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Only uncertain builds will contain DevMsg()/DevWarning() prints. For retail, Msg() and Warning() should be used instead.
229 lines
7.2 KiB
C++
229 lines
7.2 KiB
C++
//===========================================================================//
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//
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// Purpose: Implementation of the rcon client.
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//
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//===========================================================================//
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#include "core/stdafx.h"
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#include "tier1/cmd.h"
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#include "tier1/cvar.h"
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#include "protoc/sv_rcon.pb.h"
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#include "protoc/cl_rcon.pb.h"
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#include "engine/client/cl_rcon.h"
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#include "engine/shared/shared_rcon.h"
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#include "engine/net.h"
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#include "vscript/languages/squirrel_re/include/sqvm.h"
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#include "common/igameserverdata.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CRConClient::CRConClient()
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: m_bInitialized(false)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CRConClient::~CRConClient(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: NETCON systems init
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//-----------------------------------------------------------------------------
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void CRConClient::Init(void)
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{
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m_bInitialized = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: NETCON systems shutdown
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//-----------------------------------------------------------------------------
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void CRConClient::Shutdown(void)
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{
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Disconnect("shutdown");
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}
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//-----------------------------------------------------------------------------
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// Purpose: client rcon main processing loop
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//-----------------------------------------------------------------------------
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void CRConClient::RunFrame(void)
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{
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if (IsInitialized() && IsConnected())
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{
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CConnectedNetConsoleData* pData = GetData();
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Assert(pData != nullptr);
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if (pData)
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{
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Recv(*pData);
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: disconnect from current session
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//-----------------------------------------------------------------------------
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void CRConClient::Disconnect(const char* szReason)
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{
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if (IsConnected())
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{
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if (!szReason)
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{
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szReason = "unknown reason";
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}
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Msg(eDLL_T::CLIENT, "Disconnect: (%s)\n", szReason);
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m_Socket.CloseAcceptedSocket(0);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: processes received message
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// Input : *pMsgBug -
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// nMsgLen -
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//-----------------------------------------------------------------------------
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bool CRConClient::ProcessMessage(const char* pMsgBuf, const int nMsgLen)
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{
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sv_rcon::response response;
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bool bSuccess = Decode(&response, pMsgBuf, nMsgLen);
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if (!bSuccess)
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{
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Error(eDLL_T::CLIENT, NO_ERROR, "Failed to decode RCON buffer\n");
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return false;
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}
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switch (response.responsetype())
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{
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case sv_rcon::response_t::SERVERDATA_RESPONSE_AUTH:
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{
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if (!response.responseval().empty())
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{
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const int i = atoi(response.responseval().c_str());
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// '!i' means we are marked 'input only' on the rcon server.
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if (!i && ShouldReceive())
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{
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RequestConsoleLog(true);
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}
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}
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Msg(eDLL_T::NETCON, "%s", response.responsemsg().c_str());
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break;
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}
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case sv_rcon::response_t::SERVERDATA_RESPONSE_CONSOLE_LOG:
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{
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NetMsg(static_cast<LogType_t>(response.messagetype()),
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static_cast<eDLL_T>(response.messageid()),
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response.responseval().c_str(), "%s", response.responsemsg().c_str());
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break;
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}
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default:
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{
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break;
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: request the rcon server to enable/disable sending logs to us
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// Input : bWantLog -
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//-----------------------------------------------------------------------------
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void CRConClient::RequestConsoleLog(const bool bWantLog)
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{
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// If 'IsRemoteLocal()' returns true, and you called this with 'bWantLog'
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// true, you caused a bug! It means the server address and port are equal
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// to the global netadr singleton, which ultimately means we are running on
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// a listen server. Listen server's already log to the same console,
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// sending logs will cause the print func to get called recursively forever.
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Assert(!(bWantLog && IsRemoteLocal()));
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const char* szEnable = bWantLog ? "1" : "0";
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const SocketHandle_t hSocket = GetSocket();
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vector<char> vecMsg;
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bool ret = Serialize(vecMsg, "", szEnable, cl_rcon::request_t::SERVERDATA_REQUEST_SEND_CONSOLE_LOG);
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if (ret && !Send(hSocket, vecMsg.data(), int(vecMsg.size())))
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{
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Error(eDLL_T::CLIENT, NO_ERROR, "Failed to send RCON message: (%s)\n", "SOCKET_ERROR");
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: serializes input
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// Input : *svReqBuf -
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// *svReqVal -
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// request_t -
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// Output : serialized results as string
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//-----------------------------------------------------------------------------
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bool CRConClient::Serialize(vector<char>& vecBuf, const char* szReqBuf,
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const char* szReqVal, const cl_rcon::request_t requestType) const
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{
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return CL_NetConSerialize(this, vecBuf, szReqBuf, szReqVal, requestType);
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}
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//-----------------------------------------------------------------------------
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// Purpose: retrieves the remote socket
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// Output : SOCKET_ERROR (-1) on failure
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//-----------------------------------------------------------------------------
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CConnectedNetConsoleData* CRConClient::GetData(void)
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{
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return SH_GetNetConData(this, 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: retrieves the remote socket
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// Output : SOCKET_ERROR (-1) on failure
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//-----------------------------------------------------------------------------
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SocketHandle_t CRConClient::GetSocket(void)
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{
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return SH_GetNetConSocketHandle(this, 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns whether or not we should receive logs from the server
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// Output : SOCKET_ERROR (-1) on failure
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//-----------------------------------------------------------------------------
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bool CRConClient::ShouldReceive(void)
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{
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return (!IsRemoteLocal() && !cl_rcon_inputonly->GetBool());
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns whether the rcon server is actually our own listen server
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//-----------------------------------------------------------------------------
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bool CRConClient::IsRemoteLocal(void)
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{
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return (g_pNetAdr->ComparePort(m_Address) && g_pNetAdr->CompareAdr(m_Address));
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}
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//-----------------------------------------------------------------------------
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// Purpose: checks if client rcon is initialized
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//-----------------------------------------------------------------------------
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bool CRConClient::IsInitialized(void) const
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{
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return m_bInitialized;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns whether the rcon client is connected
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//-----------------------------------------------------------------------------
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bool CRConClient::IsConnected(void)
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{
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return (GetSocket() != SOCKET_ERROR);
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}
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///////////////////////////////////////////////////////////////////////////////
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CRConClient* g_RCONClient(new CRConClient());
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CRConClient* RCONClient() // Singleton RCON Client.
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{
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return g_RCONClient;
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}
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