mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
* Decoding and encoding is done into a single buffer, from raw buffers to avoid extraneous copies. * Added base class holding all core logic for encoding, decoding, receiving and processing of the RCON protocol. This code was initially identical between all implementations of RCON, deduplicating this avoids bugs. * Added more sophisticated error handling, stop right away when decoding for example fails. * Added ability to have more than one active authenticated net console on the server. Controlled by cvar 'sv_rcon_maxconnections' (default 1). * Max packet size for accepted, but not authenticated sockets is now controled by cvar 'sv_rcon_maxpacketsize' (default 1024).
677 lines
38 KiB
XML
677 lines
38 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Profile|x64">
|
|
<Configuration>Profile</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<VCProjectVersion>16.0</VCProjectVersion>
|
|
<Keyword>Win32Proj</Keyword>
|
|
<ProjectGuid>{ed2c50b3-7c2c-4e44-988e-daa059f72b9c}</ProjectGuid>
|
|
<RootNamespace>dedicated</RootNamespace>
|
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<UseOfMfc>Static</UseOfMfc>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<UseOfMfc>Static</UseOfMfc>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<UseOfMfc>Static</UseOfMfc>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Label="Shared">
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<LinkIncremental>true</LinkIncremental>
|
|
<IncludePath>$(IncludePath);</IncludePath>
|
|
<LibraryPath>$(LibraryPath);</LibraryPath>
|
|
<OutDir>$(SolutionDir)game\</OutDir>
|
|
<IntDir>$(SolutionDir)build\$(ProjectName)\debug\</IntDir>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<LinkIncremental>false</LinkIncremental>
|
|
<IncludePath>$(IncludePath);</IncludePath>
|
|
<LibraryPath>$(LibraryPath);</LibraryPath>
|
|
<OutDir>$(SolutionDir)game\</OutDir>
|
|
<IntDir>$(SolutionDir)build\$(ProjectName)\release\</IntDir>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
|
|
<LinkIncremental>true</LinkIncremental>
|
|
<IncludePath>$(IncludePath);</IncludePath>
|
|
<LibraryPath>$(LibraryPath);</LibraryPath>
|
|
<OutDir>$(SolutionDir)game\</OutDir>
|
|
<IntDir>$(SolutionDir)build\$(ProjectName)\profile\</IntDir>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>false</ConformanceMode>
|
|
<AdditionalOptions>/D "_CRT_SECURE_NO_WARNINGS" /D "GAMESDK" /D "DEDICATED" /D "CURL_STATICLIB" /D "SPDLOG_COMPILED_LIB" %(AdditionalOptions)</AdditionalOptions>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
|
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
<LanguageStandard_C>Default</LanguageStandard_C>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir)..\public\;$(ProjectDir)..\thirdparty\;$(ProjectDir)..\thirdparty\recast\</AdditionalIncludeDirectories>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<AdditionalDependencies>advapi32.lib;bcrypt.lib;crypt32.lib;dbghelp.lib;user32.lib;wldap32.lib;ws2_32.lib;libcurl_x64.lib;libdetours_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;libspdlog_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
|
|
<ModuleDefinitionFile>..\Dedicated.def</ModuleDefinitionFile>
|
|
<StackReserveSize>8000000</StackReserveSize>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>IF EXIST "$(SolutionDir)..\..\r5apex_ds.exe" del "$(SolutionDir)..\..\$(ProjectName)" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
|
|
</PostBuildEvent>
|
|
<PreBuildEvent>
|
|
<Command>
|
|
</Command>
|
|
</PreBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>false</ConformanceMode>
|
|
<AdditionalOptions>/D "_CRT_SECURE_NO_WARNINGS" /D "GAMESDK" /D "DEDICATED" /D "CURL_STATICLIB" /D "SPDLOG_COMPILED_LIB" /D "SPDLOG_NO_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
|
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
<StringPooling>true</StringPooling>
|
|
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
|
<LanguageStandard_C>Default</LanguageStandard_C>
|
|
