r5sdk/r5dev/filesystem/basefilesystem.h
Kawe Mazidjatari dbec823be6 FileSystem improvements
* Added vftable interface for 'IFileSystem::RemoveSearchPath'.
* Added hook for 'CBaseFileSystem::AddSearchPath'.
* Added hook for 'CBaseFileSystem::RemoveSearchPath'.
* Added method in KeyValues for loading a KV file and parsing it via the game exe (loads from cache, vpk and disk).
* Added method in KeyValues to parse GameInfo.txt when the engine loads this.
2022-05-28 02:05:54 +02:00

79 lines
5.8 KiB
C++

#pragma once
#include "filesystem/filesystem.h"
class CBaseFileSystem
{
public:
int Read(void* pOutput, int nSize, FileHandle_t hFile);
FileHandle_t Open(const char* pFileName, const char* pOptions, const char* pPathID, int64_t unknown);
void Close(FileHandle_t file);
bool FileExists(const char* pFileName, const char* pPathID);
static void Warning(CBaseFileSystem* pFileSystem, FileWarningLevel_t level, const char* fmt, ...);
static FileHandle_t ReadFromVPK(CBaseFileSystem* pVpk, std::int64_t* pResults, char* pszFilePath);
static bool ReadFromCache(CBaseFileSystem* pFileSystem, char* pszFilePath, void* pResults);
static void AddSearchPath(CBaseFileSystem* pFileSystem, const char* pPath, const char* pPathID, SearchPathAdd_t addType);
static bool RemoveSearchPath(CBaseFileSystem* pFileSystem, const char* pPath, const char* pPathID);
};
/* ==== CBASEFILESYSTEM ================================================================================================================================================= */
inline CMemory p_CBaseFileSystem_Warning;
inline auto CBaseFileSystem_Warning = p_CBaseFileSystem_Warning.RCast<void(*)(CBaseFileSystem* thisptr, FileWarningLevel_t level, const char* fmt, ...)>();
inline CMemory p_CBaseFileSystem_LoadFromVPK;
inline auto CBaseFileSystem_LoadFromVPK = p_CBaseFileSystem_LoadFromVPK.RCast<FileHandle_t(*)(CBaseFileSystem* thisptr, void* pResults, char* pszAssetName)>();
inline CMemory p_CBaseFileSystem_LoadFromCache;
inline auto CBaseFileSystem_LoadFromCache = p_CBaseFileSystem_LoadFromCache.RCast<bool(*)(CBaseFileSystem* thisptr, char* pszAssetName, void* pResults)>();
inline CMemory p_CBaseFileSystem_AddSearchPath;
inline auto CBaseFileSystem_AddSearchPath = p_CBaseFileSystem_AddSearchPath.RCast<void(*)(CBaseFileSystem* thisptr, const char* pPath, const char* pPathID, SearchPathAdd_t addType)>();
inline CMemory p_CBaseFileSystem_RemoveSearchPath;
inline auto CBaseFileSystem_RemoveSearchPath = p_CBaseFileSystem_RemoveSearchPath.RCast<bool(*)(CBaseFileSystem* thisptr, const char* pPath, const char* pPathID)>();
extern CBaseFileSystem* g_pFileSystem;
///////////////////////////////////////////////////////////////////////////////
void CBaseFileSystem_Attach();
void CBaseFileSystem_Detach();
///////////////////////////////////////////////////////////////////////////////
class VBaseFileSystem : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: CBaseFileSystem::Warning : {:#18x} |\n", p_CBaseFileSystem_Warning.GetPtr());
spdlog::debug("| FUN: CBaseFileSystem::LoadFromVPK : {:#18x} |\n", p_CBaseFileSystem_LoadFromVPK.GetPtr());
spdlog::debug("| FUN: CBaseFileSystem::LoadFromCache : {:#18x} |\n", p_CBaseFileSystem_LoadFromCache.GetPtr());
spdlog::debug("| FUN: CBaseFileSystem::AddSearchPath : {:#18x} |\n", p_CBaseFileSystem_AddSearchPath.GetPtr());
spdlog::debug("| FUN: CBaseFileSystem::RemoveSearchPath : {:#18x} |\n", p_CBaseFileSystem_RemoveSearchPath.GetPtr());
spdlog::debug("| VAR: g_pFileSystem : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pFileSystem));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
p_CBaseFileSystem_Warning = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x89\x4C\x24\x20\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48"), "xxxxxx??????????x");
p_CBaseFileSystem_LoadFromVPK = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x49\x8B\xC0\x4C\x8D\x8C\x24\x00\x00\x00\x00"), "xxxx?xxxx????xxxxxxx????");
p_CBaseFileSystem_LoadFromCache = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x49\x8B\xD8"), "xxxxx????xx?????xxx");
p_CBaseFileSystem_AddSearchPath = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x44\x89\x4C\x24\x00\x48\x89\x4C\x24\x00\x55\x57"), "xxxx?xxxx?xx");
p_CBaseFileSystem_RemoveSearchPath = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x55\x56\x57\x41\x54\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\xC6\x44\x24\x00\x00"), "xxxxxxxxxxxxxx????xxx??");
CBaseFileSystem_Warning = p_CBaseFileSystem_Warning.RCast<void(*)(CBaseFileSystem*, FileWarningLevel_t, const char*, ...)>(); /*4C 89 4C 24 20 C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 48*/
CBaseFileSystem_LoadFromVPK = p_CBaseFileSystem_LoadFromVPK.RCast<FileHandle_t(*)(CBaseFileSystem*, void*, char*)>(); /*48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 49 8B C0 4C 8D 8C 24 ?? ?? ?? ??*/
CBaseFileSystem_LoadFromCache = p_CBaseFileSystem_LoadFromCache.RCast<bool(*)(CBaseFileSystem*, char*, void*)>(); /*40 53 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 49 8B D8*/
CBaseFileSystem_AddSearchPath = p_CBaseFileSystem_AddSearchPath.RCast<void(*)(CBaseFileSystem*, const char*, const char*, SearchPathAdd_t)>(); /*44 89 4C 24 ?? 48 89 4C 24 ?? 55 57*/
CBaseFileSystem_RemoveSearchPath = p_CBaseFileSystem_RemoveSearchPath.RCast<bool(*)(CBaseFileSystem*, const char*, const char*)>(); /*40 53 55 56 57 41 54 41 56 41 57 48 81 EC ?? ?? ?? ?? C6 44 24 ?? ??*/
}
virtual void GetVar(void) const
{
g_pFileSystem = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\xE9\x00\x00\x00\x00"),
"xxx????xxx????xxx????xxx????xxx????x????").FindPattern("48 89", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CBaseFileSystem*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VBaseFileSystem);