mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY). Also cleaned up some unused code/extraneous comments. Slightly increased performance by purging duplicate patterns. Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
56 lines
2.8 KiB
C++
56 lines
2.8 KiB
C++
#ifndef LAUNCHER_H
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#define LAUNCHER_H
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inline CMemory p_WinMain;
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inline auto v_WinMain = p_WinMain.RCast<int (*)(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)>();
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inline CMemory p_LauncherMain;
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inline auto v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE hInstance)>();
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#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
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inline CMemory p_RemoveSpuriousGameParameters;
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inline auto v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void* (*)(void)>();
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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void AppendSDKParametersPreInit();
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string LoadConfigFile(const string& svConfig);
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void ParseAndApplyConfigFile(const string& svConfig);
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const char* ExitCodeToString(int nCode);
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void Launcher_Attatch();
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void Launcher_Detatch();
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///////////////////////////////////////////////////////////////////////////////
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class HLauncher : public IDetour
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{
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virtual void GetAdr(void) const
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{
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std::cout << "| FUN: WinMain : 0x" << std::hex << std::uppercase << p_WinMain.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: LauncherMain : 0x" << std::hex << std::uppercase << p_LauncherMain.GetPtr() << std::setw(nPad) << " |" << std::endl;
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#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
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std::cout << "| FUN: RemoveSpuriousGameParameters::Create : 0x" << std::hex << std::uppercase << p_RemoveSpuriousGameParameters.GetPtr() << std::setw(nPad) << " |" << std::endl;
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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virtual void GetFun(void) const
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{
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p_WinMain = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x41\x8B\xD9\x49\x8B\xF8"), "xxxx?xxxx?xxxx?xxxxxxxxxxx");
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v_WinMain = p_WinMain.RCast<int (*)(HINSTANCE, HINSTANCE, LPSTR, int)>();
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p_LauncherMain = g_mGameDll.GetExportedFunction("LauncherMain");
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v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE)>();
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#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
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p_RemoveSpuriousGameParameters = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x33\xED\x48\x8D\x3D\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxx????xxxxx????");
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v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void* (*)(void)>();
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HLauncher);
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#endif // LAUNCHER_H
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