mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
647 lines
20 KiB
C++
647 lines
20 KiB
C++
//=============================================================================//
|
|
//
|
|
// Purpose: Main systems initialization file
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "core/stdafx.h"
|
|
#include "core/logdef.h"
|
|
#include "core/init.h"
|
|
#include "tier0/jobthread.h"
|
|
#include "tier0/threadtools.h"
|
|
#include "tier0/tslist.h"
|
|
#include "tier0/memstd.h"
|
|
#include "tier0/fasttimer.h"
|
|
#include "tier0/cpu.h"
|
|
#include "tier0/commandline.h"
|
|
#include "tier0/platform_internal.h"
|
|
#include "tier0/sigcache.h"
|
|
#include "tier1/cmd.h"
|
|
#include "tier1/cvar.h"
|
|
#include "vpc/IAppSystem.h"
|
|
#include "vpc/keyvalues.h"
|
|
#include "vpc/rson.h"
|
|
#include "vpc/interfaces.h"
|
|
#include "common/callback.h"
|
|
#include "common/completion.h"
|
|
#include "vstdlib/keyvaluessystem.h"
|
|
#include "common/opcodes.h"
|
|
#include "common/netmessages.h"
|
|
#include "launcher/prx.h"
|
|
#include "launcher/launcher.h"
|
|
#include "filesystem/basefilesystem.h"
|
|
#include "filesystem/filesystem.h"
|
|
#include "datacache/mdlcache.h"
|
|
#include "ebisusdk/EbisuSDK.h"
|
|
#ifndef DEDICATED
|
|
#include "codecs/bink/bink_impl.h"
|
|
#include "codecs/miles/miles_impl.h"
|
|
#include "codecs/miles/radshal_wasapi.h"
|
|
#endif // !DEDICATED
|
|
#include "vphysics/QHull.h"
|
|
#include "engine/staticpropmgr.h"
|
|
#include "materialsystem/cmaterialsystem.h"
|
|
#ifndef DEDICATED
|
|
#include "materialsystem/cmaterialglue.h"
|
|
#include "vgui/vgui_baseui_interface.h"
|
|
#include "vgui/vgui_debugpanel.h"
|
|
#include "vgui/vgui_fpspanel.h"
|
|
#include "vgui/vgui_controls/RichText.h"
|
|
#include "vguimatsurface/MatSystemSurface.h"
|
|
#include "engine/client/vengineclient_impl.h"
|
|
#include "engine/client/cdll_engine_int.h"
|
|
#include "engine/client/datablock_receiver.h"
|
|
#endif // !DEDICATED
|
|
#ifndef CLIENT_DLL
|
|
#include "engine/server/server.h"
|
|
#include "engine/server/persistence.h"
|
|
#include "engine/server/vengineserver_impl.h"
|
|
#include "engine/server/datablock_sender.h"
|
|
#endif // !CLIENT_DLL
|
|
#include "studiorender/studiorendercontext.h"
|
|
#include "rtech/rtech_game.h"
|
|
#include "rtech/rtech_utils.h"
|
|
#include "rtech/stryder/stryder.h"
|
|
#ifndef DEDICATED
|
|
#include "rtech/rui/rui.h"
|
|
#include "engine/client/cl_ents_parse.h"
|
|
#include "engine/client/cl_main.h"
|
|
#include "engine/client/cl_splitscreen.h"
|
|
#endif // !DEDICATED
|
|
#include "engine/client/client.h"
|
|
#ifndef DEDICATED
|
|
#include "engine/client/clientstate.h"
|
|
#endif // !DEDICATED
|
|
#include "localize/localize.h"
|
|
#include "engine/enginetrace.h"
|
|
#include "engine/traceinit.h"
|
|
#include "engine/common.h"
|
|
