r5sdk/r5dev/game/shared/util_shared.h
Kawe Mazidjatari 144d5f62e1 IDetour: code refactor
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
2024-04-05 16:41:09 +02:00

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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef UTIL_SHARED_H
#define UTIL_SHARED_H
#include "public/engine/IEngineTrace.h"
class CTraceFilterSimple;
const char* UTIL_GetEntityScriptInfo(CBaseEntity* pEnt);
inline CMemory p_UTIL_GetEntityScriptInfo;
inline const char*(*v_UTIL_GetEntityScriptInfo)(CBaseEntity* pEnt);
inline CTraceFilterSimple* g_pTraceFilterSimpleVFTable = nullptr;
typedef bool (*ShouldHitFunc_t)(IHandleEntity* pHandleEntity, int contentsMask);
//-----------------------------------------------------------------------------
// traceline methods
//-----------------------------------------------------------------------------
class CTraceFilterSimple : public CTraceFilter
{
public:
// It does have a base, but we'll never network anything below here..
//DECLARE_CLASS_NOBASE(CTraceFilterSimple);
CTraceFilterSimple(const IHandleEntity* pPassEntity, int collisionGroup, ShouldHitFunc_t pExtraShouldHitCheckFn = NULL);
virtual void SetPassEntity(const IHandleEntity* pPassEntity) { m_pPassEntity = pPassEntity; }
virtual void SetCollisionGroup(int iCollisionGroup) { m_collisionGroup = iCollisionGroup; }
const IHandleEntity* GetPassEntity(void) { return m_pPassEntity; }
int GetCollisionGroup(void) const { return m_collisionGroup; }
private:
int m_collisionGroup;
const IHandleEntity* m_pPassEntity;
ShouldHitFunc_t m_pExtraShouldHitCheckFunction;
int m_traceType;
};
///////////////////////////////////////////////////////////////////////////////
class VUtil_Shared : public IDetour
{
virtual void GetAdr(void) const
{
LogConAdr("CTraceFilterSimple::`vftable'", reinterpret_cast<uintptr_t>(g_pTraceFilterSimpleVFTable));
LogFunAdr("UTIL_GetEntityScriptInfo", p_UTIL_GetEntityScriptInfo.GetPtr());
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
p_UTIL_GetEntityScriptInfo = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 4C 8B 5E ??").FollowNearCallSelf();
v_UTIL_GetEntityScriptInfo = p_UTIL_GetEntityScriptInfo.RCast<const char* (*)(CBaseEntity* pEnt)>();
}
virtual void GetCon(void) const
{
g_pTraceFilterSimpleVFTable = g_GameDll.GetVirtualMethodTable(".?AVCTraceFilterSimple@@").RCast<CTraceFilterSimple*>();
}
virtual void Detour(const bool bAttach) const { }
};
///////////////////////////////////////////////////////////////////////////////
#endif // !UTIL_SHARED_H