r5sdk/r5dev/engine/sys_getmodes.h
Kawe Mazidjatari e2f06a8a68 Massive performance improvements
Inline every signature defined in the SDK (previously each translation unit had its own copy of the signature and function prototype). DLL init is near instant now (85% speed improvements).
2022-04-09 02:18:57 +02:00

29 lines
1.6 KiB
C++

#pragma once
//-------------------------------------------------------------------------
// CGAME
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline ADDRESS p_CVideoMode_Common__CreateGameWindow = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x56\x57\x48\x83\xEC\x38\x48\x8B\xF9\xE8\x00\x00\x00\x00"), "xxxxxxxxxxx????");
inline bool (*CVideoMode_Common__CreateGameWindow)(int* pnRect) = (bool (*)(int*))p_CVideoMode_Common__CreateGameWindow.GetPtr(); /*40 56 57 48 83 EC 38 48 8B F9 E8 ? ? ? ?*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline ADDRESS p_CVideoMode_Common__CreateGameWindow = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x56\x57\x48\x83\xEC\x28\x48\x8B\xF9\xE8\x00\x00\x00\x00\x48\x8B\xF0"), "xxxxxxxxxxx????xxx");
inline bool (*CVideoMode_Common__CreateGameWindow)(int* pnRect) = (bool (*)(int*))p_CVideoMode_Common__CreateGameWindow.GetPtr(); /*40 56 57 48 83 EC 28 48 8B F9 E8 ? ? ? ? 48 8B F0*/
#endif
void HCVideoMode_Common_Attach();
void HCVideoMode_Common_Detach();
///////////////////////////////////////////////////////////////////////////////
class HVideoMode_Common : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: CVideoMode_Common::CreateGameWindow : 0x" << std::hex << std::uppercase << p_CVideoMode_Common__CreateGameWindow.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HVideoMode_Common);