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Renamed to 'm_bUseLocalSendTableFile'. If set, the 'CClientState::ProcessSendTable()' method drops the SVC_SendTable message, and keeps using the local file instead.
257 lines
8.3 KiB
C++
257 lines
8.3 KiB
C++
#pragma once
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#include "tier1/NetAdr.h"
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#include "tier1/mempool.h"
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#include "common/protocol.h"
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#include "public/inetmsghandler.h"
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#include "public/isnapshotmgr.h"
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#include "engine/net_chan.h"
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#include "engine/debugoverlay.h"
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#include "engine/clockdriftmgr.h"
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#include "engine/framesnapshot.h"
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#include "engine/packed_entity.h"
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#include "datablock_receiver.h"
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class CClientSnapshotManager : public IClientSnapshotManager
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{
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public:
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virtual ~CClientSnapshotManager(void){};
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void* m_Frames;
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CUtlMemoryPool m_ClientFramePool;
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};
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///////////////////////////////////////////////////////////////////////////////
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class CClientState : CS_INetChannelHandler, IConnectionlessPacketHandler, IServerMessageHandler, CClientSnapshotManager
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{
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friend class ClientDataBlockReceiver;
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public: // Hook statics.
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static void VConnectionClosing(CClientState* thisptr, const char* szReason);
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static bool VProcessServerTick(CClientState* thisptr, SVC_ServerTick* msg);
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public:
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bool IsPaused() const;
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bool IsActive(void) const;
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bool IsConnected(void) const;
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bool IsConnecting(void) const;
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float GetClientTime() const;
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int GetTick() const;
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int GetServerTickCount() const; // Get the server tick count.
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void SetServerTickCount(int tick);
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int GetClientTickCount() const; // Get the client tick count.
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void SetClientTickCount(int tick);
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float GetFrameTime(void) const;
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int m_Socket;
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int _padding_maybe;
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CNetChan* m_NetChannel;
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double m_flConnectTime;
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_DWORD m_nRetryNumber;
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_DWORD m_nChallengeRetryLimit;
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_BYTE encrypted_connection_MAYBE;
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_BYTE gap79[3];
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netadr_t addr;
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bool m_bUnk_used_during_auth;
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char m_bSendChallengeRequest;
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_BYTE m_bDoNetParamsReconnect_MAYBE;
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_BYTE field_97;
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SIGNONSTATE m_nSignonState;
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_BYTE gap9C[4];
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double m_flNextCmdTime;
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int m_nServerCount;
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int m_nInSequenceNr;
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float m_flClockDriftFrameTime;
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CClockDriftMgr m_ClockDriftMgr;
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_BYTE field_148;
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_BYTE field_149;
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int m_nDeltaTick;
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int m_nStringTableAckTick;
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int m_nProcesseedDeltaTick;
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int m_nProcessedStringTableAckTick;
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bool m_bPendingTicksAvailable;
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_BYTE field_15D;
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_BYTE field_15E;
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_BYTE field_15F;
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_BYTE m_bPaused;
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char field_161;
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char field_162;
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_DWORD dword164;
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int m_nViewEntity_MAYBE_ClientSlot_Plus_One;
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int m_nPlayerSlot;
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char m_szLevelFileName[64];
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char m_szLevelBaseName[64];
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char field_1F0[64];
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char field_230[64];
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_BYTE m_szServerAddresString[128];
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int m_bInMpLobbyMenu;
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int m_nTeam;
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_DWORD m_nMaxClients;
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_DWORD field_2FC;
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_DWORD reconnect_unk;
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float m_flTickTime;
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float m_flOldTickTime;
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_BYTE m_bSignonChallengeReceived;
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_DWORD challenge;
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netadr_t challengeAddr;
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bool m_bUseLocalSendTableFile;
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_QWORD m_pServerClasses;
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int m_nServerClasses;
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int m_nServerClassBits;
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__int64 m_StringTableContainer;
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char m_PersistenceData[98304];
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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char pads0[8];
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#endif
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_BYTE m_bPersistenceBaselineRecvd;
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int m_nPersistenceBaselineEntries;
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int field_18350;
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bool m_bRestrictServerCommands;
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bool m_bRestrictClientCommands;
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char buffer_0x400[1024];
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ClientDataBlockReceiver blockReceiver;
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char client_requested_disconnect;
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char error_message[512];
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_BYTE gap18CA1[3];
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_DWORD last_usercmd_time_from_server_maybe;
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CFrameSnapshot* m_PrevFrameSnapshot;
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_QWORD qword18CB0;
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CFrameSnapshot* m_CurrFrameSnapshot;
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_BYTE gap18CC0[8];
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char m_bClockCorrectionEnabled;
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char m_b_unknown;
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bool m_bLocalPredictionInitialized_MAYBE;
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int m_nServerTick;
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int dword18CD0;
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int field_18CD4;
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float m_flFrameTime;
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int m_nOutgoingCommandNr;
