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* Use CThreadFastMutex instead * Rename ISurface to IDebugSurface to prevent a potential name collision with VGUI's ISurface iface if we ever add it * Fix race condition when setting CPylon::m_HostIP from materialsystem thread, this has been dispatched to the main thread * Marked 'pylon_matchmaking_hostname' FCVAR_MATERIAL_SYSTEM_THREAD as we use it in the server browser panel.