#include "engine/cmodel_bsp.h"
|
|
#include "engine/modelinfo.h"
|
|
#include "engine/host.h"
|
|
#include "engine/host_cmd.h"
|
|
#include "engine/host_state.h"
|
|
#include "engine/modelloader.h"
|
|
#include "engine/cmd.h"
|
|
#include "engine/net.h"
|
|
#include "engine/net_chan.h"
|
|
#include "engine/networkstringtable.h"
|
|
#ifndef CLIENT_DLL
|
|
#include "engine/server/sv_main.h"
|
|
#endif // !CLIENT_DLL
|
|
#include "engine/sdk_dll.h"
|
|
#include "engine/sys_dll.h"
|
|
#include "engine/sys_dll2.h"
|
|
#include "engine/sys_engine.h"
|
|
#include "engine/sys_utils.h"
|
|
#ifndef DEDICATED
|
|
#include "engine/sys_getmodes.h"
|
|
#include "engine/sys_mainwind.h"
|
|
#include "engine/matsys_interface.h"
|
|
#include "engine/gl_rmain.h"
|
|
#include "engine/gl_matsysiface.h"
|
|
#include "engine/gl_drawlights.h"
|
|
#include "engine/gl_screen.h"
|
|
#include "engine/gl_rsurf.h"
|
|
#include "engine/debugoverlay.h"
|
|
#include "engine/keys.h"
|
|
#endif // !DEDICATED
|
|
#include "vscript/languages/squirrel_re/include/squirrel.h"
|
|
#include "vscript/languages/squirrel_re/include/sqvm.h"
|
|
#include "vscript/languages/squirrel_re/include/sqstdaux.h"
|
|
#include "vscript/languages/squirrel_re/vsquirrel.h"
|
|
#include "vscript/vscript.h"
|
|
#include "game/shared/r1/weapon_bolt.h"
|
|
#include "game/shared/util_shared.h"
|
|
#include "game/shared/usercmd.h"
|
|
#include "game/shared/animation.h"
|
|
#include "game/shared/vscript_shared.h"
|
|
#ifndef CLIENT_DLL
|
|
#include "game/server/ai_node.h"
|
|
#include "game/server/ai_network.h"
|
|
#include "game/server/ai_networkmanager.h"
|
|
#include "game/server/ai_utility.h"
|
|
#include "game/server/detour_impl.h"
|
|
#include "game/server/gameinterface.h"
|
|
#include "game/server/movehelper_server.h"
|
|
#include "game/server/physics_main.h"
|
|
#include "game/server/vscript_server.h"
|
|
#endif // !CLIENT_DLL
|
|
#ifndef DEDICATED
|
|
#include "game/client/viewrender.h"
|
|
#include "game/client/input.h"
|
|
#include "game/client/movehelper_client.h"
|
|
#include "game/client/vscript_client.h"
|
|
#endif // !DEDICATED
|
|
#include "public/edict.h"
|
|
#ifndef DEDICATED
|
|
#include "public/idebugoverlay.h"
|
|
#include "inputsystem/inputsystem.h"
|
|
#include "windows/id3dx.h"
|
|
#endif // !DEDICATED
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
|
|
// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
|
|
// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
|
|
// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
|
|
// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
|
|
// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifdef DEDICATED
|
|
// These command line parameters disable a bunch of things in the engine that
|
|
// the dedicated server does not need, therefore, reducing a lot of overhead.