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int current_movement_sequence_number;
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char gap18CE4[4];
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__int64 qword18CE8;
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int field_18CF0;
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int hit_prespawn;
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int field_18CF8;
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int dword18CFC;
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float m_flClockDriftUnknown_rounded;
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char something_with_prediction;
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char field_18D05;
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char gap18D06[2];
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int dword18D08;
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char gap18D0C[13];
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char do_local_prediction_update;
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char gap18D1A[2];
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int dword18D1C;
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__int64 qword18D20;
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int dword18D28;
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int dword18D2C;
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float field_18D30;
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float m_flUnk1;
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float m_flUnk2;
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int dword18D3C;
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int dword18D40;
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char gap18D44[4];
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__int64 qword18D48;
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__int64 qword18D50;
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__int64 qword18D58;
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int dword18D60;
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char gap18D64[4];
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__int64 qword18D68;
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char gap18D70[8];
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char buffer_47128[47128];
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char entitlements_bitfield[16];
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__int64 maybe_some_ll_stuff;
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__int64 qword245A8;
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__int64 qword245B0;
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__int64 qword245B8;
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__int64 qword245C0;
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__int64 qword245C8;
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__int64 qword245D0;
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__int64 qword245D8;
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__int64 qword245E0;
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__int64 qword245E8;
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__int64 qword245F0;
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int dword245F8;
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char gap245FC[1024];
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int dword249EC;//249EC
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int dword249F0;
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char gap24A04[4];
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__int64 m_pModelPrecacheTable;
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__int64 qword24A10;
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__int64 m_pInstanceBaselineTable;
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__int64 m_pLightStyleTable;
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__int64 m_pUserInfoTable;
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__int64 m_pServerStartupTable;
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PackedEntity m_pEntityBaselines_maybe[4096];
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char byte34A38;
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char field_34A39[7];
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};
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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static_assert(sizeof(CClientState) == 0x34A38);
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#else
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static_assert(sizeof(CClientState) == 0x34A30);
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#endif
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#ifndef DEDICATED
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extern CClientState* g_pClientState;
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extern CClientState** g_pClientState_Shifted; // Shifted by 0x10 forward!
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#endif // DEDICATED
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/* ==== CCLIENTSTATE ==================================================================================================================================================== */
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inline CMemory p_CClientState__RunFrame;
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inline void(*CClientState__RunFrame)(CClientState* thisptr);
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inline CMemory p_CClientState__Disconnect;
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inline void(*CClientState__Disconnect)(CClientState* thisptr, bool bSendTrackingContext);
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inline CMemory p_CClientState__ConnectionClosing;
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inline void(*CClientState__ConnectionClosing)(CClientState* thisptr, const char* szReason);
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inline CMemory p_CClientState__ProcessServerTick;
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inline bool(*CClientState__ProcessServerTick)(CClientState* thisptr, SVC_ServerTick* msg);
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///////////////////////////////////////////////////////////////////////////////
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class VClientState : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CClientState::RunFrame", p_CClientState__RunFrame.GetPtr());
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LogFunAdr("CClientState::Disconnect", p_CClientState__Disconnect.GetPtr());
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LogFunAdr("CClientState::ConnectionClosing", p_CClientState__ConnectionClosing.GetPtr());
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LogFunAdr("CClientState::ProcessServerTick", p_CClientState__ProcessServerTick.GetPtr());
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LogVarAdr("g_ClientState", reinterpret_cast<uintptr_t>(g_pClientState));
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LogVarAdr("g_ClientState_Shifted", reinterpret_cast<uintptr_t>(g_pClientState_Shifted));
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CClientState__RunFrame = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 57 48 81 EC ?? ?? ?? ?? 83 B9 ?? ?? ?? ?? ??");
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p_CClientState__Disconnect = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 57 41 56 48 83 EC 30 0F B6 EA");
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p_CClientState__ConnectionClosing = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 83 B9 ?? ?? ?? ?? ?? 48 8B DA 7E 6E");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CClientState__RunFrame = g_GameDll.FindPatternSIMD("40 53 48 81 EC ?? ?? ?? ?? 83 B9 ?? ?? ?? ?? ?? 48 8B D9 7D 0B");
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p_CClientState__Disconnect = g_GameDll.FindPatternSIMD("40 56 57 41 54 41 55 41 57 48 83 EC 30 44 0F B6 FA");
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p_CClientState__ConnectionClosing = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 83 B9 ?? ?? ?? ?? ?? 48 8B DA 0F 8E ?? ?? ?? ??");
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#endif
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p_CClientState__ProcessServerTick = g_GameDll.FindPatternSIMD("40 57 48 83 EC 20 83 B9 ?? ?? ?? ?? ?? 48 8B F9 7C 66");
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CClientState__RunFrame = p_CClientState__RunFrame.RCast<void(*)(CClientState*)>();
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CClientState__Disconnect = p_CClientState__Disconnect.RCast<void(*)(CClientState*, bool)>();
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CClientState__ConnectionClosing = p_CClientState__ConnectionClosing.RCast<void(*)(CClientState*, const char*)>();
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CClientState__ProcessServerTick = p_CClientState__ProcessServerTick.RCast<bool(*)(CClientState*, SVC_ServerTick*)>();
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}
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virtual void GetVar(void) const
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{
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g_pClientState = g_GameDll.FindPatternSIMD("0F 84 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 83 C4 28").FindPatternSelf("48 8D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CClientState*>(); /*0F 84 ? ? ? ? 48 8D 0D ? ? ? ? 48 83 C4 28*/
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g_pClientState_Shifted = reinterpret_cast<CClientState**>(reinterpret_cast<int64_t*>(g_pClientState)+1); // Shift by 8 bytes.
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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