<OmitFramePointers>false</OmitFramePointers>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir)..\public\;$(ProjectDir)..\thirdparty\;$(ProjectDir)..\thirdparty\recast\</AdditionalIncludeDirectories>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<AdditionalDependencies>advapi32.lib;bcrypt.lib;crypt32.lib;dbghelp.lib;user32.lib;wldap32.lib;ws2_32.lib;libcurl_x64.lib;libdetours_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;libspdlog_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
|
|
<ModuleDefinitionFile>..\Dedicated.def</ModuleDefinitionFile>
|
|
<SetChecksum>true</SetChecksum>
|
|
<StackReserveSize>8000000</StackReserveSize>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>IF EXIST "$(SolutionDir)..\..\r5apex_ds.exe" del "$(SolutionDir)..\..\$(ProjectName)" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
|
|
</PostBuildEvent>
|
|
<PreBuildEvent>
|
|
<Command>
|
|
</Command>
|
|
</PreBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>false</IntrinsicFunctions>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>NDEBUG;_PROFILE;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>false</ConformanceMode>
|
|
<AdditionalOptions>/D "_CRT_SECURE_NO_WARNINGS" /D "GAMESDK" /D "DEDICATED" /D "CURL_STATICLIB" /D "SPDLOG_COMPILED_LIB" %(AdditionalOptions)</AdditionalOptions>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
|
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
<StringPooling>true</StringPooling>
|
|
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
|
|
<LanguageStandard_C>Default</LanguageStandard_C>
|
|
<OmitFramePointers>false</OmitFramePointers>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir)..\public\;$(ProjectDir)..\thirdparty\;$(ProjectDir)..\thirdparty\recast\</AdditionalIncludeDirectories>
|
|
<Optimization>Full</Optimization>
|
|
<WholeProgramOptimization>false</WholeProgramOptimization>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<EnableCOMDATFolding>
|
|
</EnableCOMDATFolding>
|
|
<OptimizeReferences>
|
|
</OptimizeReferences>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<AdditionalDependencies>advapi32.lib;bcrypt.lib;crypt32.lib;dbghelp.lib;user32.lib;wldap32.lib;ws2_32.lib;libcurl_x64.lib;libdetours_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;libspdlog_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
|
|
<ModuleDefinitionFile>..\Dedicated.def</ModuleDefinitionFile>
|
|
<SetChecksum>
|
|
</SetChecksum>
|
|
<StackReserveSize>8000000</StackReserveSize>
|
|
<LinkTimeCodeGeneration />
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>IF EXIST "$(SolutionDir)..\..\r5apex_ds.exe" del "$(SolutionDir)..\..\$(ProjectName)" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
|
|
</PostBuildEvent>
|
|
<PreBuildEvent>
|
|
<Command>
|
|
</Command>
|
|
</PreBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\appframework\engine_launcher_api.h" />
|
|
<ClInclude Include="..\common\igameserverdata.h" />
|
|
<ClInclude Include="..\common\netmessages.h" />
|
|
<ClInclude Include="..\common\opcodes.h" />
|
|
<ClInclude Include="..\common\protocol.h" />
|
|
<ClInclude Include="..\common\pseudodefs.h" />
|
|
<ClInclude Include="..\common\qlimits.h" />
|
|
<ClInclude Include="..\common\sdkdefs.h" />
|
|
<ClInclude Include="..\common\x86defs.h" />
|
|
<ClInclude Include="..\core\assert.h" />
|
|
<ClInclude Include="..\core\init.h" />
|
|
<ClInclude Include="..\core\logdef.h" />
|
|
<ClInclude Include="..\core\r5dev.h" />
|
|
<ClInclude Include="..\core\stdafx.h" />
|
|
<ClInclude Include="..\core\termutil.h" />
|
|
<ClInclude Include="..\datacache\idatacache.h" />
|
|
<ClInclude Include="..\datacache\imdlcache.h" />
|
|
<ClInclude Include="..\datacache\mdlcache.h" />
|
|
<ClInclude Include="..\ebisusdk\EbisuSDK.h" />
|
|
<ClInclude Include="..\engine\client\client.h" />
|
|
<ClInclude Include="..\engine\clockdriftmgr.h" />
|
|
<ClInclude Include="..\engine\cmodel_bsp.h" />
|
|
<ClInclude Include="..\engine\common.h" />
|
|
<ClInclude Include="..\engine\datablock.h" />
|
|
<ClInclude Include="..\engine\framesnapshot.h" />
|
|
<ClInclude Include="..\engine\gl_model_private.h" />
