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Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
75 lines
2.9 KiB
C++
75 lines
2.9 KiB
C++
#pragma once
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#include "public/globalvars_base.h"
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#ifndef CLIENT_DLL
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#include "engine/server/sv_main.h"
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#endif // !CLIENT_DLL
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typedef uint16_t edict_t;
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#define FL_EDICT_INVALID 0xFFFF/*-1*/
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//-----------------------------------------------------------------------------
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// Purpose: Defines the ways that a map can be loaded.
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// Note : Only seems to get set and checked on 0 and 2: [r5apex_ds.exe + d55990d] for more details.
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//-----------------------------------------------------------------------------
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enum MapLoadType_t
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{
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MapLoad_NewGame = 0,
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MapLoad_Background = 2
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};
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//-----------------------------------------------------------------------------
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// Purpose: Global variables shared between the engine and the game .dll
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//-----------------------------------------------------------------------------
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class CGlobalVars : public CGlobalVarsBase
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{
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public:
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// Current map
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const char* m_pszMapName;
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int m_nMapVersion;
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const char* m_pszStartSpot; // Seems empty at all times.
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MapLoadType_t m_eLoadType; // How the current map was loaded.
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bool m_bMapLoadFailed; // Map has failed to load, we need to kick back to the main menu (unused?).
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int64_t* m_pEdicts; // r5apex_ds.exe 'CBaseServer::Clear() + 0x7E'
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void* m_pUnk1; // r5apex_ds.exe 'CBaseServer::Clear() + 0x93'
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void* m_pUnk2; // r5apex_ds.exe 'CServer::FrameJob() + 0x20'
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void* m_pUnk3;
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}; // Size 0x0098
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static_assert(sizeof(CGlobalVars) == 0x98);
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#ifndef CLIENT_DLL
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inline CGlobalVars* g_ServerGlobalVariables = nullptr;
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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inline CGlobalVarsBase* g_ClientGlobalVariables = nullptr;
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#endif // !DEDICATED
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///////////////////////////////////////////////////////////////////////////////
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class VEdict : public IDetour
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{
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virtual void GetAdr(void) const
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{
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#ifndef CLIENT_DLL
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LogVarAdr("g_ServerGlobalVariables", g_ServerGlobalVariables);
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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LogVarAdr("g_ClientGlobalVariables", g_ClientGlobalVariables);
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#endif // !DEDICATED
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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#ifndef CLIENT_DLL
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g_ServerGlobalVariables = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??")
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.FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CGlobalVars*>();
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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g_ClientGlobalVariables = g_GameDll.FindPatternSIMD("48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60")
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.FindPatternSelf("4C 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 8000).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CGlobalVarsBase*>();
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#endif // !DEDICATED
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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