r5sdk/r5dev/engine/client/cdll_engine_int.h
Kawe Mazidjatari 144d5f62e1 IDetour: code refactor
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
2024-04-05 16:41:09 +02:00

126 lines
6.1 KiB
C++

#pragma once
#ifndef DEDICATED // We should think about not including this file at all in dedicated tbh.
#include "public/client_class.h"
#include "public/icliententitylist.h"
#endif // !DEDICATED
#include "game/shared/usercmd.h"
enum class ClientFrameStage_t : int
{
FRAME_UNDEFINED = -1, // (haven't run any frames yet)
FRAME_START,
// A network packet is being received
FRAME_NET_UPDATE_START,
// Data has been received and we're going to start calling PostDataUpdate
FRAME_NET_UPDATE_POSTDATAUPDATE_START,
// Data has been received and we've called PostDataUpdate on all data recipients
FRAME_NET_UPDATE_POSTDATAUPDATE_END,
// We've received all packets, we can now do interpolation, prediction, etc..
FRAME_NET_UPDATE_END,
// We're about to start rendering the scene
FRAME_RENDER_START,
// We've finished rendering the scene.
FRAME_RENDER_END,
FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE
};
class CHLClient
{
public:
static void FrameStageNotify(CHLClient* pHLClient, ClientFrameStage_t curStage);
#ifndef DEDICATED
ClientClass* GetAllClasses();
#endif
void CreateMove(int sequenceNumber, float inputSampleFrameTime, bool active)
{
const static int index = 27;
CallVFunc<void>(index, this, sequenceNumber, inputSampleFrameTime, active);
}
CUserCmd* GetUserCmd(int sequenceNumber) // @0x1405BB020 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
{
const static int index = 28;
return CallVFunc<CUserCmd*>(index, this, sequenceNumber); /*48 83 EC 28 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ? 44 8B C2*/
}
};
/* ==== CHLCLIENT ======================================================================================================================================================= */
#ifndef DEDICATED
inline CMemory p_CHLClient_PostInit;
inline void*(*CHLClient_PostInit)(void);
inline CMemory p_CHLClient_LevelShutdown;
inline void*(*CHLClient_LevelShutdown)(CHLClient* thisptr);
inline CMemory p_CHLClient_HudProcessInput;
inline void(*CHLClient_HudProcessInput)(CHLClient* thisptr, bool bActive);
inline CMemory p_CHLClient_FrameStageNotify;
inline void(*CHLClient_FrameStageNotify)(CHLClient* thisptr, ClientFrameStage_t frameStage);
inline CMemory p_CHLClient_GetAllClasses;
inline ClientClass*(*CHLClient_GetAllClasses)();
#endif // !DEDICATED
inline CHLClient* g_pHLClient = nullptr;
inline CHLClient** g_ppHLClient = nullptr;
///////////////////////////////////////////////////////////////////////////////
class VDll_Engine_Int : public IDetour
{
virtual void GetAdr(void) const
{
#ifndef DEDICATED
LogFunAdr("CHLClient::PostInit", p_CHLClient_PostInit.GetPtr());
LogFunAdr("CHLClient::LevelShutdown", p_CHLClient_LevelShutdown.GetPtr());
LogFunAdr("CHLClient::HudProcessInput", p_CHLClient_HudProcessInput.GetPtr());
LogFunAdr("CHLClient::FrameStageNotify", p_CHLClient_FrameStageNotify.GetPtr());
LogFunAdr("CHLClient::GetAllClasses", p_CHLClient_GetAllClasses.GetPtr());
#endif // !DEDICATED
LogVarAdr("g_HLClient", reinterpret_cast<uintptr_t>(g_pHLClient));
LogVarAdr("g_pHLClient", reinterpret_cast<uintptr_t>(g_ppHLClient));
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CHLClient_LevelShutdown = g_GameDll.FindPatternSIMD("40 53 56 41 54 41 56 48 83 EC 28 48 8B F1");
#ifndef DEDICATED
p_CHLClient_PostInit = g_GameDll.FindPatternSIMD("48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??");
p_CHLClient_FrameStageNotify = g_GameDll.FindPatternSIMD("48 83 EC 38 89 15 ?? ?? ?? ??");
p_CHLClient_GetAllClasses = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 89 74 24 ??");
#endif // !DEDICATED
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
#ifndef DEDICATED
p_CHLClient_LevelShutdown = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8D 0D ?? ?? ?? ??");
p_CHLClient_PostInit = g_GameDll.FindPatternSIMD("48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??");
p_CHLClient_FrameStageNotify = g_GameDll.FindPatternSIMD("48 83 EC 28 89 15 ?? ?? ?? ??");
p_CHLClient_GetAllClasses = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ??");
#endif // !DEDICATED
#endif
#ifndef DEDICATED
p_CHLClient_HudProcessInput = g_GameDll.FindPatternSIMD("48 83 EC 28 0F B6 0D ?? ?? ?? ?? 88 15 ?? ?? ?? ??");
CHLClient_LevelShutdown = p_CHLClient_LevelShutdown.RCast<void*(*)(CHLClient*)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8D 0D ?? ?? ?? ??*/
CHLClient_PostInit = p_CHLClient_PostInit.RCast<void*(*)(void)>(); /*48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??*/
CHLClient_FrameStageNotify = p_CHLClient_FrameStageNotify.RCast<void(*)(CHLClient*, ClientFrameStage_t)>(); /*48 83 EC 28 89 15 ?? ?? ?? ??*/
CHLClient_HudProcessInput = p_CHLClient_HudProcessInput.RCast<void(*)(CHLClient*, bool)>(); /*48 83 EC 28 0F B6 0D ?? ?? ?? ?? 88 15 ?? ?? ?? ??*/
CHLClient_GetAllClasses = p_CHLClient_GetAllClasses.RCast<ClientClass*(*)()>(); /*48 8B 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ?*/
#endif // !DEDICATED
}
virtual void GetVar(void) const
{
g_pHLClient = g_GameDll.FindPatternSIMD("48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 57 48 83 EC 30 48 8B F9")
.ResolveRelativeAddressSelf(0x3, 0x7).RCast<CHLClient*>();
g_ppHLClient = g_GameDll.FindPatternSIMD("41 55 48 83 EC ?? 4C 63 91 ?? ?? ?? ??")
.FindPatternSelf("4C 8B", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CHLClient**>();
}
virtual void GetCon(void) const { }
virtual void Detour(const bool bAttach) const;
};
///////////////////////////////////////////////////////////////////////////////