|
|
void InitCommandLineParameters()
|
|
{
|
|
CommandLine()->AppendParm("-collate", "");
|
|
CommandLine()->AppendParm("-multiple", "");
|
|
CommandLine()->AppendParm("-noorigin", "");
|
|
CommandLine()->AppendParm("-nodiscord", "");
|
|
CommandLine()->AppendParm("-noshaderapi", "");
|
|
CommandLine()->AppendParm("-nobakedparticles", "");
|
|
CommandLine()->AppendParm("-novid", "");
|
|
CommandLine()->AppendParm("-nomenuvid", "");
|
|
CommandLine()->AppendParm("-nosound", "");
|
|
CommandLine()->AppendParm("-nomouse", "");
|
|
CommandLine()->AppendParm("-nojoy", "");
|
|
CommandLine()->AppendParm("-nosendtable", "");
|
|
}
|
|
#endif // DEDICATED
|
|
|
|
void ScriptConstantRegistrationCallback(CSquirrelVM* s)
|
|
{
|
|
Script_RegisterListenServerConstants(s);
|
|
}
|
|
|
|
void Systems_Init()
|
|
{
|
|
Msg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
|
|
QuerySystemInfo();
|
|
|
|
DetourRegister();
|
|
CFastTimer initTimer;
|
|
|
|
initTimer.Start();
|
|
DetourInit();
|
|
initTimer.End();
|
|
|
|
Msg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
|
|
Msg(eDLL_T::NONE, "%-16s '%10.6f' seconds ('%12lu' clocks)\n", "Detour->InitDB()",
|
|
initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
|
|
|
|
initTimer.Start();
|
|
|
|
// Begin the detour transaction to hook the process
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread(GetCurrentThread());
|
|
|
|
// Hook functions
|
|
for (const IDetour* pd : g_DetourVec)
|
|
{
|
|
pd->Detour(true);
|
|
}
|
|
|
|
// Patch instructions
|
|
RuntimePtc_Init();
|
|
|
|
// Commit the transaction
|
|
HRESULT hr = DetourTransactionCommit();
|
|
if (hr != NO_ERROR)
|
|
{
|
|
// Failed to hook into the process, terminate
|
|
Assert(0);
|
|
Error(eDLL_T::COMMON, 0xBAD0C0DE, "Failed to detour process: error code = %08x\n", hr);
|
|
}
|
|
|
|
initTimer.End();
|
|
Msg(eDLL_T::NONE, "%-16s '%10.6f' seconds ('%12lu' clocks)\n", "Detour->Attach()",
|
|
initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
|
|
Msg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
|
|
Msg(eDLL_T::NONE, "\n");
|
|
|
|
ConVar_StaticInit();
|
|
|
|
#ifdef DEDICATED
|
|
InitCommandLineParameters();
|
|
#endif // DEDICATED
|
|
|
|
// Script context registration callbacks.
|
|
ScriptConstantRegister_Callback = ScriptConstantRegistrationCallback;
|
|
|
|
#ifndef CLIENT_DLL
|
|
ServerScriptRegister_Callback = Script_RegisterServerFunctions;
|
|
CoreServerScriptRegister_Callback = Script_RegisterCoreServerFunctions;
|
|
AdminPanelScriptRegister_Callback = Script_RegisterAdminPanelFunctions;
|
|
#endif// !CLIENT_DLL
|
|
|
|
#ifndef SERVER_DLL
|
|
ClientScriptRegister_Callback = Script_RegisterClientFunctions;
|
|
UiScriptRegister_Callback = Script_RegisterUIFunctions;
|
|
#endif // !SERVER_DLL
|
|
|
|
#ifdef CLIENT_DLL
|
|
g_bClientDLL = true;
|
|
#endif
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
|
|
// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
|
|
// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
|
|
// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
