r5sdk/r5dev/tier0/tslist.h
Kawe Mazidjatari e32cc6ae6a Code overhaul
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY).

Also cleaned up some unused code/extraneous comments.
Slightly increased performance by purging duplicate patterns.
Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
2022-04-18 03:35:08 +02:00

49 lines
3.0 KiB
C++

#ifndef TSLIST_H
#define TSLIST_H
inline CMemory p_MemAlloc_Internal;
inline auto malloc_internal = p_MemAlloc_Internal.RCast<void* (*)(void* pBool, int64_t nSize)>();
inline CMemory p_MemAlloc_Wrapper;
inline auto MemAlloc_Wrapper = p_MemAlloc_Wrapper.RCast<void* (*)(size_t)>();
inline CMemory p_CTSListBase_Wrapper;
inline auto CTSListBase_Wrapper = p_CTSListBase_Wrapper.RCast<void* (*)(void)>();
///////////////////////////////////////////////////////////////////////////////
class HTSListBase : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: MemAlloc_Internal : 0x" << std::hex << std::uppercase << p_MemAlloc_Internal.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: MemAlloc_Wrapper : 0x" << std::hex << std::uppercase << p_MemAlloc_Wrapper.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CTSListBase_Wrapper : 0x" << std::hex << std::uppercase << p_CTSListBase_Wrapper.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const
{
p_MemAlloc_Internal = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE9\x00\x00\x00\x00\xCC\xCC\xCC\x40\x53\x48\x83\xEC\x20\x48\x8D\x05\x00\x00\x00\x00"), "x????xxxxxxxxxxxx????");
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_MemAlloc_Wrapper = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\x05\x00\x00\x00\x00\x48\x8B\xD9\x48\x85\xC0\x75\x0C\xE8\x16"), "xxxxxxxxx????xxxxxxxxxx");
#elif defined (GAMEDLL_S2)
p_MemAlloc_Wrapper = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\x05\x00\x00\x00\x00\x48\x8B\xD9\x48\x85\xC0\x75\x0C\xE8\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x4C\x8B\x00\x48\x8B\xD3\x48\x8B\xC8\x48\x83\xC4\x20\x5B\x49\xFF\x60\x08"), "xxxxxxxxx????xxxxxxxxx????xxx????xxxxxxxxxxxxxxxxxx");
#elif defined (GAMEDLL_S3)
p_MemAlloc_Wrapper = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\x05\x6B\x83\x25\x0D\x48\x8B\xD9"), "xxxxxxxxxxxxxxxx");
#endif
p_CTSListBase_Wrapper = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\xBB\x00\x00\x00\x00\x33\xC0"), "xxxxxxx????xx");
CTSListBase_Wrapper = p_CTSListBase_Wrapper.RCast<void* (*)(void)>(); /*40 53 48 83 EC 20 BB ? ? ? ? 33 C0*/
MemAlloc_Wrapper = p_MemAlloc_Wrapper.RCast<void* (*)(size_t)>(); /*40 53 48 83 EC 20 48 8B 05 6B 83 25 0D 48 8B D9*/
malloc_internal = p_MemAlloc_Internal.RCast<void* (*)(void*, int64_t)>(); /*E9 ? ? ? ? CC CC CC 40 53 48 83 EC 20 48 8D 05 ? ? ? ?*/
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HTSListBase);
#endif // TSLIST_H