|
|
<ClInclude Include="..\engine\host.h" />
|
|
<ClInclude Include="..\engine\host_cmd.h" />
|
|
<ClInclude Include="..\engine\host_state.h" />
|
|
<ClInclude Include="..\engine\modelinfo.h" />
|
|
<ClInclude Include="..\engine\modelloader.h" />
|
|
<ClInclude Include="..\engine\net.h" />
|
|
<ClInclude Include="..\engine\networkstringtable.h" />
|
|
<ClInclude Include="..\engine\net_chan.h" />
|
|
<ClInclude Include="..\engine\packed_entity.h" />
|
|
<ClInclude Include="..\engine\sdk_dll.h" />
|
|
<ClInclude Include="..\engine\server\server.h" />
|
|
<ClInclude Include="..\engine\server\sv_main.h" />
|
|
<ClInclude Include="..\engine\server\sv_rcon.h" />
|
|
<ClInclude Include="..\engine\staticpropmgr.h" />
|
|
<ClInclude Include="..\engine\shared\base_rcon.h" />
|
|
<ClInclude Include="..\engine\shared\shared_rcon.h" />
|
|
<ClInclude Include="..\engine\sys_dll.h" />
|
|
<ClInclude Include="..\engine\sys_dll2.h" />
|
|
<ClInclude Include="..\engine\sys_engine.h" />
|
|
<ClInclude Include="..\engine\sys_utils.h" />
|
|
<ClInclude Include="..\engine\traceinit.h" />
|
|
<ClInclude Include="..\filesystem\basefilesystem.h" />
|
|
<ClInclude Include="..\filesystem\filesystem.h" />
|
|
<ClInclude Include="..\game\server\ai_network.h" />
|
|
<ClInclude Include="..\game\server\ai_networkmanager.h" />
|
|
<ClInclude Include="..\game\server\ai_node.h" />
|
|
<ClInclude Include="..\game\server\ai_utility.h" />
|
|
<ClInclude Include="..\game\server\baseanimatingoverlay.h" />
|
|
<ClInclude Include="..\game\server\baseanimating.h" />
|
|
<ClInclude Include="..\game\server\basecombatcharacter.h" />
|
|
<ClInclude Include="..\game\server\baseentity.h" />
|
|
<ClInclude Include="..\game\server\detour_impl.h" />
|
|
<ClInclude Include="..\game\server\entitylist.h" />
|
|
<ClInclude Include="..\game\server\fairfight_impl.h" />
|
|
<ClInclude Include="..\game\server\gameinterface.h" />
|
|
<ClInclude Include="..\game\server\movehelper_server.h" />
|
|
<ClInclude Include="..\game\server\networkproperty.h" />
|
|
<ClInclude Include="..\game\server\physics_main.h" />
|
|
<ClInclude Include="..\game\server\player.h" />
|
|
<ClInclude Include="..\game\server\playerlocaldata.h" />
|
|
<ClInclude Include="..\game\shared\animation.h" />
|
|
<ClInclude Include="..\game\shared\collisionproperty.h" />
|
|
<ClInclude Include="..\game\shared\ehandle.h" />
|
|
<ClInclude Include="..\game\shared\entitylist_base.h" />
|
|
<ClInclude Include="..\game\shared\imovehelper.h" />
|
|
<ClInclude Include="..\game\shared\playernet_vars.h" />
|
|
<ClInclude Include="..\game\shared\predictioncopy.h" />
|
|
<ClInclude Include="..\game\shared\shareddefs.h" />
|
|
<ClInclude Include="..\game\shared\shared_classnames.h" />
|
|
<ClInclude Include="..\game\shared\takedamageinfo.h" />
|
|
<ClInclude Include="..\game\shared\usercmd.h" />
|
|
<ClInclude Include="..\game\shared\util_shared.h" />
|
|
<ClInclude Include="..\launcher\IApplication.h" />
|
|
<ClInclude Include="..\launcher\launcher.h" />
|
|
<ClInclude Include="..\launcher\prx.h" />
|
|
<ClInclude Include="..\materialsystem\cmaterialsystem.h" />
|
|
<ClInclude Include="..\mathlib\adler32.h" />
|
|
<ClInclude Include="..\mathlib\bitvec.h" />
|
|
<ClInclude Include="..\mathlib\compressed_vector.h" />
|
|
<ClInclude Include="..\mathlib\fbits.h" />
|
|
<ClInclude Include="..\mathlib\color.h" />
|
|
<ClInclude Include="..\mathlib\crc32.h" />
|
|
<ClInclude Include="..\mathlib\fltx4.h" />
|
|
<ClInclude Include="..\mathlib\halton.h" />
|
|
<ClInclude Include="..\mathlib\IceKey.H" />
|
|
<ClInclude Include="..\mathlib\mathlib.h" />
|
|
<ClInclude Include="..\mathlib\math_pfns.h" />
|
|
<ClInclude Include="..\mathlib\noisedata.h" />
|
|
<ClInclude Include="..\mathlib\parallel_for.h" />
|
|
<ClInclude Include="..\mathlib\sha1.h" />
|
|
<ClInclude Include="..\mathlib\sha256.h" />
|
|
<ClInclude Include="..\mathlib\ssemath.h" />
|
|
<ClInclude Include="..\mathlib\ssequaternion.h" />
|
|
<ClInclude Include="..\mathlib\swap.h" />
|
|
<ClInclude Include="..\mathlib\transform.h" />
