r5sdk/r5dev/game/server/ai_networkmanager.h
Kawe Mazidjatari e2f06a8a68 Massive performance improvements
Inline every signature defined in the SDK (previously each translation unit had its own copy of the signature and function prototype). DLL init is near instant now (85% speed improvements).
2022-04-09 02:18:57 +02:00

81 lines
5.4 KiB
C++

//=============================================================================//
//
// Purpose:
//
//=============================================================================//
#pragma once
#include "game/server/ai_network.h"
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
const int AINETWORK_OFFSET = 2808;
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
const int AINETWORK_OFFSET = 2840;
#endif
const std::string HULL_SIZE[5] =
{
"small",
"med_short",
"medium",
"large",
"extra_large"
};
/* ==== CAI_NETWORKMANAGER ============================================================================================================================================== */
inline ADDRESS p_CAI_NetworkManager__ShouldRebuild = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\x8B\x0D\x00\x00\x00\x00\x8B\x41\x6C"), "xxxxxxxxxxxx????xxx");
inline void* (*CAI_NetworkManager__ShouldRebuild)(void* thisptr, CAI_Network* pNetWork, void* a3, int a4) = (void* (*)(void*, CAI_Network*, void*, int))p_CAI_NetworkManager__ShouldRebuild.GetPtr(); /*40 53 48 83 EC 20 48 8B D9 48 8B 0D ? ? ? ? 8B 41 6C*/
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline ADDRESS p_CAI_NetworkManager__LoadNetworkGraph = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x89\x44\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x57\x41\x54\x41\x55\x41\x56"), "xxxx?xxxx?xxxxxxxxx");
inline void* (*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName, int a4) = (void* (*)(void*, void*, const char*, int))p_CAI_NetworkManager__LoadNetworkGraph.GetPtr(); /*4C 89 44 24 ? 48 89 4C 24 ? 55 53 57 41 54 41 55 41 56*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline ADDRESS p_CAI_NetworkManager__LoadNetworkGraph = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x89\x44\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\x6C\x24\x00\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xFA"), "xxxx?xxxx?xxxxxxxxxxxxxxxx?xxx????xxx");
inline void* (*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName) = (void* (*)(void*, void*, const char*))p_CAI_NetworkManager__LoadNetworkGraph.GetPtr(); /*4C 89 44 24 ? 48 89 4C 24 ? 55 53 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B FA*/
#endif
/* ==== CAI_NETWORKBUILDER ============================================================================================================================================== */
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline ADDRESS p_CAI_NetworkBuilder__Build = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x4C\x24\x00\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x30\x48\x63\xBA\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxx?xxxxxxxxxxxxxxxx????");
inline void* (*CAI_NetworkBuilder__Build)(void* thisptr, CAI_Network* pNetWork, void* a3, int a4) = (void* (*)(void*, CAI_Network*, void*, int))p_CAI_NetworkBuilder__Build.GetPtr(); /*48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 48 89 4C 24 ? 57 41 54 41 55 41 56 41 57 48 83 EC 30 48 63 BA ? ? ? ?*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline ADDRESS p_CAI_NetworkBuilder__Build = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x54\x24\x00\x48\x89\x4C\x24\x00\x53\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x38\x8B\xB2\x00\x00\x00\x00"), "xxxx?xxxx?xxxxxxxxxxxxxxxxxx????");
inline void* (*CAI_NetworkBuilder__Build)(void* thisptr, CAI_Network* pNetWork, void* a3, int a4) = (void* (*)(void*, CAI_Network*, void*, int))p_CAI_NetworkBuilder__Build.GetPtr(); /*48 89 54 24 ? 48 89 4C 24 ? 53 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 38 8B B2 ? ? ? ?*/
#endif
void CAI_NetworkManager_Attach();
void CAI_NetworkManager_Detach();
namespace // !TODO: [AMOS] don't hardocde.
{
int* g_nAiNodeClusters = ADDRESS(0x165DAD808).RCast<int*>();
AINodeClusters*** g_pppAiNodeClusters = ADDRESS(0x165DAD7F0).RCast<AINodeClusters***>();
int* g_nAiNodeClusterLinks = ADDRESS(0x165DB18E8).RCast<int*>();
AINodeClusterLinks*** g_pppAiNodeClusterLinks = ADDRESS(0x165DB18D0).RCast<AINodeClusterLinks***>();
}
//-----------------------------------------------------------------------------
// CAI_NetworkBuilder
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CAI_NetworkBuilder
{
public:
static void SaveNetworkGraph(CAI_Network* pNetwork);
};
///////////////////////////////////////////////////////////////////////////////
class HCAI_NetworkManager : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: CAI_NetworkManager::LoadNetworkGraph : 0x" << std::hex << std::uppercase << p_CAI_NetworkManager__ShouldRebuild.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CAI_NetworkManager::ShouldRebuild : 0x" << std::hex << std::uppercase << p_CAI_NetworkManager__ShouldRebuild.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CAI_NetworkBuilder::Build : 0x" << std::hex << std::uppercase << p_CAI_NetworkBuilder__Build.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HCAI_NetworkManager);