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38 lines
1.8 KiB
C++
38 lines
1.8 KiB
C++
#pragma once
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/* ==== RUI ====================================================================================================================================================== */
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inline CMemory p_RuiDraw;
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inline auto v_RuiDraw = p_RuiDraw.RCast<bool(*)(__int64* a1, __m128* a2, const __m128i* a3, __int64 a4, __m128* a5)>();
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inline CMemory p_RuiLoadAsset;
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inline auto v_RuiLoadAsset = p_RuiLoadAsset.RCast<void* (*)(const char* szRuiAssetName)>();
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void Rui_Attach();
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void Rui_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class VRui : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: RuiDraw : {:#18x} |\n", p_RuiDraw.GetPtr());
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spdlog::debug("| FUN: RuiLoadAsset : {:#18x} |\n", p_RuiLoadAsset.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_RuiDraw = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x40\x4C\x8B\x5A\x18"), "xxxxxxxxxx");
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v_RuiDraw = p_RuiDraw.RCast<bool(*)(__int64*, __m128*, const __m128i*, __int64, __m128*)>(); /* 40 53 48 83 EC 40 4C 8B 5A 18 */
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p_RuiLoadAsset = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\xEB\x03\x49\x8B\xC6\x48\x89\x86\x00\x00\x00\x00\x8B\x86\x00\x00\x00\x00"), "x????xxxxxxxx????xx????").FollowNearCallSelf();
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v_RuiLoadAsset = p_RuiLoadAsset.RCast<void* (*)(const char*)>(); /*E8 ?? ?? ?? ?? EB 03 49 8B C6 48 89 86 ?? ?? ?? ?? 8B 86 ?? ?? ?? ??*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VRui);
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