|
|
<ClInclude Include="..\mathlib\vector.h" />
|
|
<ClInclude Include="..\mathlib\vector2d.h" />
|
|
<ClInclude Include="..\mathlib\vector4d.h" />
|
|
<ClInclude Include="..\mathlib\vmatrix.h" />
|
|
<ClInclude Include="..\mathlib\vplane.h" />
|
|
<ClInclude Include="..\networksystem\bansystem.h" />
|
|
<ClInclude Include="..\networksystem\pylon.h" />
|
|
<ClInclude Include="..\networksystem\serverlisting.h" />
|
|
<ClInclude Include="..\networksystem\sm_protocol.h" />
|
|
<ClInclude Include="..\pluginsystem\pluginsystem.h" />
|
|
<ClInclude Include="..\protoc\cl_rcon.pb.h" />
|
|
<ClInclude Include="..\protoc\sig_map.pb.h" />
|
|
<ClInclude Include="..\protoc\sv_rcon.pb.h" />
|
|
<ClInclude Include="..\public\appframework\IAppSystem.h" />
|
|
<ClInclude Include="..\public\appframework\IAppSystemGroup.h" />
|
|
<ClInclude Include="..\public\basehandle.h" />
|
|
<ClInclude Include="..\public\bspflags.h" />
|
|
<ClInclude Include="..\public\cmodel.h" />
|
|
<ClInclude Include="..\public\datamap.h" />
|
|
<ClInclude Include="..\public\dt_common.h" />
|
|
<ClInclude Include="..\public\dt_send.h" />
|
|
<ClInclude Include="..\public\eiface.h" />
|
|
<ClInclude Include="..\public\engine\ICollideable.h" />
|
|
<ClInclude Include="..\public\engine\IEngineTrace.h" />
|
|
<ClInclude Include="..\public\engine\IVModelInfo.h" />
|
|
<ClInclude Include="..\public\gametrace.h" />
|
|
<ClInclude Include="..\public\iengine.h" />
|
|
<ClInclude Include="..\public\client_class.h" />
|
|
<ClInclude Include="..\public\const.h" />
|
|
<ClInclude Include="..\public\edict.h" />
|
|
<ClInclude Include="..\public\globalvars_base.h" />
|
|
<ClInclude Include="..\public\icommandline.h" />
|
|
<ClInclude Include="..\public\iconcommand.h" />
|
|
<ClInclude Include="..\public\iconvar.h" />
|
|
<ClInclude Include="..\public\icvar.h" />
|
|
<ClInclude Include="..\public\ifile.h" />
|
|
<ClInclude Include="..\public\ifilesystem.h" />
|
|
<ClInclude Include="..\public\iframetask.h" />
|
|
<ClInclude Include="..\public\inetchannel.h" />
|
|
<ClInclude Include="..\public\inetmessage.h" />
|
|
<ClInclude Include="..\public\inetmsghandler.h" />
|
|
<ClInclude Include="..\public\interface.h" />
|
|
<ClInclude Include="..\public\ipackedstore.h" />
|
|
<ClInclude Include="..\public\iserver.h" />
|
|
<ClInclude Include="..\public\iserverentity.h" />
|
|
<ClInclude Include="..\public\iservernetworkable.h" />
|
|
<ClInclude Include="..\public\iserverunknown.h" />
|
|
<ClInclude Include="..\public\isnapshotmgr.h" />
|
|
<ClInclude Include="..\public\ivscript.h" />
|
|
<ClInclude Include="..\public\model_types.h" />
|
|
<ClInclude Include="..\public\networkvar.h" />
|
|
<ClInclude Include="..\public\playerstate.h" />
|
|
<ClInclude Include="..\public\server_class.h" />
|
|
<ClInclude Include="..\public\string_t.h" />
|
|
<ClInclude Include="..\public\studio.h" />
|
|
<ClInclude Include="..\public\tier0\annotations.h" />
|
|
<ClInclude Include="..\public\tier0\basetypes.h" />
|
|
<ClInclude Include="..\public\tier0\commonmacros.h" />
|
|
<ClInclude Include="..\public\tier0\dbg.h" />
|
|
<ClInclude Include="..\public\tier0\dbgflag.h" />
|
|
<ClInclude Include="..\public\tier0\fasttimer.h" />
|
|
<ClInclude Include="..\public\tier0\frametask.h" />
|
|
<ClInclude Include="..\public\tier0\jobthread.h" />
|
|
<ClInclude Include="..\public\tier0\memalloc.h" />
|
|
<ClInclude Include="..\public\tier0\memdbgoff.h" />
|
|
<ClInclude Include="..\public\tier0\memdbgon.h" />
|
|
<ClInclude Include="..\public\tier0\platform.h" />
|
|
<ClInclude Include="..\public\tier0\platform_internal.h" />
|
|
<ClInclude Include="..\public\tier0\threadtools.h" />
|
|
<ClInclude Include="..\public\tier0\tslist.h" />
|
|
<ClInclude Include="..\public\tier0\valve_off.h" />
|
|
<ClInclude Include="..\public\tier0\valve_on.h" />
|
|
<ClInclude Include="..\public\tier0\wchartypes.h" />
|
|
<ClInclude Include="..\public\tier1\bitbuf.h" />
|
|
<ClInclude Include="..\public\tier1\byteswap.h" />
|
|
<ClInclude Include="..\public\tier1\characterset.h" />
|
|
