r5sdk/r5dev/gameui/IConsole.h
Kawe Mazidjatari 44d663bf1c ImGui: cleanup and improvement to surface implementation
* Properly run fade in-out animations
* Make common methods/members shared
* Remove extraneous SDK thread
2024-04-05 18:22:56 +02:00

138 lines
3.9 KiB
C++

#pragma once
#ifndef DEDICATED
#include "common/sdkdefs.h"
#include "windows/resource.h"
#include "imgui/misc/imgui_logger.h"
#include "imgui/misc/imgui_utility.h"
#include "imgui_surface.h"
class CConsole : public CImguiSurface
{
public:
///////////////////////////////////////////////////////////////////////////
CConsole(void);
virtual ~CConsole(void);
virtual bool Init(void);
virtual void RunFrame(void);
virtual bool DrawSurface(void);
private:
void OptionsPanel(void);
void SuggestPanel(void);
bool AutoComplete(void);
void ResetAutoComplete(void);
void FindFromPartial(void);
void ProcessCommand(string svCommand);
void BuildSummary(string svConVar = "");
struct CSuggest;
void BuildInputFromSelected(const CSuggest& suggest, string& svInput);
void BuildSuggestPanelRect(void);
bool LoadFlagIcons(void);
int GetFlagTextureIndex(int nFlags) const;
int TextEditCallback(ImGuiInputTextCallbackData* pData);
static int TextEditCallbackStub(ImGuiInputTextCallbackData* pData);
///////////////////////////////////////////////////////////////////////////
public:
void AddLog(const char* const text, const ImU32 color);
void RemoveLog(int nStart, int nEnd);
void ClearLog(void);
void AddHistory(const char* const command);
const vector<string>& GetHistory(void) const;
void ClearHistory(void);
public:
// Console command callbacks
static void ToggleConsole_f();
static void LogHistory_f();
static void RemoveLine_f(const CCommand& args);
static void ClearLines_f();
static void ClearHistory_f();
private: // Internals.
void AddLog(const ImU32 color, const char* fmt, ...) /*IM_FMTARGS(2)*/;
void ClampLogSize(void);
void ClampHistorySize(void);
private:
enum PositionMode_t
{
// Park means the position is out of screen.
kPark = -1,
kFirst,
};
struct CSuggest
{
CSuggest(const string& svName, int nFlags)
{
m_svName = svName;
m_nFlags = nFlags;
}
bool operator==(const string& a) const
{
return m_svName.compare(a) == 0;
}
bool operator<(const CSuggest& a) const
{
return m_svName < a.m_svName;
}
string m_svName;
int m_nFlags;
};
private:
///////////////////////////////////////////////////////////////////////////
const char* m_pszLoggingLabel;
char m_szInputBuf[512];
char m_szSummary[256];
char m_szWindowLabel[128];
string m_svInputConVar;
ssize_t m_nHistoryPos;
ssize_t m_nSuggestPos;
int m_nScrollBack;
int m_nSelectBack;
int m_nInputTextLen;
float m_flScrollX;
float m_flScrollY;
bool m_bCopyToClipBoard;
bool m_bModifyInput;
bool m_bCanAutoComplete;
bool m_bSuggestActive;
bool m_bSuggestMoved;
bool m_bSuggestUpdate;
vector<CSuggest> m_vSuggest;
vector<MODULERESOURCE> m_vFlagIcons;
vector<string> m_vHistory;
ImVec2 m_ivSuggestWindowPos;
ImVec2 m_ivSuggestWindowSize;
CTextLogger m_Logger;
mutable CThreadFastMutex m_Mutex;
ImGuiInputTextFlags m_nInputFlags;
ImGuiWindowFlags m_nSuggestFlags;
ImGuiWindowFlags m_nLoggingFlags;
};
///////////////////////////////////////////////////////////////////////////////
extern CConsole g_Console;
#endif // !DEDICATED