mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
488 lines
16 KiB
C++
488 lines
16 KiB
C++
//=============================================================================//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "core/stdafx.h"
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#include "tier0/memstd.h"
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#include "tier0/jobthread.h"
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#include "tier2/fileutils.h"
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#include "engine/sys_dll2.h"
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#include "engine/host_cmd.h"
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#include "engine/cmodel_bsp.h"
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#include "rtech/rtech_utils.h"
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#include "rtech/rtech_game.h"
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#include "vpc/keyvalues.h"
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#include "datacache/mdlcache.h"
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#include "filesystem/filesystem.h"
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#ifndef DEDICATED
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#include "client/clientstate.h"
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#endif // !DEDICATED
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CUtlVector<CUtlString> g_InstalledMaps;
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string s_LevelName;
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std::regex s_ArchiveRegex{ R"([^_]*_(.*)(.bsp.pak000_dir).*)" };
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bool s_bLevelResourceInitialized = false;
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bool s_bBasePaksInitialized = false;
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KeyValues* s_pLevelSetKV = nullptr;
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//-----------------------------------------------------------------------------
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// Purpose: checks if level has changed
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// Input : *pszLevelName -
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// Output : true if level name deviates from previous level
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//-----------------------------------------------------------------------------
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bool Mod_LevelHasChanged(const char* pszLevelName)
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{
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return (s_LevelName.compare(pszLevelName) != 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets all installed maps
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//-----------------------------------------------------------------------------
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void Mod_GetAllInstalledMaps()
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{
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CUtlVector<CUtlString> fileList;
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AddFilesToList(fileList, "vpk", "vpk", nullptr, '/');
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std::cmatch regexMatches;
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std::lock_guard<std::mutex> l(g_InstalledMapsMutex);
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g_InstalledMaps.Purge(); // Clear current list.
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FOR_EACH_VEC(fileList, i)
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{
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const CUtlString& filePath = fileList[i];
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const char* pFileName = strrchr(filePath.Get(), '/')+1;
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// Should always point right in front of the last
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// slash, as the files are loaded from 'vpk/'.
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Assert(pFileName);
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std::regex_search(pFileName, regexMatches, s_ArchiveRegex);
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if (!regexMatches.empty())
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{
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const string match = regexMatches[1].str();
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if (match.compare("frontend") == 0)
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continue; // Frontend contains no BSP's.
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else if (match.compare("mp_common") == 0)
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{
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if (!g_InstalledMaps.HasElement("mp_lobby"))
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g_InstalledMaps.AddToTail("mp_lobby");
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continue; // Common contains mp_lobby.
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}
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else if (!g_InstalledMaps.HasElement(match.c_str()))
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g_InstalledMaps.AddToTail(match.c_str());
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets the queued pak handles
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// Input : *a1 -
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// *a2 -
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// a3 -
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// Output : __int64
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//-----------------------------------------------------------------------------
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__int64 __fastcall Mod_GetQueuedPakHandle(char* a1, char* a2, __int64 a3)
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{
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char v3; // al
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signed int v4; // er11
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__int64 v5; // r10
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char* v6; // r9
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signed __int64 v7; // rdx
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char v8; // al
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char* v10; // r8
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char* v11; // r8
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v3 = *a2;
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v4 = 0;
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*a1 = *a2;
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v5 = 0i64;
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if (v3)
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{
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v6 = a1;
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v7 = a2 - a1;
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while (1)
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{
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++v5;
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++v6;
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if (v5 == a3)
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break;
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v8 = v6[v7];
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*v6 = v8;
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if (!v8)
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return v5;
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}
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*(v6 - 1) = 0;
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if (--v5)
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{
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v10 = &a1[v5 - 1];
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if ((*v10 & 0xC0) == 0x80)
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{
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do
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++v4;
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while ((v10[-v4] & 0xC0) == 0x80);
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}
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v11 = &v10[-v4];
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if (v4 != (signed int)((0xE5000000 >> (((unsigned __int8)*v11 >> 3) & 0x1E)) & 3))
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{
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*v11 = 0;
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v5 -= v4;
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}
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}
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}
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return v5;
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}
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//-----------------------------------------------------------------------------
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// Purpose: processes queued pak files
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//-----------------------------------------------------------------------------
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void Mod_ProcessPakQueue()
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{
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char v0; // bl
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char** v1; // r10
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__int64 i; // er9
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char* v3; // rcx
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signed __int64 v4; // r8
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int v5; // eax
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int v6; // edx
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__int64 v7; // eax
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__int64 v8; // rbp
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__int64 v9; // rsi
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char* v10; // rbx
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unsigned int v11; // ecx
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__int64 v12; // rax
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int v13; // edi
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char v14; // al
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char* v15; // rbx
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__int64 v16; // edi
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char* v17; // rsi
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char* v18; // rax
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int v19; // ecx
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int v20; // er8
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int v21; // ecx
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__int64 v22; // rdx
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__int64 v24{}; // rdx
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__int64 v25{}; // rcx
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v0 = 0;
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#ifndef DEDICATED
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bool bUnconnected = !(*g_pClientState_Shifted)->IsConnected();
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#else // !DEDICATED
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bool bUnconnected = true; // Always true for dedicated.