<ClInclude Include="..\public\tier1\cmd.h" />
|
|
<ClInclude Include="..\public\tier1\cvar.h" />
|
|
<ClInclude Include="..\public\tier1\generichash.h" />
|
|
<ClInclude Include="..\public\tier1\lzss.h" />
|
|
<ClInclude Include="..\public\tier1\mempool.h" />
|
|
<ClInclude Include="..\public\tier1\memstack.h" />
|
|
<ClInclude Include="..\public\tier1\NetAdr.h" />
|
|
<ClInclude Include="..\public\tier1\NetKey.h" />
|
|
<ClInclude Include="..\public\tier1\stringpool.h" />
|
|
<ClInclude Include="..\public\tier1\strtools.h" />
|
|
<ClInclude Include="..\public\tier1\utlblockmemory.h" />
|
|
<ClInclude Include="..\public\tier1\utlbuffer.h" />
|
|
<ClInclude Include="..\public\tier1\utldict.h" />
|
|
<ClInclude Include="..\public\tier1\utlfixedmemory.h" />
|
|
<ClInclude Include="..\public\tier1\utllinkedlist.h" />
|
|
<ClInclude Include="..\public\tier1\utlmap.h" />
|
|
<ClInclude Include="..\public\tier1\utlmemory.h" />
|
|
<ClInclude Include="..\public\tier1\utlrbtree.h" />
|
|
<ClInclude Include="..\public\tier1\utlstring.h" />
|
|
<ClInclude Include="..\public\tier1\utlsymbol.h" />
|
|
<ClInclude Include="..\public\tier1\utlvector.h" />
|
|
<ClInclude Include="..\public\tier2\curlutils.h" />
|
|
<ClInclude Include="..\public\tier2\meshutils.h" />
|
|
<ClInclude Include="..\public\tier2\renderutils.h" />
|
|
<ClInclude Include="..\public\tier2\socketcreator.h" />
|
|
<ClInclude Include="..\public\trace.h" />
|
|
<ClInclude Include="..\public\utility\binstream.h" />
|
|
<ClInclude Include="..\public\utility\memaddr.h" />
|
|
<ClInclude Include="..\public\utility\module.h" />
|
|
<ClInclude Include="..\public\utility\sigcache.h" />
|
|
<ClInclude Include="..\public\utility\utility.h" />
|
|
<ClInclude Include="..\public\utility\vdf_parser.h" />
|
|
<ClInclude Include="..\public\utility\vtable.h" />
|
|
<ClInclude Include="..\public\worldsize.h" />
|
|
<ClInclude Include="..\rtech\rtech_utils.h" />
|
|
<ClInclude Include="..\rtech\rtech_game.h" />
|
|
<ClInclude Include="..\rtech\stryder\stryder.h" />
|
|
<ClInclude Include="..\server\persistence.h" />
|
|
<ClInclude Include="..\server\vengineserver_impl.h" />
|
|
<ClInclude Include="..\squirrel\sqapi.h" />
|
|
<ClInclude Include="..\squirrel\sqinit.h" />
|
|
<ClInclude Include="..\squirrel\sqscript.h" />
|
|
<ClInclude Include="..\squirrel\sqstate.h" />
|
|
<ClInclude Include="..\squirrel\sqstdaux.h" />
|
|
<ClInclude Include="..\squirrel\sqtype.h" />
|
|
<ClInclude Include="..\squirrel\sqvm.h" />
|
|
<ClInclude Include="..\thirdparty\detours\include\detours.h" />
|
|
<ClInclude Include="..\thirdparty\detours\include\detver.h" />
|
|
<ClInclude Include="..\thirdparty\detours\include\idetour.h" />
|
|
<ClInclude Include="..\thirdparty\detours\include\syelog.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_assert.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_checksum.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_config.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_core.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_helpers.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_huffman_codes.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_lzbase.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_match_accel.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_math.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_mem.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_null_threading.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_platform.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_polar_codes.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_prefix_coding.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_pthreads_threading.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_static_lib.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_symbol_codec.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_threading.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_timer.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_traits.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_types.