|
|
// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
|
|
// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void Systems_Shutdown()
|
|
{
|
|
CFastTimer shutdownTimer;
|
|
shutdownTimer.Start();
|
|
|
|
// Begin the detour transaction to unhook the process
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread(GetCurrentThread());
|
|
|
|
// Unhook functions
|
|
for (const IDetour* pd : g_DetourVec)
|
|
{
|
|
pd->Detour(false);
|
|
}
|
|
|
|
// Commit the transaction
|
|
DetourTransactionCommit();
|
|
|
|
shutdownTimer.End();
|
|
Msg(eDLL_T::NONE, "%-16s '%10.6f' seconds ('%12lu' clocks)\n", "Detour->Detach()",
|
|
shutdownTimer.GetDuration().GetSeconds(), shutdownTimer.GetDuration().GetCycles());
|
|
Msg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
|
|
Msg(eDLL_T::NONE, "\n");
|
|
}
|
|
|
|
/////////////////////////////////////////////////////
|
|
//
|
|
// ██╗ ██╗████████╗██╗██╗ ██╗████████╗██╗ ██╗
|
|
// ██║ ██║╚══██╔══╝██║██║ ██║╚══██╔══╝╚██╗ ██╔╝
|
|
// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚████╔╝
|
|
// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚██╔╝
|
|
// ╚██████╔╝ ██║ ██║███████╗██║ ██║ ██║
|
|
// ╚═════╝ ╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝
|
|
//
|
|
/////////////////////////////////////////////////////
|
|
|
|
void Winsock_Init()
|
|
{
|
|
WSAData wsaData{};
|
|
int nError = ::WSAStartup(MAKEWORD(2, 2), &wsaData);
|
|
if (nError != 0)
|
|
{
|
|
Error(eDLL_T::COMMON, NO_ERROR, "%s: Failed to start Winsock: (%s)\n",
|
|
__FUNCTION__, NET_ErrorString(WSAGetLastError()));
|
|
}
|
|
}
|
|
void Winsock_Shutdown()
|
|
{
|
|
int nError = ::WSACleanup();
|
|
if (nError != 0)
|
|
{
|
|
Error(eDLL_T::COMMON, NO_ERROR, "%s: Failed to stop Winsock: (%s)\n",
|
|
__FUNCTION__, NET_ErrorString(WSAGetLastError()));
|
|
}
|
|
}
|
|
void QuerySystemInfo()
|
|
{
|
|
#ifndef DEDICATED
|
|
for (int i = 0; ; i++)
|
|
{
|
|
DISPLAY_DEVICE dd = { sizeof(dd), {0} };
|
|
BOOL f = EnumDisplayDevices(NULL, i, &dd, EDD_GET_DEVICE_INTERFACE_NAME);
|
|
if (!f)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) // Only log the primary device.
|
|
{
|
|
Msg(eDLL_T::NONE, "%-25s: '%s'\n", "GPU model identifier", dd.DeviceString);
|
|
}
|
|
}
|
|
#endif // !DEDICATED
|
|
|
|
const CPUInformation& pi = GetCPUInformation();
|
|
|
|
Msg(eDLL_T::NONE, "%-25s: '%s'\n","CPU model identifier", pi.m_szProcessorBrand);
|
|
Msg(eDLL_T::NONE, "%-25s: '%s'\n","CPU vendor tag", pi.m_szProcessorID);
|
|
Msg(eDLL_T::NONE, "%-25s: '%12hhu' ('%2hhu' %s)\n", "CPU core count", pi.m_nPhysicalProcessors, pi.m_nLogicalProcessors, "logical");
|
|
Msg(eDLL_T::NONE, "%-25s: '%12lld' ('%6.1f' %s)\n", "CPU core speed", pi.m_Speed, float(pi.m_Speed / 1000000), "MHz");
|
|
Msg(eDLL_T::NONE, "%-20s%s: '%12lu' ('0x%-8X')\n", "L1 cache", "(KiB)", pi.m_nL1CacheSizeKb, pi.m_nL1CacheDesc);
|
|
Msg(eDLL_T::NONE, "%-20s%s: '%12lu' ('0x%-8X')\n", "L2 cache", "(KiB)", pi.m_nL2CacheSizeKb, pi.m_nL2CacheDesc);
|
|
Msg(eDLL_T::NONE, "%-20s%s: '%12lu' ('0x%-8X')\n", "L3 cache", "(KiB)", pi.m_nL3CacheSizeKb, pi.m_nL3CacheDesc);