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#endif
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if (*(float*)&*dword_14B383420 == 1.0 && *qword_167ED7BB8 && bUnconnected)
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{
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*byte_16709DDDF = 0;
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v0 = 1;
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}
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else if (*byte_16709DDDF)
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{
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return;
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}
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if (FileSystem()->ResetItemCache() && !*dword_1634F445C)
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{
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v1 = &*off_141874660;
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for (i = 0; i < 5; ++i)
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{
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if (*((_BYTE*)v1 - 268))
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break;
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v3 = (char*)&*unk_141874555 + 280 * i;
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v4 = *v1 - v3;
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do
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{
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v5 = (unsigned __int8)v3[v4];
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v6 = (unsigned __int8)*v3 - v5;
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if (v6)
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break;
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++v3;
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} while (v5);
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if (v6)
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break;
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v1 += 35;
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}
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v7 = 0;
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if (!v0)
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v7 = i;
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v8 = v7;
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if (v7 <= 4i64)
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{
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v9 = 4i64;
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v10 = (char*)&*unk_1418749B0;
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do
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{
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if (v10[5])
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{
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v11 = *(_DWORD*)v10;
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v12 = *(_DWORD*)v10 & 0x1FF;
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v10[4] = 1;
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if (*((_DWORD*)&*g_pLoadedPakInfo + 46 * v12) == v11)
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{
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v13 = *((_DWORD*)&*g_pLoadedPakInfo + 46 * v12 + 1);
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v14 = v10[4];
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}
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else
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{
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v13 = 14;
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v14 = 1;
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}
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if (!v14 || v13 == 9)
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{
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// SDK pak files must be unloaded before the engine pak files,
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// as we reference assets within engine pak files.
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const PakLoadedInfo_t* pLoadedPakInfo = g_pRTech->GetPakLoadedInfo(*(PakHandle_t*)v10);
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if (pLoadedPakInfo)
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{
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const char* pszLoadedPakName = pLoadedPakInfo->m_fileName;
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if (strcmp(pszLoadedPakName, "common_mp.rpak") == 0 ||
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strcmp(pszLoadedPakName, "common_sp.rpak") == 0 ||
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strcmp(pszLoadedPakName, "common_pve.rpak") == 0)
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{
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const PakLoadedInfo_t* pLoadedSdkPak = g_pRTech->GetPakLoadedInfo("common_sdk.rpak");
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if (pLoadedSdkPak) // Only unload if sdk pak file is loaded.
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g_pakLoadApi->UnloadPak(pLoadedSdkPak->m_handle);
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}
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#ifndef DEDICATED
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else if (strcmp(pszLoadedPakName, "ui_mp.rpak") == 0)
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{
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const PakLoadedInfo_t* pLoadedSdkPak = g_pRTech->GetPakLoadedInfo("ui_sdk.rpak");
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if (pLoadedSdkPak) // Only unload if sdk pak file is loaded.
