mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY). Also cleaned up some unused code/extraneous comments. Slightly increased performance by purging duplicate patterns. Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
71 lines
4.8 KiB
C++
71 lines
4.8 KiB
C++
#pragma once
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#include "tier0/interface.h"
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class CEngineAPI
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{
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public:
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static bool ModInit(CEngineAPI* pEngineAPI, const char* pModName, const char* pGameDir);
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// TODO [ AMOS ]:
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};
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inline CMemory p_CEngineAPI_Connect;
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inline auto CEngineAPI_Connect = p_CEngineAPI_Connect.RCast<bool (*)(CEngineAPI* thisptr, CreateInterfaceFn factory)>();
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inline CMemory p_PakFile_Init;
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inline auto PakFile_Init = p_PakFile_Init.RCast<void (*)(char* buffer, char* source, char vpk_file)>();
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inline CMemory p_CEngineAPI_ModInit;
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inline auto CEngineAPI_ModInit = p_CEngineAPI_ModInit.RCast<bool (*)(CEngineAPI* pEngineAPI, const char* pModName, const char* pGameDir)>();
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inline CMemory p_CEngineAPI_MainLoop;
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inline auto CEngineAPI_MainLoop = p_CEngineAPI_MainLoop.RCast<bool(*)(void)>();
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inline CMemory g_pMapVPKCache;
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void SysDll2_Attach();
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void SysDll2_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class HSys_Dll2 : public IDetour
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{
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virtual void GetAdr(void) const
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{
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std::cout << "| FUN: CEngineAPI::Connect : 0x" << std::hex << std::uppercase << p_CEngineAPI_Connect.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CEngineAPI::ModInit : 0x" << std::hex << std::uppercase << p_CEngineAPI_ModInit.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CEngineAPI::MainLoop : 0x" << std::hex << std::uppercase << p_CEngineAPI_MainLoop.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: PakFile_Init : 0x" << std::hex << std::uppercase << p_PakFile_Init.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| VAR: g_pMapVPKCache : 0x" << std::hex << std::uppercase << g_pMapVPKCache.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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virtual void GetFun(void) const
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{
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p_CEngineAPI_Connect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x48\x8B\x05\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x85\xC0\x48\x89\x15"), "xxxxxxx????xxx????xxxxxx");
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CEngineAPI_ModInit = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x4D\x8B\xF0"), "xxxx?xxxx?xxxx?xxxxxxxxxxxx????xxx");
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p_CEngineAPI_MainLoop = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x48\x81\xEC\x00\x00\x00\x00\x45\x33\xC9"), "xxxx?xxxx????xxx");
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p_PakFile_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x44\x88\x44\x24\x00\x56\x57\x41\x54\x41\x56\x41\x57\x48\x83\xEC\x20"), "xxxx?xxxx?xxxx?xxxxxxxxxxxx");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CEngineAPI_ModInit = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x4C\x24\x00\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x4D\x8B\xF8"), "xxxx?xxxx?xxxxxxxxxxxxxx????xxx");
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p_CEngineAPI_MainLoop = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x48\x8B\x15\x00\x00\x00\x00\x84\xC0\xB9\x00\x00\x00\x00"), "x????xxx????xxx????").FollowNearCallSelf();
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p_PakFile_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x44\x88\x44\x24\x00\x53\x55\x56\x57"), "xxxx?xxxx");
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#endif
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CEngineAPI_Connect = p_CEngineAPI_Connect.RCast<bool (*)(CEngineAPI*, CreateInterfaceFn)>(); /*48 83 EC 28 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 85 C0 48 89 15 ?? ?? ?? ??*/
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CEngineAPI_ModInit = p_CEngineAPI_ModInit.RCast<bool (*)(CEngineAPI*, const char*, const char*)>(); /*48 89 5C 24 ?? 48 89 4C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 4D 8B F8*/
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CEngineAPI_MainLoop = p_CEngineAPI_MainLoop.RCast<bool(*)(void)>(); /*E8 ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ?? 84 C0 B9 ?? ?? ?? ??*/
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PakFile_Init = p_PakFile_Init.RCast<void (*)(char*, char*, char)>(); /*44 88 44 24 ?? 53 55 56 57*/
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}
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virtual void GetVar(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_pMapVPKCache = p_PakFile_Init.FindPatternSelf("4C 8D 35 ?? ?? ?? ?? 44", CMemory::Direction::DOWN, 250).OffsetSelf(0x3).ResolveRelativeAddressSelf().GetPtr();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pMapVPKCache = p_PakFile_Init.FindPatternSelf("48 8D 1D ?? ?? ?? ?? 4C", CMemory::Direction::DOWN, 250).OffsetSelf(0x3).ResolveRelativeAddressSelf().GetPtr();
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#endif
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HSys_Dll2); |