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* Moved 'm_pFileSystem' to 'CSourceAppSystemGroup' (actually belongs there, CAppSystemGroup has to be 0xA8 in size in order for 'm_bDedicated' to line up in 'CModAppSystemGroup'). * Prefixed all static functions with 'Static' to avoid name collisions.
110 lines
5.3 KiB
C++
110 lines
5.3 KiB
C++
#pragma once
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#include "public/appframework/IAppSystem.h"
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#include "public/appframework/IAppSystemGroup.h"
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//-------------------------------------------------------------------------
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//
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//-------------------------------------------------------------------------
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class CSourceAppSystemGroup : public CAppSystemGroup
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{
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public:
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static bool StaticPreInit(CSourceAppSystemGroup* pSourceAppSystemGroup);
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static bool StaticCreate(CSourceAppSystemGroup* pSourceAppSystemGroup);
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private:
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CFileSystem_Stdio* m_pFileSystem;
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};
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//-------------------------------------------------------------------------
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//
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//-------------------------------------------------------------------------
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class CModAppSystemGroup : public CAppSystemGroup
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{
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public:
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static int StaticMain(CModAppSystemGroup* pModAppSystemGroup);
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static bool StaticCreate(CModAppSystemGroup* pModAppSystemGroup);
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static void InitPluginSystem(CModAppSystemGroup* pModAppSystemGroup);
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bool IsServerOnly(void) const
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{
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return m_bServerOnly;
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}
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void SetServerOnly(void)
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{
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m_bServerOnly = true;
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}
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private:
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bool m_bServerOnly;
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};
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//-------------------------------------------------------------------------
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// Methods of IApplication
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//-------------------------------------------------------------------------
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/* ==== CAPPSYSTEMGROUP ================================================================================================================================================= */
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inline CMemory p_CModAppSystemGroup_Main;
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inline auto CModAppSystemGroup_Main = p_CModAppSystemGroup_Main.RCast<int(*)(CModAppSystemGroup* pModAppSystemGroup)>();
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inline CMemory p_CModAppSystemGroup_Create;
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inline auto CModAppSystemGroup_Create = p_CModAppSystemGroup_Create.RCast<bool(*)(CModAppSystemGroup* pModAppSystemGroup)>();
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inline CMemory p_CSourceAppSystemGroup__PreInit;
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inline auto CSourceAppSystemGroup__PreInit = p_CSourceAppSystemGroup__PreInit.RCast<bool(*)(CSourceAppSystemGroup* pModAppSystemGroup)>();
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inline CMemory p_CSourceAppSystemGroup__Create;
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inline auto CSourceAppSystemGroup__Create = p_CSourceAppSystemGroup__Create.RCast<bool(*)(CSourceAppSystemGroup* pModAppSystemGroup)>();
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inline bool g_bAppSystemInit = false;
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///////////////////////////////////////////////////////////////////////////////
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class VApplication : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CModAppSystemGroup::Main", p_CModAppSystemGroup_Main.GetPtr());
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LogFunAdr("CModAppSystemGroup::Create", p_CModAppSystemGroup_Create.GetPtr());
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LogFunAdr("CSourceAppSystemGroup::PreInit", p_CSourceAppSystemGroup__PreInit.GetPtr());
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LogFunAdr("CSourceAppSystemGroup::Create", p_CSourceAppSystemGroup__Create.GetPtr());
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CModAppSystemGroup_Main = g_GameDll.FindPatternSIMD("48 83 EC 28 80 B9 ?? ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ??");
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p_CModAppSystemGroup_Create = g_GameDll.FindPatternSIMD("48 8B C4 57 41 54 41 55 41 56 41 57 48 83 EC 60 48 C7 40 ?? ?? ?? ?? ?? 48 89 58 08");
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p_CSourceAppSystemGroup__Create = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 E8 ?? ?? ?? ?? 33 C9");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CModAppSystemGroup_Main = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??");
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p_CModAppSystemGroup_Create = g_GameDll.FindPatternSIMD("48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60");
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p_CSourceAppSystemGroup__Create = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 E8 ?? ?? ?? ?? 33 C9");
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#endif
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p_CSourceAppSystemGroup__PreInit = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 55 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ??");
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CModAppSystemGroup_Main = p_CModAppSystemGroup_Main.RCast<int(*)(CModAppSystemGroup*)>(); /*40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??*/
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CModAppSystemGroup_Create = p_CModAppSystemGroup_Create.RCast<bool(*)(CModAppSystemGroup*)>(); /*48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60*/
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CSourceAppSystemGroup__PreInit = p_CSourceAppSystemGroup__PreInit.RCast<bool(*)(CSourceAppSystemGroup*)>(); /*48 89 74 24 ?? 55 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ??*/
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CSourceAppSystemGroup__Create = p_CSourceAppSystemGroup__Create.RCast<bool(*)(CSourceAppSystemGroup*)>(); /*48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 E8 ?? ?? ?? ?? 33 C9*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const
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{
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DetourAttach((LPVOID*)&CSourceAppSystemGroup__PreInit, &CSourceAppSystemGroup::StaticPreInit);
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DetourAttach((LPVOID*)&CSourceAppSystemGroup__Create, &CSourceAppSystemGroup::StaticCreate);
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DetourAttach((LPVOID*)&CModAppSystemGroup_Main, &CModAppSystemGroup::StaticMain);
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DetourAttach((LPVOID*)&CModAppSystemGroup_Create, &CModAppSystemGroup::StaticCreate);
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}
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virtual void Detach(void) const
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{
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DetourDetach((LPVOID*)&CSourceAppSystemGroup__PreInit, &CSourceAppSystemGroup::StaticPreInit);
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DetourDetach((LPVOID*)&CSourceAppSystemGroup__Create, &CSourceAppSystemGroup::StaticCreate);
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DetourDetach((LPVOID*)&CModAppSystemGroup_Main, &CModAppSystemGroup::StaticMain);
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DetourDetach((LPVOID*)&CModAppSystemGroup_Create, &CModAppSystemGroup::StaticCreate);
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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