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https://github.com/Mauler125/r5sdk.git
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292 lines
13 KiB
C++
292 lines
13 KiB
C++
#pragma once
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#include "vpc/keyvalues.h"
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#include "common/protocol.h"
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#include "engine/net_chan.h"
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#include "public/edict.h"
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#include "engine/server/datablock_sender.h"
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//-----------------------------------------------------------------------------
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// Enumerations
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//-----------------------------------------------------------------------------
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enum Reputation_t
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{
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REP_NONE = 0,
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REP_REMOVE_ONLY,
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REP_MARK_BAD
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};
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CServer;
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class CClient;
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struct Spike_t
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{
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public:
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Spike_t() :
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m_nBits(0)
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{
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m_szDesc[0] = 0;
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}
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// !TODO: !unconfirmed!
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char m_szDesc[64];
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int m_nBits;
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};
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class CNetworkStatTrace
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{
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public:
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CNetworkStatTrace() :
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m_nStartBit(0), m_nCurBit(0), m_nMinWarningBytes(0)
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{
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}
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int m_nStartBit;
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int m_nCurBit;
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int m_nMinWarningBytes;
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CUtlVector< Spike_t > m_Records;
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};
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class CClientFrame
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{
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// !TODO: !unconfirmed!
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int last_entity;
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int tick_count;
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CClientFrame* m_pNext;
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};
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///////////////////////////////////////////////////////////////////////////////
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class CClient : IClientMessageHandler, INetChannelHandler
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{
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friend class ServerDataBlockSender;
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public:
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inline int64_t GetTeamNum() const { return m_iTeamNum; }
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inline edict_t GetHandle(void) const { return m_nHandle; }
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inline int GetUserID(void) const { return m_nUserID; }
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inline uint64_t GetNucleusID(void) const { return m_nNucleusID; }
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inline SIGNONSTATE GetSignonState(void) const { return m_nSignonState; }
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inline PERSISTENCE GetPersistenceState(void) const { return m_nPersistenceState; }
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inline CNetChan* GetNetChan(void) const { return m_NetChannel; }
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inline CServer* GetServer(void) const { return m_pServer; }
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inline int GetCommandTick(void) const { return m_nCommandTick; }
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inline const char* GetServerName(void) const { return m_szServerName; }
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inline const char* GetClientName(void) const { return m_szClientName; }
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inline void SetHandle(edict_t nHandle) { m_nHandle = nHandle; }
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inline void SetUserID(uint32_t nUserID) { m_nUserID = nUserID; }
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inline void SetNucleusID(uint64_t nNucleusID) { m_nNucleusID = nNucleusID; }
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inline void SetSignonState(SIGNONSTATE nSignonState) { m_nSignonState = nSignonState; }
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inline void SetPersistenceState(PERSISTENCE nPersistenceState) { m_nPersistenceState = nPersistenceState; }
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inline void SetNetChan(CNetChan* pNetChan) { m_NetChannel = pNetChan; }
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inline bool IsConnected(void) const { return m_nSignonState >= SIGNONSTATE::SIGNONSTATE_CONNECTED; }
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inline bool IsSpawned(void) const { return m_nSignonState >= SIGNONSTATE::SIGNONSTATE_NEW; }
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inline bool IsActive(void) const { return m_nSignonState == SIGNONSTATE::SIGNONSTATE_FULL; }
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inline bool IsPersistenceAvailable(void) const { return m_nPersistenceState >= PERSISTENCE::PERSISTENCE_AVAILABLE; }
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inline bool IsPersistenceReady(void) const { return m_nPersistenceState == PERSISTENCE::PERSISTENCE_READY; }
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inline bool IsFakeClient(void) const { return m_bFakePlayer; }
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inline bool IsHumanPlayer(void) const { if (!IsConnected() || IsFakeClient()) { return false; } return true; }
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bool SendNetMsgEx(CNetMessage* pMsg, char bLocal, bool bForceReliable, bool bVoice);
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bool Connect(const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize);
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void Disconnect(const Reputation_t nRepLvl, const char* szReason, ...);
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static bool VConnect(CClient* pClient, const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize);
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void Clear(void);
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public: // Hook statics:
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static void VClear(CClient* pClient);
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static void VActivatePlayer(CClient* pClient);
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static bool VProcessStringCmd(CClient* pClient, NET_StringCmd* pMsg);
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static void* VSendSnapshot(CClient* pClient, CClientFrame* pFrame, int nTick, int nTickAck);
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static bool VSendNetMsgEx(CClient* pClient, CNetMessage* pMsg, char bLocal, bool bForceReliable, bool bVoice);
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private:
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// Stub reimplementation to avoid the 'no overrider' compiler errors in the
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// CServer class (contains a static array of MAX_PLAYERS of this class).