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g_pakLoadApi->UnloadPak(pLoadedSdkPak->m_handle);
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}
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#endif // !DEDICATED
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}
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// The old gather props is set if a model couldn't be
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// loaded properly. If we unload level assets, we just
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// enable the new implementation again and re-evaluate
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// on the next level load. If we load a missing/bad
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// model again, we toggle the old implementation as
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// the helper functions for this implementation have
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// been restored in the SDK, and modified to support
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// stubbing missing model assets. See the function
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// 'CMDLCache::GetErrorModel' for more information.
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if (old_gather_props->GetBool())
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old_gather_props->SetValue(false);
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g_pakLoadApi->UnloadPak(*(PakHandle_t*)v10);
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Mod_UnloadPakFile(); // Unload mod pak files.
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if (s_pLevelSetKV)
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{
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// Delete current level settings if we drop all paks..
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s_pLevelSetKV->DeleteThis();
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s_pLevelSetKV = nullptr;
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}
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}
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if (v13 && (unsigned int)(v13 - 13) > 1)
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return;
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*((_WORD*)v10 + 2) = 0;
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*(_DWORD*)v10 = 0xFFFFFFFF;
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}
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--v9;
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v10 -= 280;
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} while (v9 >= v8);
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}
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*byte_16709DDDF = 1;
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v15 = (char*)&*unk_141874550;
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v16 = 0;
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while (1)
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{
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v17 = (char*)&*unk_141874550 + 280 * v16 + 5;
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v18 = v17;
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do
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{
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v19 = (unsigned __int8)v18[*((_QWORD*)v15 + 34) - (_QWORD)v17];
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v20 = (unsigned __int8)*v18 - v19;
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if (v20)
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break;
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++v18;
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} while (v19);
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if (!v20)
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goto LABEL_37;
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Mod_GetQueuedPakHandle(v17, *((char**)v15 + 34), 260i64);
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if (v15[5])
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break;
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*(_DWORD*)v15 = 0xFFFFFFFF;
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LABEL_40:
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++v16;
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v15 += 280;
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if (v16 >= 5)
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{
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if (*byte_16709DDDF)
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{
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if (*g_pMTVFTaskItem)
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{
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if (!*(_BYTE*)(*g_pMTVFTaskItem + 4))
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{
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if (*qword_167ED7BC0 || WORD2(*g_pPakLoadJobID) != HIWORD(*g_pPakLoadJobID))
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{
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if (!JT_AcquireFifoLock(g_pPakFifoLock)
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&& !(unsigned __int8)sub_14045BAC0((__int64(__fastcall*)(__int64, _DWORD*, __int64, _QWORD*))g_pPakFifoLockWrapper, g_pPakFifoLock, -1i64, 0i64))
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{
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sub_14045A1D0((unsigned __int8(__fastcall*)(_QWORD))g_pPakFifoLockWrapper, g_pPakFifoLock, -1i64, 0i64, 0i64, 1);
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}
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sub_140441220(v25, v24);
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if (ThreadInMainThread())
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{
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if (*g_bPakFifoLockAcquired)
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{
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*g_bPakFifoLockAcquired = 0;
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JT_ReleaseFifoLock(g_pPakFifoLock);
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}
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}
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JT_ReleaseFifoLock(g_pPakFifoLock);
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}
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FileSystem()->ResetItemCacheSize(256);
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FileSystem()->PrecacheTaskItem(*g_pMTVFTaskItem);
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}
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}
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}
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return;
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}
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}
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if (strcmp(v17, "mp_lobby.rpak") == 0)
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s_bBasePaksInitialized = true;
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if (s_bBasePaksInitialized && !s_bLevelResourceInitialized)
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{
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Mod_PreloadLevelPaks(s_LevelName.c_str());
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s_bLevelResourceInitialized = true;
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}
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*(_DWORD*)v15 = g_pakLoadApi->LoadAsync(v17, AlignedMemAlloc(), 4, 0);
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if (strcmp(v17, "common_mp.rpak") == 0 || strcmp(v17, "common_sp.rpak") == 0 || strcmp(v17, "common_pve.rpak") == 0)
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g_pakLoadApi->LoadAsync("common_sdk.rpak", AlignedMemAlloc(), 4, 0);
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#ifndef DEDICATED
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if (strcmp(v17, "ui_mp.rpak") == 0)
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g_pakLoadApi->LoadAsync("ui_sdk.rpak", AlignedMemAlloc(), 4, 0);
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#endif // !DEDICATED
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LABEL_37:
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v21 = *(_DWORD*)v15;
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if (*(_DWORD*)v15 != INVALID_PAK_HANDLE)
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
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v22 = 232i64 * (v21 & 0x1FF);
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#else
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v22 = 184i64 * (v21 & 0x1FF);
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#endif
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if (*(_DWORD*)((char*)&*g_pLoadedPakInfo + v22) != _DWORD(v21) || ((*(_DWORD*)((char*)&*g_pLoadedPakInfo + v22 + 4) - 9) & 0xFFFFFFFB) != 0)
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{
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*byte_16709DDDF = 0; return;
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}
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}
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goto LABEL_40;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: load assets for level with fifolock.
