r5sdk/r5dev/engine/common.h
Kawe Mazidjatari e2f06a8a68 Massive performance improvements
Inline every signature defined in the SDK (previously each translation unit had its own copy of the signature and function prototype). DLL init is near instant now (85% speed improvements).
2022-04-09 02:18:57 +02:00

20 lines
1.1 KiB
C++

#pragma once
/* ==== COMMON ========================================================================================================================================================== */
inline ADDRESS p_COM_ExplainDisconnection = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x89\x50\x10\x4C\x89\x40\x18\x4C\x89\x48\x20\x48\x81\xEC\x00\x00\x00\x00"), "xxxxxxxxxxxxxxxxxx????");
inline void* (*COM_ExplainDisconnection)(std::uint64_t level, const char* fmt, ...) = (void* (*)(std::uint64_t, const char*, ...))p_COM_ExplainDisconnection.GetPtr(); /*48 8B C4 48 89 50 10 4C 89 40 18 4C 89 48 20 48 81 EC ? ? ? ?*/
///////////////////////////////////////////////////////////////////////////////
class HCommon : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: COM_ExplainDisconnection : 0x" << std::hex << std::uppercase << p_COM_ExplainDisconnection.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HCommon);