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virtual void* ConnectionStart(INetChannelHandler* chan) { return nullptr; }
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virtual void ConnectionClosing(const char* reason, int unk) {}
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virtual void ConnectionCrashed(const char* reason) {}
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virtual void PacketStart(int incoming_sequence, int outgoing_acknowledged) {}
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virtual void PacketEnd(void) {};
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virtual void FileRequested(const char* fileName, unsigned int transferID) {}
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virtual void ChannelDisconnect(const char* fileName) {}
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virtual void* ProcessStringCmd(void) { return nullptr; }
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virtual void* ProcessScriptMessage(void) { return nullptr; }
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virtual void* ProcessSetConVar(void) { return nullptr; }
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virtual bool nullsub_0(void) { return false; }
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virtual char ProcessSignonState(void* msg) { return false; } // NET_SignonState
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virtual void* ProcessMove(void) { return nullptr; }
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virtual void* ProcessVoiceData(void) { return nullptr; }
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virtual void* ProcessDurangoVoiceData(void) { return nullptr; }
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virtual bool nullsub_1(void) { return false; }
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virtual void* ProcessLoadingProgress(void) { return nullptr; }
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virtual void* ProcessPersistenceRequestSave(void) { return nullptr; }
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virtual bool nullsub_2(void) { return false; }
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virtual bool nullsub_3(void) { return false; }
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virtual void* ProcessSetPlaylistVarOverride(void) { return nullptr; }
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virtual void* ProcessClaimClientSidePickup(void) { return nullptr; }
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virtual void* ProcessCmdKeyValues(void) { return nullptr; }
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virtual void* ProcessClientTick(void) { return nullptr; }
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virtual void* ProcessClientSayText(void) { return nullptr; }
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virtual bool nullsub_4(void) { return false; }
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virtual bool nullsub_5(void) { return false; }
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virtual bool nullsub_6(void) { return false; }
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virtual void* ProcessScriptMessageChecksum(void) { return nullptr; }
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private:
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uint32_t m_nUserID;
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edict_t m_nHandle;
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char m_szServerName[256];
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char m_szClientName[256];
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char m_szMachineName[256];
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int m_nCommandTick;
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char m_bUsePersistence_MAYBE;
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char pad_0016[59];
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int64_t m_iTeamNum;
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KeyValues* m_ConVars;
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char m_bInitialConVarsSet;
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char m_bSendServerInfo;
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char m_bSendSignonData;
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char m_bFullStateAchieved;
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char pad_0368[4];
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CServer* m_pServer;
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char pad_0378[24];
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bool m_bKickedByFairFight_MAYBE;
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char pad_0398[14];
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CNetChan* m_NetChannel;
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char pad_03A8[8];
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SIGNONSTATE m_nSignonState;
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int unk0;
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uint64_t m_nNucleusID;
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int unk1;
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int unk2;
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int m_nDeltaTick;
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int m_nStringTableAckTick;
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int m_nSignonTick;
