r5sdk/r5dev/launcher/IApplication.cpp
Amos f488b7e75e Load 'server' VPK's instead if the dedicated server is a standalone dedicated server
* Load server VPK's instead of client VPK's on standalone servers
* Dynamically search for 'g_bDedicated' global boolean instead of hardcoded address
* Add 'PatchString' to memory class
2022-01-26 23:45:58 +01:00

73 lines
2.1 KiB
C++

#include "core/stdafx.h"
#include "tier0/cvar.h"
#include "launcher/IApplication.h"
#include "ebisusdk/EbisuSDK.h"
#include "engine/sys_engine.h"
#include "engine/sys_dll2.h"
#include "engine/sv_main.h"
#include "engine/host_cmd.h"
#include "server/IVEngineServer.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int HIApplication_Main(CModAppSystemGroup* modAppSystemGroup)
{
int nRunResult = 3; // RUN_OK
HEbisuSDK_Init(); // Not here in retail. We init EbisuSDK here though.
if (modAppSystemGroup->m_bIsServerOnly()) // This will never be true anyway but we implement it for the sake of it.
{
if (g_pEngine->Load(true, g_pEngineParms->baseDirectory))
{
// Below is vfunc call that is supposed to be used for real dedicated servers. The class instance is sadly stripped to some degree.
//(*(void(__fastcall**)(__int64))(*(_QWORD*)qword_14C119C10 + 72i64))(qword_14C119C10);// dedicated->RunServer()
SV_ShutdownGameDLL();
}
}
else
{
g_pEngine->SetQuitting(EngineDllQuitting_t::QUIT_NOTQUITTING);
if (g_pEngine->Load(false, g_pEngineParms->baseDirectory))
{
if (CEngineAPI_MainLoop())
{
nRunResult = 4; // RUN_RESTART
}
g_pEngine->Unload();
SV_ShutdownGameDLL();
}
}
return nRunResult;
}
//-----------------------------------------------------------------------------
// Purpose: Instantiate all main libraries
//-----------------------------------------------------------------------------
bool HIApplication_Create(void* a1)
{
#ifdef DEDICATED
* g_bDedicated = true;
#endif // DEDICATED
g_pConCommand->Init();
for (auto& map : g_pCVar->DumpToMap())
{
g_vsvAllConVars.push_back(map.first.c_str());
}
return IAppSystem_Create(a1);
}
void IApplication_Attach()
{
DetourAttach((LPVOID*)&IAppSystem_Main, &HIApplication_Main);
DetourAttach((LPVOID*)&IAppSystem_Create, &HIApplication_Create);
}
void IApplication_Detach()
{
DetourDetach((LPVOID*)&IAppSystem_Main, &HIApplication_Main);
DetourDetach((LPVOID*)&IAppSystem_Create, &HIApplication_Create);
}