r5sdk/r5dev/server/vengineserver_impl.cpp
Kawe Mazidjatari 27cc07b547 Remove unused patterns
No longer used.
2023-01-17 00:32:08 +01:00

57 lines
2.4 KiB
C++

//=============================================================================//
//
// Purpose: Interface the engine exposes to the game DLL
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier1/cvar.h"
#include "common/protocol.h"
#include "engine/client/client.h"
#include "server/vengineserver_impl.h"
//-----------------------------------------------------------------------------
// Purpose: sets the persistence var in the CClient instance to 'ready'
//-----------------------------------------------------------------------------
bool CVEngineServer::PersistenceAvailable(void* entidx, int clienthandle)
{
CClient* pClient = g_pClient->GetClient(clienthandle); // Get client instance.
pClient->SetPersistenceState(PERSISTENCE::PERSISTENCE_READY); // Set the client instance to 'ready'.
if (!g_ServerPlayer[clienthandle].m_bPersistenceEnabled && sv_showconnecting->GetBool())
{
CNetChan* pNetChan = pClient->GetNetChan();
string svClientName = pNetChan->GetName();
string svIpAddress = pNetChan->GetAddress();
uint64_t nNucleusID = pClient->GetNucleusID();
DevMsg(eDLL_T::SERVER, "______________________________________________________________\n");
DevMsg(eDLL_T::SERVER, "+- Enabled persistence for NetChannel:\n");
DevMsg(eDLL_T::SERVER, " |- IDX : | '#%d'\n", clienthandle);
DevMsg(eDLL_T::SERVER, " |- UID : | '%s'\n", svClientName.c_str());
DevMsg(eDLL_T::SERVER, " |- PID : | '%llu'\n", nNucleusID);
DevMsg(eDLL_T::SERVER, " |- ADR : | '%s'\n", svIpAddress.c_str());
DevMsg(eDLL_T::SERVER, " -------------------------------------------------------------\n");
g_ServerPlayer[clienthandle].m_bPersistenceEnabled = true;
}
///////////////////////////////////////////////////////////////////////////
return IVEngineServer__PersistenceAvailable(entidx, clienthandle);
}
void IVEngineServer_Attach()
{
DetourAttach((LPVOID*)&IVEngineServer__PersistenceAvailable, &CVEngineServer::PersistenceAvailable);
}
void IVEngineServer_Detach()
{
DetourDetach((LPVOID*)&IVEngineServer__PersistenceAvailable, &CVEngineServer::PersistenceAvailable);
}
///////////////////////////////////////////////////////////////////////////////
ServerPlayer_t g_ServerPlayer[MAX_PLAYERS];
IVEngineServer* g_pEngineServerVFTable = nullptr;
CVEngineServer* g_pEngineServer = reinterpret_cast<CVEngineServer*>(&g_pEngineServerVFTable);