r5sdk/r5dev/game/server/ai_network.h
Kawe Mazidjatari e32cc6ae6a Code overhaul
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY).

Also cleaned up some unused code/extraneous comments.
Slightly increased performance by purging duplicate patterns.
Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
2022-04-18 03:35:08 +02:00

74 lines
2.6 KiB
C++

#pragma once
#include "game/server/ai_node.h"
//-----------------------------------------------------------------------------
// CAI_Network
//
// Purpose: Stores a node graph through which an AI may pathfind
//-----------------------------------------------------------------------------
class CAI_Network
{
public:
static void DebugConnectMsg(int node1, int node2, const char* pszFormat, ...);
void* GetVTable(void) const;
int GetNumLinks(void) const;
int GetNumZones(void) const;
int GetNumHints(void) const;
int GetNumScriptNodes(void) const;
int64_t GetNumPathNodes(void) const;
short GetHint(int nIndex) const;
CAI_ScriptNode* GetScriptNodes(void) const;
CAI_Node** GetPathNodes(void) const;
public:
void* m_pVTable; // <-- 'this'.
int m_iNumLinks; // +0x0008
char unk1[0x7C]; // +0x000C
int m_iNumZones; // +0x0088
char unk2[0x10]; // +0x008C
// unk8 on disk
int unk5; // +0x009C
char unk6[0x4]; // +0x00A0
int m_iNumHints; // +0x00A4
short m_Hints[0x7D0]; // +0x00A8 <-- '2000' hints.
CAI_ScriptNode* m_ScriptNode; // +0x1048 <-- '[r5apex_ds.exe + 0xc6fd39]'.
int m_iNumScriptNodes; // +0x1050
char pad0[0x14]; // +0x1054 <-- !TODO
int64_t m_iNumNodes; // +0x1070
CAI_Node** m_pAInode; // +0x1078
};
void CAI_Network_Attach();
void CAI_Network_Detach();
inline CMemory p_CAI_Network__DebugConnectMsg;
inline auto v_CAI_Network__DebugConnectMsg = p_CAI_Network__DebugConnectMsg.RCast<void (*)(int node1, int node2, const char* pszformat, ...)>();
///////////////////////////////////////////////////////////////////////////////
class HAI_Network : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: CAI_Network::DebugConnectMsg : 0x" << std::hex << std::uppercase << p_CAI_Network__DebugConnectMsg.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const
{
p_CAI_Network__DebugConnectMsg = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x89\x4C\x24\x00\x48\x83\xEC\x18"), "xxxx?xxxx");
v_CAI_Network__DebugConnectMsg = p_CAI_Network__DebugConnectMsg.RCast<void (*)(int, int, const char*, ...)>(); /*4C 89 4C 24 ?? 48 83 EC 18*/
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HAI_Network);