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_utils.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_vector.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_win32_threading.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\lzhamcomp\lzham_comp.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\lzhamcomp\lzham_lzcomp_internal.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\lzhamdecomp\lzham_decomp.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\lzhamdecomp\lzham_lzdecompbase.h" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\adl_serializer.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\byte_container_with_subtype.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\abi_macros.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\conversions\from_json.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\conversions\to_chars.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\conversions\to_json.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\exceptions.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\hash.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\input\binary_reader.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\input\input_adapters.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\input\json_sax.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\input\lexer.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\input\parser.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\input\position_t.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\iterators\internal_iterator.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\iterators\iteration_proxy.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\iterators\iterator_traits.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\iterators\iter_impl.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\iterators\json_reverse_iterator.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\iterators\primitive_iterator.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\json_pointer.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\json_ref.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\macro_scope.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\macro_unscope.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\call_std\begin.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\call_std\end.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\cpp_future.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\detected.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\identity_tag.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\is_sax.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\std_fs.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\type_traits.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\void_t.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\output\binary_writer.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\output\output_adapters.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\output\serializer.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\string_concat.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\string_escape.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\detail\value_t.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\json.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\json_fwd.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\ordered_map.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\thirdparty\hedley\hedley.hpp" />
|
|
<ClInclude Include="..\thirdparty\nlohmann\thirdparty\hedley\hedley_undef.hpp" />
|
|
<ClInclude Include="..\tier0\commandline.h" />
|
|
<ClInclude Include="..\tier0\cpu.h" />
|
|
<ClInclude Include="..\tier0\cputopology.h" />
|
|
<ClInclude Include="..\tier0\crashhandler.h" />
|
|
<ClInclude Include="..\tier0\interface.h" />
|
|
<ClInclude Include="..\tier0\memstd.h" />
|
|
<ClInclude Include="..\vpc\IAppSystem.h" />
|
|
<ClInclude Include="..\vpc\interfaces.h" />
|
|
<ClInclude Include="..\vpc\keyvalues.h" />
|
|
