0.5, 1.0),
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Vector3D(0.5, 1.0, 1.0),
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Vector3D(1.0, 1.0, 1.0)
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};
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//-----------------------------------------------------------------------------
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// Purpose: Send the current hitboxes for this model to the client ( to compare with
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// r_drawentities 3 client side boxes ).
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// WARNING: This uses a ton of bandwidth, only use on a listen server
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//-----------------------------------------------------------------------------
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void CBaseAnimating::DrawServerHitboxes(float duration /*= 0.0f*/)
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{
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CStudioHdr* pStudioHdr = GetModelPtr();
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if (!GetModelPtr())
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return;
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mstudiohitboxset_t* pSet = pStudioHdr->GetHitboxSet(m_nHitboxSet);
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if (!pSet)
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return;
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matrix3x4_t transforms;
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int r = 0;
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int g = 0;
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int b = 255;
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bool bDepthTest = !debug_draw_box_depth_test->GetBool();
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for (int i = 0; i < pSet->numhitboxes; i++)
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{
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mstudiobbox_t* pBox = pSet->pHitbox(i);
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int j = (pBox->group % 8);
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r = static_cast<int>(255.0f * s_HullColor[j][0]);
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g = static_cast<int>(255.0f * s_HullColor[j][1]);
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b = static_cast<int>(255.0f * s_HullColor[j][2]);
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HitboxToWorldTransforms(pBox->bone, &transforms);
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g_pDebugOverlay->AddBoxOverlay(transforms, pBox->bbmin, pBox->bbmax, r, g, b, 0, bDepthTest, duration);
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}
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}
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void CBaseAnimating::HitboxToWorldTransforms(uint32_t iBone, matrix3x4_t* transforms)
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{
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constexpr int index = 285;
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CallVFunc<void>(index, this, iBone, transforms);
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets studio pointer to an updated studiomdl cache
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//-----------------------------------------------------------------------------
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void CBaseAnimating::LockStudioHdr()
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{
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// Populates the 'm_pStudioHdr' field.
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v_CBaseAnimating__LockStudioHdr(this);
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}
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CStudioHdr* CBaseAnimating::GetModelPtr(void)
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{
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if (!m_pStudioHdr && GetModel())
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{
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LockStudioHdr();
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}
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return (m_pStudioHdr && m_pStudioHdr->IsValid()) ? m_pStudioHdr : nullptr;
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}
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