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// Input : *szLevelName -
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// Output : true on success, false on failure
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//-----------------------------------------------------------------------------
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void Mod_LoadPakForMap(const char* pszLevelName)
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{
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if (Mod_LevelHasChanged(pszLevelName))
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s_bLevelResourceInitialized = false;
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s_LevelName = pszLevelName;
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// Dedicated should not load loadscreens.
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#ifndef DEDICATED
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v_Mod_LoadPakForMap(pszLevelName);
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#endif // !DEDICATED
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}
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//-----------------------------------------------------------------------------
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// Purpose: loads the level settings file, returns current if level hasn't changed.
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// Input : *pszLevelName -
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// Output : KeyValues*
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//-----------------------------------------------------------------------------
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KeyValues* Mod_GetLevelSettings(const char* pszLevelName)
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{
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if (s_pLevelSetKV)
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{
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if (s_bLevelResourceInitialized)
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return s_pLevelSetKV;
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s_pLevelSetKV->DeleteThis();
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}
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char szPathBuffer[MAX_PATH];
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snprintf(szPathBuffer, sizeof(szPathBuffer), "scripts/levels/settings/%s.kv", pszLevelName);
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s_pLevelSetKV = FileSystem()->LoadKeyValues(IFileSystem::TYPE_LEVELSETTINGS, szPathBuffer, "GAME");
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return s_pLevelSetKV;
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}
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//-----------------------------------------------------------------------------
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// Purpose: loads required pakfile assets for specified BSP level
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// Input : &svSetFile -
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//-----------------------------------------------------------------------------
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void Mod_PreloadLevelPaks(const char* pszLevelName)
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{
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KeyValues* pSettingsKV = Mod_GetLevelSettings(pszLevelName);
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if (!pSettingsKV)
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return;
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KeyValues* pPakListKV = pSettingsKV->FindKey("PakList");
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if (!pPakListKV)
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return;
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char szPathBuffer[MAX_PATH];
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for (KeyValues* pSubKey = pPakListKV->GetFirstSubKey(); pSubKey != nullptr; pSubKey = pSubKey->GetNextKey())
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{
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if (!pSubKey->GetBool())
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continue;
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snprintf(szPathBuffer, sizeof(szPathBuffer), "%s.rpak", pSubKey->GetName());
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PakHandle_t nPakId = g_pakLoadApi->LoadAsync(szPathBuffer, AlignedMemAlloc(), 4, 0);
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if (nPakId == INVALID_PAK_HANDLE)
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Error(eDLL_T::ENGINE, NO_ERROR, "%s: unable to load pak '%s' results '%d'\n", __FUNCTION__, szPathBuffer, nPakId);
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else
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g_vLoadedPakHandle.AddToTail(nPakId);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: unloads all pakfiles loaded by the SDK
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//-----------------------------------------------------------------------------
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void Mod_UnloadPakFile(void)
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{
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for (const PakHandle_t& it : g_vLoadedPakHandle)
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{
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if (it >= 0)
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{
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g_pakLoadApi->UnloadPak(it);
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}
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}
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g_vLoadedPakHandle.Purge();
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g_vBadMDLHandles.clear();
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}
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void VModel_BSP::Detour(const bool bAttach) const
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{
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DetourSetup(&v_Mod_LoadPakForMap, &Mod_LoadPakForMap, bAttach);
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DetourSetup(&v_Mod_ProcessPakQueue, &Mod_ProcessPakQueue, bAttach);
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}
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