|
|
|
|
MEMORYSTATUSEX statex{};
|
|
statex.dwLength = sizeof(statex);
|
|
|
|
if (GlobalMemoryStatusEx(&statex))
|
|
{
|
|
DWORDLONG totalPhysical = (statex.ullTotalPhys / 1024) / 1024;
|
|
DWORDLONG totalVirtual = (statex.ullTotalVirtual / 1024) / 1024;
|
|
|
|
DWORDLONG availPhysical = (statex.ullAvailPhys / 1024) / 1024;
|
|
DWORDLONG availVirtual = (statex.ullAvailVirtual / 1024) / 1024;
|
|
|
|
Msg(eDLL_T::NONE, "%-20s%s: '%12llu' ('%9llu' %s)\n", "Total system memory", "(MiB)", totalPhysical, totalVirtual, "virtual");
|
|
Msg(eDLL_T::NONE, "%-20s%s: '%12llu' ('%9llu' %s)\n", "Avail system memory", "(MiB)", availPhysical, availVirtual, "virtual");
|
|
}
|
|
else
|
|
{
|
|
Error(eDLL_T::COMMON, NO_ERROR, "Unable to retrieve system memory information: %s\n",
|
|
std::system_category().message(static_cast<int>(::GetLastError())).c_str());
|
|
}
|
|
}
|
|
|
|
void CheckCPU() // Respawn's engine and our SDK utilize POPCNT, SSE3 and SSSE3 (Supplemental SSE 3 Instructions).
|
|
{
|
|
CpuIdResult_t cpuResult;
|
|
__cpuid(reinterpret_cast<int*>(&cpuResult), 1);
|
|
|
|
char szBuf[1024];
|
|
|
|
if ((cpuResult.ecx & (1 << 0)) == 0)
|
|
{
|
|
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "SSE 3");
|
|
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
|
|
ExitProcess(0xFFFFFFFF);
|
|
}
|
|
if ((cpuResult.ecx & (1 << 9)) == 0)
|
|
{
|
|
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "SSSE 3 (Supplemental SSE 3 Instructions)");
|
|
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
|
|
ExitProcess(0xFFFFFFFF);
|
|
}
|
|
if ((cpuResult.ecx & (1 << 23)) == 0)
|
|
{
|
|
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "POPCNT");
|
|
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
|
|
ExitProcess(0xFFFFFFFF);
|
|
}
|
|
}
|
|
|
|
#if defined (DEDICATED)
|
|
#define SIGDB_FILE "cfg/server/startup.bin"
|
|
#elif defined (CLIENT_DLL)
|
|
#define SIGDB_FILE "cfg/client/startup.bin"
|
|
#else
|
|
#define SIGDB_FILE "cfg/startup.bin"
|
|
#endif
|
|
|
|
void DetourInit() // Run the sigscan
|
|
{
|
|
const bool bNoSmap = CommandLine()->CheckParm("-nosmap") ? true : false;
|
|
const bool bLogAdr = CommandLine()->CheckParm("-sig_toconsole") ? true : false;
|
|
bool bInitDivider = false;
|
|
|
|
g_SigCache.SetDisabled(bNoSmap);
|
|
g_SigCache.ReadCache(SIGDB_FILE);
|
|
|
|
// No debug logging in non dev builds.
|
|
const bool bDevMode = !IsCert() && !IsRetail();
|
|
|
|
for (const IDetour* pd : g_DetourVec)
|
|
{
|
|
pd->GetCon(); // Constants.
|
|
pd->GetFun(); // Functions.
|
|
pd->GetVar(); // Variables.
|
|
|
|
if (bDevMode && bLogAdr)
|
|
{
|
|
if (!bInitDivider)
|
|
{
|
|
bInitDivider = true;
|
|
spdlog::debug("+---------------------------------------------------------------------+\n");
|
|
}
|
|
pd->GetAdr();
|
|
spdlog::debug("+---------------------------------------------------------------------+\n");
|
|
}
|
|
}
|
|
|
|
#ifdef DEDICATED
|
|
// Must be performed after detour init as we patch instructions which alters the function signatures.