<ClInclude Include="..\vpc\kvleaktrace.h" />
|
|
<ClInclude Include="..\vphysics\QHull.h" />
|
|
<ClInclude Include="..\vpklib\packedstore.h" />
|
|
<ClInclude Include="..\vstdlib\autocompletefilelist.h" />
|
|
<ClInclude Include="..\vstdlib\callback.h" />
|
|
<ClInclude Include="..\vstdlib\completion.h" />
|
|
<ClInclude Include="..\vstdlib\concommandhash.h" />
|
|
<ClInclude Include="..\vstdlib\keyvaluessystem.h" />
|
|
<ClInclude Include="..\vstdlib\random.h" />
|
|
<ClInclude Include="..\windows\console.h" />
|
|
<ClInclude Include="..\windows\system.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\bonesetup\bone_utils.cpp" />
|
|
<ClCompile Include="..\common\netmessages.cpp" />
|
|
<ClCompile Include="..\common\opcodes.cpp" />
|
|
<ClCompile Include="..\core\dllmain.cpp" />
|
|
<ClCompile Include="..\core\init.cpp" />
|
|
<ClCompile Include="..\core\logdef.cpp" />
|
|
<ClCompile Include="..\core\stdafx.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Create</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="..\core\termutil.cpp" />
|
|
<ClCompile Include="..\datacache\mdlcache.cpp" />
|
|
<ClCompile Include="..\ebisusdk\EbisuSDK.cpp" />
|
|
<ClCompile Include="..\engine\client\client.cpp" />
|
|
<ClCompile Include="..\engine\clockdriftmgr.cpp" />
|
|
<ClCompile Include="..\engine\cmodel_bsp.cpp" />
|
|
<ClCompile Include="..\engine\common.cpp" />
|
|
<ClCompile Include="..\engine\host.cpp" />
|
|
<ClCompile Include="..\engine\host_cmd.cpp" />
|
|
<ClCompile Include="..\engine\host_state.cpp" />
|
|
<ClCompile Include="..\engine\modelinfo.cpp" />
|
|
<ClCompile Include="..\engine\modelloader.cpp" />
|
|
<ClCompile Include="..\engine\net.cpp" />
|
|
<ClCompile Include="..\engine\networkstringtable.cpp" />
|
|
<ClCompile Include="..\engine\net_chan.cpp" />
|
|
<ClCompile Include="..\engine\sdk_dll.cpp" />
|
|
<ClCompile Include="..\engine\server\server.cpp" />
|
|
<ClCompile Include="..\engine\server\sv_main.cpp" />
|
|
<ClCompile Include="..\engine\server\sv_rcon.cpp" />
|
|
<ClCompile Include="..\engine\staticpropmgr.cpp" />
|
|
<ClCompile Include="..\engine\shared\base_rcon.cpp" />
|
|
<ClCompile Include="..\engine\shared\shared_rcon.cpp" />
|
|
<ClCompile Include="..\engine\sys_dll.cpp" />
|
|
<ClCompile Include="..\engine\sys_dll2.cpp" />
|
|
<ClCompile Include="..\engine\sys_engine.cpp" />
|
|
<ClCompile Include="..\engine\sys_utils.cpp" />
|
|
<ClCompile Include="..\filesystem\basefilesystem.cpp" />
|
|
<ClCompile Include="..\filesystem\filesystem.cpp" />
|
|
<ClCompile Include="..\game\server\ai_network.cpp" />
|
|
<ClCompile Include="..\game\server\ai_networkmanager.cpp" />
|
|
<ClCompile Include="..\game\server\ai_utility.cpp" />
|
|
<ClCompile Include="..\game\server\baseanimating.cpp" />
|
|
<ClCompile Include="..\game\server\baseentity.cpp" />
|
|
<ClCompile Include="..\game\server\entitylist.cpp" />
|
|
<ClCompile Include="..\game\server\gameinterface.cpp" />
|
|
<ClCompile Include="..\game\server\movehelper_server.cpp" />
|
|
<ClCompile Include="..\game\server\networkproperty.cpp" />
|
|
<ClCompile Include="..\game\server\physics_main.cpp" />
|
|
<ClCompile Include="..\game\server\player.cpp" />
|
|
<ClCompile Include="..\game\shared\animation.cpp" />
|
|
<ClCompile Include="..\game\shared\collisionproperty.cpp" />
|
|
<ClCompile Include="..\game\shared\entitylist_base.cpp" />
|
|
<ClCompile Include="..\game\shared\util_shared.cpp" />
|
|
<ClCompile Include="..\launcher\IApplication.cpp" />
|
|
<ClCompile Include="..\launcher\launcher.cpp" />
|
|
<ClCompile Include="..\launcher\prx.cpp" />
|
|
<ClCompile Include="..\materialsystem\cmaterialsystem.cpp" />
|
|
<ClCompile Include="..\mathlib\adler32.cpp" />
|
|
<ClCompile Include="..\mathlib\almostequal.cpp" />
|
|
<ClCompile Include="..\mathlib\fbits.cpp" />
|
|
<ClCompile Include="..\mathlib\color_conversion.cpp" />
|
|
<ClCompile Include="..\mathlib\crc32.cpp" />
|
|
<ClCompile Include="..\mathlib\halton.cpp" />
|
|
<ClCompile Include="..\mathlib\IceKey.cpp" />
|
|
<ClCompile Include="..\mathlib\mathlib_base.cpp" />
|
|
