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Some of its defines were located in the 'launcher' library directory, but it only contained defines for the SDK launcher, this has been moved to 'sdklauncher_const.h'. Also renamed the 'launcher_pch.h' PCH to 'sdklauncher_pch.h' to avoid confusion with 'launcher' and 'sdklauncher'.
26 lines
712 B
C
26 lines
712 B
C
#pragma once
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// Change this each time the settings format has changed.
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#define SDK_LAUNCHER_VERSION 1
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// Uncomment this line to compile the launcher for dedicated server builds.
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//#define DEDI_LAUNCHER
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#define GAME_CFG_PATH "platform\\cfg\\system\\"
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#define DEFAULT_WINDOW_CLASS_NAME "Respawn001"
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#define LAUNCHER_SETTING_FILE "launcher.vdf"
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//-----------------------------------------------------------------------------
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// Launch and inject specified dll based on launch mode
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//-----------------------------------------------------------------------------
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enum class eLaunchMode : int
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{
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LM_NONE = -1,
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LM_GAME_DEV,
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LM_GAME,
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LM_SERVER_DEV,
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LM_SERVER,
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LM_CLIENT_DEV,
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LM_CLIENT,
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};
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