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CVEngineServer::IsPersistenceAvailable() is inline with Persistence_SetXP in S0 and S1. the virtual function never gets fired. The approach for S0/S1 will call CVEngineServer::IsPersistenceAvailable() when Persistence_SetXP() is ran (the first function to ever use pClient->m_nPersistenceState after the SendServerInfo query).
24 lines
591 B
C++
24 lines
591 B
C++
#include "core/stdafx.h"
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#include "server/vengineserver_impl.h"
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#include "server/persistence.h"
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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bool Persistence_SetXP(int a1, int* a2)
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{
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HIVEngineServer__PersistenceAvailable(nullptr, a1);
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return v_Persistence_SetXP(a1, a2);
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}
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#endif
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void Persistence_Attach()
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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DetourAttach((LPVOID*)&v_Persistence_SetXP, &Persistence_SetXP);
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#endif
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}
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void Persistence_Detach()
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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DetourDetach((LPVOID*)&v_Persistence_SetXP, &Persistence_SetXP);
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#endif
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} |