r5sdk/r5dev/engine/debugoverlay.cpp
2022-06-15 01:24:29 +02:00

260 lines
8.5 KiB
C++

//============================================================================//
//
// Purpose: Debug interface functions
//
//============================================================================//
#include "core/stdafx.h"
#include "tier0/tslist.h"
#include "tier0/basetypes.h"
#include "tier1/cvar.h"
#include "common/pseudodefs.h"
#include "engine/client/clientstate.h"
#include "engine/host_cmd.h"
#include "engine/debugoverlay.h"
#include "materialsystem/cmaterialsystem.h"
//------------------------------------------------------------------------------
// Purpose: checks if overlay should be decayed
//------------------------------------------------------------------------------
bool OverlayBase_t::IsDead() const
{
if (r_debug_overlay_nodecay->GetBool())
{
// Keep rendering the overlay if nodecay is set.
return false;
}
if (g_pClientState->IsPaused())
{
// Keep rendering the overlay if the client simulation is paused.
return false;
}
if (m_nCreationTick == -1)
{
if (m_nOverlayTick == -1)
{
if (m_flEndTime == NDEBUG_PERSIST_TILL_NEXT_SERVER)
{
return false;
}
return g_pClientState->GetClientTime() >= m_flEndTime;
}
else
{
return m_nOverlayTick < *overlay_tickcount;
}
return false;
}
else
{
return m_nCreationTick < *render_tickcount;
}
return g_pClientState->GetClientTime() >= m_flEndTime;
}
//------------------------------------------------------------------------------
// Purpose: destroys the overlay
//------------------------------------------------------------------------------
void HDestroyOverlay(OverlayBase_t* pOverlay)
{
std::int64_t pOverlayType;
EnterCriticalSection(&*s_OverlayMutex);
switch (pOverlay->m_Type)
{
case OverlayType_t::OVERLAY_BOX:
pOverlayType = 128i64;
goto LABEL_MALLOC;
case OverlayType_t::OVERLAY_SPHERE:
pOverlayType = 72i64;
goto LABEL_MALLOC;
case OverlayType_t::OVERLAY_LINE:
pOverlayType = 80i64;
goto LABEL_MALLOC;
case OverlayType_t::OVERLAY_TRIANGLE:
pOverlayType = 6200i64;
goto LABEL_MALLOC;
case OverlayType_t::OVERLAY_SWEPT_BOX:
pOverlay->m_Type = OverlayType_t::OVERLAY_UNK1;
LeaveCriticalSection(&*s_OverlayMutex);
return;
case OverlayType_t::OVERLAY_BOX2:
break;
case OverlayType_t::OVERLAY_CAPSULE:
pOverlayType = 112i64;
break;
case OverlayType_t::OVERLAY_UNK0:
pOverlayType = 88i64;
goto LABEL_MALLOC;
LABEL_MALLOC:
pOverlay->m_Type = OverlayType_t::OVERLAY_UNK1;
v_MemAlloc_Internal(pOverlay, pOverlayType);
break;
default:
break;
}
LeaveCriticalSection(&*s_OverlayMutex);
}
//------------------------------------------------------------------------------
// Purpose: draws a generic overlay
//------------------------------------------------------------------------------
void DrawOverlay(OverlayBase_t* pOverlay)
{
//void* pRenderContext = nullptr; // ptr to CMatQueuedRenderContext vtable.
EnterCriticalSection(&*s_OverlayMutex);
//pRenderContext = (*(void*(__fastcall**)(void*))(**(std::int64_t**)g_pMaterialSystem + MATERIALSYSTEM_VCALL_OFF_0))((void*)g_pMaterialSystem);
//(*(void(__fastcall**)(void*, std::int64_t))(*(std::int64_t*)pRenderContext + CMATQUEUEDRENDERCONTEXT_VCALL_OFS_0))((void*)pRenderContext, 0x1);
switch (pOverlay->m_Type)
{
case OverlayType_t::OVERLAY_BOX:
{
OverlayBox_t* pBox = static_cast<OverlayBox_t*>(pOverlay); // TODO: debug this since it doesn't work but does compute something..
