r5sdk/r5dev/launcher/IApplication.h
Kawe Mazidjatari 092b7e9d43 Start of migration to IDetour interface
Migrating to this to initialize all patterns and prototypes in Systems_Init() instead.
This should make debugging missing/not found patterns easier and allow for opting out variable/constant search (some of these require other patterns to be found, thus resulting in seg faults..).

Also added check to detect if user has a eligible CPU to run this SDK.
The game requires SSE and SSE2 instruction sets. Our SDK requires this too due to the use of SSE intrinsics, so we cannot let the game handle this. We have to check it ourselves.
2022-04-11 01:44:30 +02:00

80 lines
5.1 KiB
C++

#pragma once
#include "appframework/iappsystem.h"
//-----------------------------------------------------------------------------
// Return values from the initialization stage of the application framework
//-----------------------------------------------------------------------------
enum
{
INIT_RESTART = INIT_LAST_VAL,
RUN_FIRST_VAL,
};
//-----------------------------------------------------------------------------
// Return values from IEngineAPI::Run.
//-----------------------------------------------------------------------------
enum
{
RUN_OK = RUN_FIRST_VAL,
RUN_RESTART,
};
class CModAppSystemGroup
{
public:
MEMBER_AT_OFFSET(bool, m_bIsServerOnly, 0xA8);
};
//-------------------------------------------------------------------------
// Methods of IApplication
//-------------------------------------------------------------------------
/* ==== CAPPSYSTEMGROUP ================================================================================================================================================= */
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory p_CModAppSystemGroup_Main = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x80\xB9\x00\x00\x00\x00\x00\x48\x8B\x15\x00\x00\x00\x00"), "xxxxxx?????xxx????");
inline auto CModAppSystemGroup_Main = p_CModAppSystemGroup_Main.RCast<int(*)(CModAppSystemGroup* pModAppSystemGroup)>(); /*48 83 EC 28 80 B9 ?? ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ??*/
inline CMemory p_CModAppSystemGroup_Create = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x60\x48\xC7\x40\x00\x00\x00\x00\x00\x48\x89\x58\x08"), "xxxxxxxxxxxxxxxxxxx?????xxxx");
inline auto CModAppSystemGroup_Create = p_CModAppSystemGroup_Create.RCast<bool(*)(CModAppSystemGroup* pModAppSystemGroup)>(); /*48 8B C4 57 41 54 41 55 41 56 41 57 48 83 EC 60 48 C7 40 ?? ?? ?? ?? ?? 48 89 58 08*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory p_CModAppSystemGroup_Main = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x80\xB9\x00\x00\x00\x00\x00\xBB\x00\x00\x00\x00"), "xxxxxxxx?????x????");
inline auto CModAppSystemGroup_Main = p_CModAppSystemGroup_Main.RCast<int(*)(CModAppSystemGroup* pModAppSystemGroup)>(); /*40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??*/
inline CMemory p_CModAppSystemGroup_Create = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8B\xEC\x48\x83\xEC\x60"), "xxxxxxxxxxxxxxxxxxx");
inline auto CModAppSystemGroup_Create = p_CModAppSystemGroup_Create.RCast<bool(*)(CModAppSystemGroup* pModAppSystemGroup)>(); /*48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60*/
#endif
inline CMemory p_CSourceAppSystemGroup__PreInit = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x74\x24\x00\x55\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x05\x00\x00\x00\x00"), "xxxx?xxxxx????xxx????xxx????");
inline auto CSourceAppSystemGroup__PreInit = p_CSourceAppSystemGroup__PreInit.RCast<bool(*)(CModAppSystemGroup* pModAppSystemGroup)>(); /*48 89 74 24 ? 55 48 8D AC 24 ? ? ? ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ?*/
inline CMemory p_CSourceAppSystemGroup__Create = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x48\x8B\xF9\xE8\x00\x00\x00\x00\x33\xC9"), "xxxx?xxxx?xxxxxxxxx????xx");
inline auto CSourceAppSystemGroup__Create = p_CSourceAppSystemGroup__Create.RCast<bool(*)(CModAppSystemGroup* pModAppSystemGroup)>(); /*48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 48 8B F9 E8 ? ? ? ? 33 C9*/
///////////////////////////////////////////////////////////////////////////////
int HModAppSystemGroup_Main(CModAppSystemGroup* modAppSystemGroup);
bool HModAppSystemGroup_Create(CModAppSystemGroup* modAppSystemGroup);
void IApplication_Attach();
void IApplication_Detach();
inline bool g_bAppSystemInit = false;
///////////////////////////////////////////////////////////////////////////////
class HApplication : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: CModAppSystemGroup::Main : 0x" << std::hex << std::uppercase << p_CModAppSystemGroup_Main.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CModAppSystemGroup::Create : 0x" << std::hex << std::uppercase << p_CModAppSystemGroup_Create.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CSourceAppSystemGroup::Create : 0x" << std::hex << std::uppercase << p_CSourceAppSystemGroup__Create.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CSourceAppSystemGroup::PreInit : 0x" << std::hex << std::uppercase << p_CSourceAppSystemGroup__PreInit.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HApplication);