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int m_nBaselineUpdateTick_MAYBE;
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char pad_03C0[448];
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#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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int unk3;
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int m_nForceWaitForTick;
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#endif
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bool m_bFakePlayer;
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bool m_bReceivedPacket;
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bool m_bLowViolence;
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bool m_bFullyAuthenticated;
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char pad_05A4[24];
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PERSISTENCE m_nPersistenceState;
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char pad_05C0[48];
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ServerDataBlock m_DataBlock;
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char pad_4A3D8[16];
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int m_LastMovementTick;
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#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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char pad_4A418[130];
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#endif
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char pad_4A49A[80];
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};
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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static_assert(sizeof(CClient) == 0x4A440);
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#else
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static_assert(sizeof(CClient) == 0x4A4C0);
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#endif
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/* ==== CBASECLIENT ===================================================================================================================================================== */
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inline CMemory p_CClient_Connect;
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inline bool(*v_CClient_Connect)(CClient* pClient, const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize);
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inline CMemory p_CClient_Disconnect;
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inline bool(*v_CClient_Disconnect)(CClient* pClient, const Reputation_t nRepLvl, const char* szReason, ...);
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inline CMemory p_CClient_Clear;
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inline void(*v_CClient_Clear)(CClient* pClient);
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inline CMemory p_CClient_ActivatePlayer;
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inline void(*v_CClient_ActivatePlayer)(CClient* pClient);
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inline CMemory p_CClient_ProcessStringCmd;
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inline bool(*v_CClient_ProcessStringCmd)(CClient* pClient, NET_StringCmd* pMsg);
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inline CMemory p_CClient_SetSignonState;
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inline bool(*v_CClient_SetSignonState)(CClient* pClient, SIGNONSTATE signon);
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inline CMemory p_CClient_SendNetMsgEx;
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inline bool(*v_CClient_SendNetMsgEx)(CClient* pClient, CNetMessage* pMsg, bool bLocal, bool bForceReliable, bool bVoice);
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inline CMemory p_CClient_SendSnapshot;
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inline void*(*v_CClient_SendSnapshot)(CClient* pClient, CClientFrame* pFrame, int nTick, int nTickAck);
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///////////////////////////////////////////////////////////////////////////////
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class VClient : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CClient::Connect", p_CClient_Connect.GetPtr());
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LogFunAdr("CClient::Disconnect", p_CClient_Disconnect.GetPtr());
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LogFunAdr("CClient::Clear", p_CClient_Clear.GetPtr());
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LogFunAdr("CClient::ActivatePlayer", p_CClient_ActivatePlayer.GetPtr());
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LogFunAdr("CClient::ProcessStringCmd", p_CClient_ProcessStringCmd.GetPtr());
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LogFunAdr("CClient::SetSignonState", p_CClient_SetSignonState.GetPtr());
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LogFunAdr("CClient::SendNetMsgEx", p_CClient_SendNetMsgEx.GetPtr());
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LogFunAdr("CClient::SendSnapshot", p_CClient_SendSnapshot.GetPtr());
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}
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virtual void GetFun(void) const
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{
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p_CClient_Connect = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 83 EC 20 41 0F B6 E9");