// for testing, since RenderWireframeBox doesn't seem to work properly
//RenderWireframeSphere({ pBox->origin_X, pBox->origin_Y, pBox->origin_Z }, pBox->maxs.x, 8, 8, Color(pBox->r, pBox->g, pBox->b, 255), false);
//RenderLine({ pBox->origin_X, pBox->origin_Y, pBox->origin_Z }, { pBox->origin_X, pBox->origin_Y, pBox->origin_Z+pBox->maxs.z }, Color(pBox->r, pBox->g, pBox->b, 255), false);
//if (pBox->a < 255)
//{
// RenderWireframeBox({ pBox->origin_X, pBox->origin_Y, pBox->origin_Z }, pBox->angles, pBox->maxs, Color(pBox->r, pBox->g, pBox->b, 255), false);
//}
//else {
// RenderBox({ pBox->origin_X, pBox->origin_Y, pBox->origin_Z }, pBox->angles, pBox->mins, pBox->maxs, Color(pBox->r, pBox->g, pBox->b, pBox->a), false);
//}
break;
}
case OverlayType_t::OVERLAY_SPHERE:
{
OverlaySphere_t* pSphere = static_cast<OverlaySphere_t*>(pOverlay);
v_RenderWireframeSphere(pSphere->vOrigin, pSphere->flRadius, pSphere->nTheta, pSphere->nPhi, Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), false);
break;
}
case OverlayType_t::OVERLAY_LINE:
{
OverlayLine_t* pLine = static_cast<OverlayLine_t*>(pOverlay);
v_RenderLine(pLine->origin, pLine->dest, Color(pLine->r, pLine->g, pLine->b, pLine->a), pLine->noDepthTest);
break;
}
case OverlayType_t::OVERLAY_TRIANGLE:
{
break;
}
case OverlayType_t::OVERLAY_SWEPT_BOX:
{
break;
}
case OverlayType_t::OVERLAY_BOX2:
{
break;
}
case OverlayType_t::OVERLAY_CAPSULE:
{
break;
}
case OverlayType_t::OVERLAY_UNK0:
{
break;
}
case OverlayType_t::OVERLAY_UNK1:
{
break;
}
}
//(*(void(__fastcall**)(void*))(*(_QWORD*)pRenderContext + CMATQUEUEDRENDERCONTEXT_VCALL_OFS_1))(pRenderContext);
//(*(void(__fastcall**)(void*))(*(_QWORD*)pRenderContext + CMATQUEUEDRENDERCONTEXT_VCALL_OFS_2))(pRenderContext);
LeaveCriticalSection(&*s_OverlayMutex);
}
//------------------------------------------------------------------------------
// Purpose : overlay drawing entrypoint
//------------------------------------------------------------------------------
void DrawAllOverlays(char pOverlay)
{
if (!enable_debug_overlays->GetBool())
{
return;
}
EnterCriticalSection(&*s_OverlayMutex);
OverlayBase_t* pCurrOverlay = *s_pOverlays; // rdi
OverlayBase_t* pPrevOverlay = nullptr; // rsi
OverlayBase_t* pNextOverlay = nullptr; // rbx
while (pCurrOverlay)
{
if (pCurrOverlay->IsDead())
{
if (pPrevOverlay)
{
// If I had a last overlay reset it's next pointer
pPrevOverlay->m_pNextOverlay = pCurrOverlay->m_pNextOverlay;
}
else
{
// If the first line, reset the s_pOverlays pointer
*s_pOverlays = pCurrOverlay->m_pNextOverlay;
}
pNextOverlay = pCurrOverlay->m_pNextOverlay;
v_DestroyOverlay(pCurrOverlay);
pCurrOverlay = pNextOverlay;
}
else
{
bool bDraw{ };
if (pCurrOverlay->m_nCreationTick == -1)
{
if (pCurrOverlay->m_nOverlayTick == *overlay_tickcount)
{
// Draw overlay if unk0 == *overlay_tickcount
bDraw = true;
}
if (pCurrOverlay->m_nOverlayTick == -1)
{
// Draw overlay if unk0 == -1
bDraw = true;
}
}
else
{
bDraw = pCurrOverlay->m_nCreationTick == *render_tickcount;
}
if (bDraw)
{
if (pOverlay)
{
DrawOverlay(pCurrOverlay);
}
}
pPrevOverlay = pCurrOverlay;
pCurrOverlay = pCurrOverlay->m_pNextOverlay;
}
}
LeaveCriticalSection(&*s_OverlayMutex);
}
///////////////////////////////////////////////////////////////////////////////
void DebugOverlays_Attach()
{
//#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
// p_DrawAllOverlays.Offset(0x189).Patch({ 0x83, 0x3F, 0x02 }); // Default value in memory is 0x2, condition is 0x4. Patch to fullfill condition.
//#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
// p_DrawAllOverlays.Offset(0x188).Patch({ 0x83, 0x3F, 0x02 }); // Default value in memory is 0x2, condition is 0x4. Patch to fullfill condition.
//#endif
DetourAttach((LPVOID*)&v_DrawAllOverlays, &DrawAllOverlays);
}
void DebugOverlays_Detach()
{
DetourDetach((LPVOID*)&v_DrawAllOverlays, &DrawAllOverlays);
}