|
|
Dedicated_Init();
|
|
#endif // DEDICATED
|
|
|
|
g_SigCache.WriteCache(SIGDB_FILE);
|
|
g_SigCache.InvalidateMap();
|
|
}
|
|
|
|
void DetourAddress() // Test the sigscan results
|
|
{
|
|
spdlog::debug("+---------------------------------------------------------------------+\n");
|
|
for (const IDetour* pd : g_DetourVec)
|
|
{
|
|
pd->GetAdr();
|
|
spdlog::debug("+---------------------------------------------------------------------+\n");
|
|
}
|
|
}
|
|
|
|
void DetourRegister() // Register detour classes to be searched and hooked.
|
|
{
|
|
// Tier0
|
|
REGISTER(VPlatform);
|
|
REGISTER(VJobThread);
|
|
REGISTER(VThreadTools);
|
|
REGISTER(VTSListBase);
|
|
|
|
// Tier1
|
|
REGISTER(VCommandLine);
|
|
REGISTER(VConVar);
|
|
REGISTER(VCVar);
|
|
|
|
// VPC
|
|
REGISTER(VAppSystem);
|
|
REGISTER(VKeyValues);
|
|
REGISTER(VRSON);
|
|
REGISTER(VFactory);
|
|
|
|
// VstdLib
|
|
REGISTER(VCallback);
|
|
REGISTER(VCompletion);
|
|
REGISTER(HKeyValuesSystem);
|
|
|
|
// Common
|
|
REGISTER(VOpcodes);
|
|
REGISTER(V_NetMessages);
|
|
|
|
// Launcher
|
|
REGISTER(VPRX);
|
|
REGISTER(VLauncher);
|
|
|
|
REGISTER(VAppSystemGroup);
|
|
|
|
// FileSystem
|
|
REGISTER(VBaseFileSystem);
|
|
REGISTER(VFileSystem_Stdio);
|
|
|
|
// DataCache
|
|
REGISTER(VMDLCache);
|
|
|
|
// Ebisu
|
|
REGISTER(VEbisuSDK);
|
|
|
|
#ifndef DEDICATED
|
|
|
|
// Codecs
|
|
REGISTER(BinkCore); // REGISTER CLIENT ONLY!
|
|
REGISTER(MilesCore); // REGISTER CLIENT ONLY!
|
|
REGISTER(VRadShal);
|
|
|
|
#endif // !DEDICATED
|
|
|
|
// VPhysics
|
|
REGISTER(VQHull);
|
|
|
|
// StaticPropMgr
|
|
REGISTER(VStaticPropMgr);
|
|
|
|
// MaterialSystem
|
|
REGISTER(VMaterialSystem);
|
|
#ifndef DEDICATED
|
|
REGISTER(VMaterialGlue);
|
|
REGISTER(VShaderGlue);
|
|
|
|
// Studio
|
|
REGISTER(VStudioRenderContext);
|
|
|
|
// VGui
|
|
REGISTER(VEngineVGui); // REGISTER CLIENT ONLY!
|
|
REGISTER(VFPSPanel); // REGISTER CLIENT ONLY!
|
|
REGISTER(VVGUIRichText); // REGISTER CLIENT ONLY!
|
|
REGISTER(VMatSystemSurface);
|
|
|
|
// Client
|
|
REGISTER(HVEngineClient);
|
|
REGISTER(VDll_Engine_Int);
|
|
REGISTER(VClientDataBlockReceiver);
|
|
#endif // !DEDICATED
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
// Server
|
|
REGISTER(VServer); // REGISTER SERVER ONLY!
|
|
REGISTER(VPersistence); // REGISTER SERVER ONLY!
|
|
REGISTER(HVEngineServer); // REGISTER SERVER ONLY!