<ClCompile Include="..\mathlib\powsse.cpp" />
|
|
<ClCompile Include="..\mathlib\randsse.cpp" />
|
|
<ClCompile Include="..\mathlib\sha1.cpp" />
|
|
<ClCompile Include="..\mathlib\sha256.cpp" />
|
|
<ClCompile Include="..\mathlib\sseconst.cpp" />
|
|
<ClCompile Include="..\mathlib\ssenoise.cpp" />
|
|
<ClCompile Include="..\mathlib\transform.cpp" />
|
|
<ClCompile Include="..\mathlib\vmatrix.cpp" />
|
|
<ClCompile Include="..\networksystem\bansystem.cpp" />
|
|
<ClCompile Include="..\networksystem\pylon.cpp" />
|
|
<ClCompile Include="..\pluginsystem\pluginsystem.cpp" />
|
|
<ClCompile Include="..\protoc\cl_rcon.pb.cc">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">NotUsing</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="..\protoc\sig_map.pb.cc">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">NotUsing</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="..\protoc\sv_rcon.pb.cc">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">NotUsing</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="..\public\appframework\IAppSystemGroup.cpp" />
|
|
<ClCompile Include="..\public\datamap.cpp" />
|
|
<ClCompile Include="..\public\networkvar.cpp" />
|
|
<ClCompile Include="..\public\utility\binstream.cpp" />
|
|
<ClCompile Include="..\public\utility\memaddr.cpp" />
|
|
<ClCompile Include="..\public\utility\module.cpp" />
|
|
<ClCompile Include="..\public\utility\sigcache.cpp" />
|
|
<ClCompile Include="..\public\utility\utility.cpp" />
|
|
<ClCompile Include="..\public\utility\vtable.cpp" />
|
|
<ClCompile Include="..\rtech\rtech_utils.cpp" />
|
|
<ClCompile Include="..\rtech\rtech_game.cpp" />
|
|
<ClCompile Include="..\rtech\stryder\stryder.cpp" />
|
|
<ClCompile Include="..\server\persistence.cpp" />
|
|
<ClCompile Include="..\server\vengineserver_impl.cpp" />
|
|
<ClCompile Include="..\squirrel\sqapi.cpp" />
|
|
<ClCompile Include="..\squirrel\sqinit.cpp" />
|
|
<ClCompile Include="..\squirrel\sqscript.cpp" />
|
|
<ClCompile Include="..\squirrel\sqstdaux.cpp" />
|
|
<ClCompile Include="..\squirrel\sqvm.cpp" />
|
|
<ClCompile Include="..\tier0\commandline.cpp" />
|
|
<ClCompile Include="..\tier0\cpu.cpp" />
|
|
<ClCompile Include="..\tier0\cputopology.cpp" />
|
|
<ClCompile Include="..\tier0\crashhandler.cpp" />
|
|
<ClCompile Include="..\tier0\dbg.cpp" />
|
|
<ClCompile Include="..\tier0\fasttimer.cpp" />
|
|
<ClCompile Include="..\tier0\frametask.cpp" />
|
|
<ClCompile Include="..\tier0\jobthread.cpp" />
|
|
<ClCompile Include="..\tier0\platform.cpp" />
|
|
<ClCompile Include="..\tier0\threadtools.cpp" />
|
|
<ClCompile Include="..\tier1\bitbuf.cpp" />
|
|
<ClCompile Include="..\tier1\characterset.cpp" />
|
|
<ClCompile Include="..\tier1\cmd.cpp" />
|
|
<ClCompile Include="..\tier1\cvar.cpp" />
|
|
<ClCompile Include="..\tier1\generichash.cpp" />
|
|
<ClCompile Include="..\tier1\lzss.cpp" />
|
|
<ClCompile Include="..\tier1\NetAdr.cpp" />
|
|
<ClCompile Include="..\tier1\NetKey.cpp" />
|
|
<ClCompile Include="..\tier1\splitstring.cpp" />
|
|
<ClCompile Include="..\tier1\strtools.cpp" />
|
|
<ClCompile Include="..\tier1\utlbuffer.cpp" />
|
|
<ClCompile Include="..\tier1\utlstring.cpp" />
|
|
<ClCompile Include="..\tier2\curlutils.cpp" />
|
|
<ClCompile Include="..\tier2\socketcreator.cpp" />
|
|
<ClCompile Include="..\vpc\IAppSystem.cpp" />
|
|
<ClCompile Include="..\vpc\interfaces.cpp" />
|
|
<ClCompile Include="..\vpc\keyvalues.cpp" />
|
|
<ClCompile Include="..\vphysics\physics_collide.cpp" />
|
|
<ClCompile Include="..\vphysics\QHull.cpp" />
|
|
<ClCompile Include="..\vpklib\packedstore.cpp" />
|
|
<ClCompile Include="..\vstdlib\autocompletefilelist.cpp" />
|
|
<ClCompile Include="..\vstdlib\callback.cpp" />
|
|
<ClCompile Include="..\vstdlib\completion.cpp" />
|
|
<ClCompile Include="..\vstdlib\keyvaluessystem.cpp" />
|
|
<ClCompile Include="..\vstdlib\random.cpp" />
|
|
<ClCompile Include="..\windows\console.cpp" />
|
|
<ClCompile Include="..\windows\system.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="..\Dedicated.def" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |