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Inline every signature defined in the SDK (previously each translation unit had its own copy of the signature and function prototype). DLL init is near instant now (85% speed improvements).
23 lines
1.1 KiB
C++
23 lines
1.1 KiB
C++
#pragma once
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#include "tier0/IConVar.h"
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/* ==== CFPSPANEL ======================================================================================================================================================= */
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inline ADDRESS p_CFPSPanel_Paint = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x55\x56\x41\x00\x48\x8D\xA8\x00\xFD\xFF\xFF\x48\x81\xEC\x80"), "xxxxxx?xxx?xxxxxxx");
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inline ConVar* (*CFPSPanel_Paint)(void* thisptr) = (ConVar* (*)(void*))p_CFPSPanel_Paint.GetPtr(); /*48 8B C4 55 56 41 ?? 48 8D A8 ?? FD FF FF 48 81 EC 80*/
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void CFPSPanel_Attach();
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void CFPSPanel_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class HFPSPanel : public IDetour
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{
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virtual void debugp()
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{
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std::cout << "| FUN: CFPSPanel::Paint : 0x" << std::hex << std::uppercase << p_CFPSPanel_Paint.GetPtr() << std::setw(npad) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HFPSPanel);
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