|
|
REGISTER(VServerDataBlockSender); // REGISTER SERVER ONLY!
|
|
|
|
#endif // !CLIENT_DLL
|
|
|
|
// Engine/client
|
|
REGISTER(VClient);
|
|
#ifndef DEDICATED
|
|
REGISTER(VClientState);
|
|
REGISTER(VCL_Main);
|
|
REGISTER(VSplitScreen);
|
|
#endif // !DEDICATED
|
|
|
|
// RTech
|
|
REGISTER(V_RTechGame);
|
|
REGISTER(V_RTechUtils);
|
|
REGISTER(VStryder);
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(V_Rui);
|
|
REGISTER(V_CL_Ents_Parse); // REGISTER CLIENT ONLY!
|
|
#endif // !DEDICATED
|
|
|
|
// Engine
|
|
REGISTER(VCommon);
|
|
|
|
REGISTER(VSys_Dll);
|
|
REGISTER(VSys_Dll2);
|
|
REGISTER(VSys_Utils);
|
|
REGISTER(VEngine);
|
|
REGISTER(VEngineTrace);
|
|
REGISTER(VModelInfo);
|
|
|
|
REGISTER(VTraceInit);
|
|
REGISTER(VModel_BSP);
|
|
REGISTER(VHost);
|
|
REGISTER(VHostCmd);
|
|
REGISTER(VHostState);
|
|
REGISTER(VModelLoader);
|
|
REGISTER(VCmd);
|
|
REGISTER(VNet);
|
|
REGISTER(VNetChan);
|
|
REGISTER(VNetworkStringTableContainer);
|
|
|
|
REGISTER(VLocalize);
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(HVideoMode_Common);
|
|
REGISTER(VGL_RMain);
|
|
REGISTER(VMatSys_Interface);
|
|
REGISTER(VGL_MatSysIFace);
|
|
REGISTER(VGL_DrawLights);
|
|
REGISTER(VGL_Screen);
|
|
#endif // !DEDICATED
|
|
|
|
REGISTER(HSV_Main);
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(VGame); // REGISTER CLIENT ONLY!
|
|
REGISTER(VGL_RSurf);
|
|
|
|
REGISTER(VDebugOverlay); // !TODO: This also needs to be exposed to server dll!!!
|
|
REGISTER(VKeys);
|
|
#endif // !DEDICATED
|
|
|
|
// VScript
|
|
REGISTER(VSquirrel);
|
|
REGISTER(VScript);
|
|
REGISTER(VScriptShared);
|
|
|
|
// Squirrel
|
|
REGISTER(VSquirrelAPI);
|
|
REGISTER(VSquirrelAUX);
|
|
REGISTER(VSquirrelVM);
|
|
|
|
// Game/shared
|
|
REGISTER(VUserCmd);
|
|
REGISTER(VAnimation);
|
|
REGISTER(VUtil_Shared);
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
// In shared code, but weapon bolt is SERVER only.
|
|
REGISTER(V_Weapon_Bolt);
|
|
|
|
// Game/server
|
|
REGISTER(VAI_Network);
|
|
REGISTER(VAI_NetworkManager);
|
|
REGISTER(VRecast);
|
|
REGISTER(VServerGameDLL);
|
|
REGISTER(VMoveHelperServer);
|
|
REGISTER(VPhysics_Main); // REGISTER SERVER ONLY
|
|
REGISTER(VBaseEntity);
|
|
REGISTER(VBaseAnimating);
|
|
REGISTER(VPlayer);
|
|
|
|
#endif // !CLIENT_DLL
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(V_ViewRender);
|
|
REGISTER(VInput);
|
|
REGISTER(VMoveHelperClient);
|
|
#endif // !DEDICATED
|
|
|
|
// Public
|
|
REGISTER(VEdict);
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(VInputSystem);
|
|
REGISTER(VDXGI);
|
|
#endif // !DEDICATED
|
|
} |