r5sdk/r5dev/vpc/keyvalues.h
Kawe Mazidjatari e32cc6ae6a Code overhaul
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY).

Also cleaned up some unused code/extraneous comments.
Slightly increased performance by purging duplicate patterns.
Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
2022-04-18 03:35:08 +02:00

131 lines
7.2 KiB
C++

#pragma once
#define MAKE_3_BYTES_FROM_1_AND_2( x1, x2 ) (( (( uint16_t )x2) << 8 ) | (uint8_t)(x1))
extern vector<string> g_szAllPlaylists;
//---------------------------------------------------------------------------------
// Purpose: Forward declarations
//---------------------------------------------------------------------------------
class KeyValues;
/* ==== KEYVALUES ======================================================================================================================================================= */
inline CMemory p_KeyValues_Init;
inline auto KeyValues_Init = p_KeyValues_Init.RCast<void* (*)(KeyValues* thisptr, const char* pSymbol, int64_t a3, bool bCreate)>();
inline CMemory p_KeyValues_FindKey;
inline auto KeyValues_FindKey = p_KeyValues_FindKey.RCast<void* (*)(KeyValues* thisptr, const char* pkeyName, bool bCreate)>();
inline CMemory p_KeyValues_GetCurrentPlaylist;
inline auto KeyValues_GetCurrentPlaylist = p_KeyValues_GetCurrentPlaylist.RCast<const char* (*)(void)>();
inline CMemory p_KeyValues_LoadPlaylist;
inline auto KeyValues_LoadPlaylist = p_KeyValues_LoadPlaylist.RCast<bool (*)(const char* pszPlaylist)>();
enum KeyValuesTypes
{
TYPE_NONE = 0x0,
TYPE_STRING = 0x1,
TYPE_INT = 0x2,
TYPE_FLOAT = 0x3,
TYPE_PTR = 0x4,
TYPE_WSTRING = 0x5,
TYPE_COLOR = 0x6,
TYPE_UINT64 = 0x7,
TYPE_COMPILED_INT_BYTE = 0x8,
TYPE_COMPILED_INT_0 = 0x9,
TYPE_COMPILED_INT_1 = 0xA,
TYPE_NUMTYPES = 0xB,
};
class KeyValues
{
public:
static void Init(void);
KeyValues* FindKey(const char* pKeyName, bool bCreate);
const char* GetName(void) const;
int GetInt(const char* pKeyName, int nDefaultValue);
void SetInt(const char* pKeyName, int iValue);
void SetFloat(const char* keyName, float flValue);
static void InitPlaylist(void);
static bool LoadPlaylist(const char* szPlaylist);
// Compiler makes it so m_Value shares the offset spot with m_flValue that why we cast it like this.
MEMBER_AT_OFFSET(float, m_flValue, 0x18);
MEMBER_AT_OFFSET(int, m_iValue, 0x18);
public:
uint32_t m_iKeyName : 24; // 0x0000
uint32_t m_iKeyNameCaseSensitive : 8; // 0x0003
char* m_sValue; // 0x0008
wchar_t* m_wsValue; // 0x0010
int m_nValue; // 0x0018
private:
char gap1C[12]; // 0x0020
public:
char m_iDataType; // 0x0028
uint16_t m_iKeyNameCaseSensitive2; // 0x002A
KeyValues* m_pPeer; // 0x0030
KeyValues* m_pSub; // 0x0038
KeyValues* m_pChain; // 0x0040
};
///////////////////////////////////////////////////////////////////////////////
void CKeyValueSystem_Attach();
void CKeyValueSystem_Detach();
///////////////////////////////////////////////////////////////////////////////
extern KeyValues** g_pPlaylistKeyValues;
///////////////////////////////////////////////////////////////////////////////
class HKeyValues : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: KeyValues::Init : 0x" << std::hex << std::uppercase << p_KeyValues_Init.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: KeyValues::FindKey : 0x" << std::hex << std::uppercase << p_KeyValues_FindKey.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: KeyValues::LoadPlaylist : 0x" << std::hex << std::uppercase << p_KeyValues_LoadPlaylist.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: KeyValues::GetCurrentPlaylist : 0x" << std::hex << std::uppercase << p_KeyValues_GetCurrentPlaylist.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| VAR: g_pPlaylistKeyValues : 0x" << std::hex << std::uppercase << g_pPlaylistKeyValues << std::setw(0) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_KeyValues_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\xC7\x44\x24\x30\xFF\xFF\xFF"), "xxxxxxxxxxxxxxxx");
p_KeyValues_FindKey = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x10\x48\x89\x6C\x24\x18\x48\x89\x74\x24\x20\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x20\x01\x00\x00\x45"), "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");
p_KeyValues_GetCurrentPlaylist = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x75\x08\x48\x8D\x05\x00\x00\x00\x00"), "xxx????xxxxxxxx????");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_KeyValues_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\x05\x00\x00\x00\x01\x48\x8B\xD9\x4C\x8B\xC2"), "xxxxxxxxx???xxxxxxx");
p_KeyValues_FindKey = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x56\x57\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x45"), "xxxxxxxx????x");
p_KeyValues_GetCurrentPlaylist = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\x05\x00\x00\x00\x00\x48\x85\xC0\x75\x08\x48\x8D\x05\x00\x00\x00\x00\xC3\x0F\xB7\x50\x2A"), "xxx????xxxxxxxx????xxxxx");
#endif
p_KeyValues_LoadPlaylist = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x74\x0C"), "x????xx?????xx").FollowNearCallSelf().GetPtr();
KeyValues_Init = p_KeyValues_Init.RCast<void* (*)(KeyValues*, const char*, int64_t, bool)>(); /*40 53 48 83 EC 20 48 8B 05 ?? ?? ?? 01 48 8B D9 4C 8B C2*/
KeyValues_FindKey = p_KeyValues_FindKey.RCast<void* (*)(KeyValues*, const char*, bool)>(); /*40 56 57 41 57 48 81 EC 30 01 00 00 45 0F B6 F8*/
KeyValues_LoadPlaylist = p_KeyValues_LoadPlaylist.RCast<bool (*)(const char*)>(); /*E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 74 0C*/
KeyValues_GetCurrentPlaylist = p_KeyValues_GetCurrentPlaylist.RCast<const char* (*)(void)>(); /*48 8B 05 ?? ?? ?? ?? 48 85 C0 75 08 48 8D 05 ?? ?? ?? ?? C3 0F B7 50 2A*/
}
virtual void GetVar(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
g_pPlaylistKeyValues = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
"\x48\x8B\xC4\x53\x57\x41\x56\x48\x81\xEC\x20"),
"xxxxxxxxxxx").FindPatternSelf("48 8B 2D", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast<KeyValues**>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
g_pPlaylistKeyValues = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
"\x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x57\x48\x83\xEC\x20\x48\x8B\xF9\xE8\xB4"),
"xxxxxxxxxxxxxxxxxxxxxxxxx").FindPatternSelf("48 8B 0D", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast<KeyValues**>();
#endif
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HKeyValues);