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
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p_CClient_Disconnect = g_GameDll.FindPatternSIMD("48 8B C4 4C 89 40 18 4C 89 48 20 53 56 57 48 81 EC ?? ?? ?? ?? 83 B9 ?? ?? ?? ?? ?? 49 8B F8 0F B6 F2");
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#else // !GAMEDLL_S0 || !GAMEDLL_S1 || !GAMEDLL_S2
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p_CClient_Disconnect = g_GameDll.FindPatternSIMD("48 8B C4 4C 89 40 18 4C 89 48 20 53 56 57 48 81 EC ?? ?? ?? ?? 83 B9 ?? ?? ?? ?? ?? 49 8B F8 8B F2");
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#endif
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p_CClient_Clear = g_GameDll.FindPatternSIMD("40 53 41 56 41 57 48 83 EC 20 48 8B D9 48 89 74");
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CClient_ActivatePlayer = g_GameDll.FindPatternSIMD("40 53 57 41 57 48 83 EC 30 8B 81 ?? ?? ?? ??");
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p_CClient_ProcessStringCmd = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 48 81 EC ?? ?? ?? ?? 49 8B D8");
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p_CClient_SendNetMsg = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC 30 48 8B 05 ?? ?? ?? ?? 45 0F B6 F1");
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p_CClient_SendSnapshot = g_GameDll.FindPatternSIMD("44 89 44 24 ?? 48 89 4C 24 ?? 55 53 56 57 41 55");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CClient_ActivatePlayer = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 8B 81 B0 03 ?? ?? 48 8B D9 C6");
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p_CClient_ProcessStringCmd = g_GameDll.FindPatternSIMD("48 89 6C 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B 7A 20");
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p_CClient_SendNetMsgEx = g_GameDll.FindPatternSIMD("40 53 55 56 57 41 56 48 83 EC 40 48 8B 05 ?? ?? ?? ??");
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p_CClient_SendSnapshot = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 56 41 55 41 56 41 57 48 8D 6C 24 ??");
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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p_CClient_SetSignonState = g_GameDll.FindPatternSIMD("48 8B C4 48 89 58 10 48 89 70 18 57 48 81 EC ?? ?? ?? ?? 0F 29 70 E8 8B F2");
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v_CClient_Connect = p_CClient_Connect.RCast<bool (*)(CClient*, const char*, void*, bool, void*, char*, int)>();
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v_CClient_Disconnect = p_CClient_Disconnect.RCast<bool (*)(CClient*, const Reputation_t, const char*, ...)>();
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v_CClient_Clear = p_CClient_Clear.RCast<void (*)(CClient*)>();
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v_CClient_ActivatePlayer = p_CClient_ActivatePlayer.RCast<void (*)(CClient* pClient)>();
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v_CClient_ProcessStringCmd = p_CClient_ProcessStringCmd.RCast<bool (*)(CClient*, NET_StringCmd*)>();
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v_CClient_SetSignonState = p_CClient_SetSignonState.RCast<bool (*)(CClient*, SIGNONSTATE)>();
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v_CClient_SendNetMsgEx = p_CClient_SendNetMsgEx.RCast<bool (*)(CClient*, CNetMessage*, bool, bool, bool)>();
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v_CClient_SendSnapshot = p_CClient_SendSnapshot.RCast<void* (*)(CClient*, CClientFrame*, int, int)>();
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const
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{
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DetourAttach((LPVOID*)&v_CClient_Clear, &CClient::VClear);
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DetourAttach((LPVOID*)&v_CClient_Connect, &CClient::VConnect);
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DetourAttach((LPVOID*)&v_CClient_ActivatePlayer, &CClient::VActivatePlayer);
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DetourAttach((LPVOID*)&v_CClient_ProcessStringCmd, &CClient::VProcessStringCmd);
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DetourAttach((LPVOID*)&v_CClient_SendNetMsgEx, &CClient::VSendNetMsgEx);
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//DetourAttach((LPVOID*)&p_CClient_SendSnapshot, &CClient::VSendSnapshot);
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}
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virtual void Detach(void) const
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{
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DetourDetach((LPVOID*)&v_CClient_Clear, &CClient::VClear);
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DetourDetach((LPVOID*)&v_CClient_Connect, &CClient::VConnect);
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DetourDetach((LPVOID*)&v_CClient_ActivatePlayer, &CClient::VActivatePlayer);
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DetourDetach((LPVOID*)&v_CClient_ProcessStringCmd, &CClient::VProcessStringCmd);
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DetourDetach((LPVOID*)&v_CClient_SendNetMsgEx, &CClient::VSendNetMsgEx);
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//DetourDetach((LPVOID*)&p_CClient_SendSnapshot, &CClient::VSendSnapshot);
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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