mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
The KeyValues class belongs here. Also reimplemented most loading methods for KeyValues, and adjusted the VPK building code to account for it. Pointers to the engine's implementation of KeyValues have been moved to a separate header ('keyvalues_iface.h'), as this allows external tools code to utilize the standalone KeyValues class implementation. Playlist utilities are completely separated from the KeyValues header; these have nothing to do with KeyValues other than manipulating a global KeyValues object for the playlists, and thus have been named as such and moved to rtech/playlists.
651 lines
20 KiB
C++
651 lines
20 KiB
C++
//=============================================================================//
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//
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// Purpose: Main systems initialization file
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "core/logdef.h"
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#include "core/init.h"
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#include "tier0/jobthread.h"
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#include "tier0/threadtools.h"
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#include "tier0/tslist.h"
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#include "tier0/memstd.h"
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#include "tier0/fasttimer.h"
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#include "tier0/cpu.h"
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#include "tier0/commandline.h"
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#include "tier0/platform_internal.h"
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#include "tier0/sigcache.h"
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#include "tier1/cmd.h"
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#include "tier1/cvar.h"
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#include "tier1/keyvalues_iface.h"
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#include "vpc/IAppSystem.h"
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#include "vpc/rson.h"
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#include "vpc/interfaces.h"
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#include "common/callback.h"
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#include "common/completion.h"
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#include "vstdlib/keyvaluessystem.h"
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#include "common/opcodes.h"
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#include "common/netmessages.h"
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#include "launcher/prx.h"
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#include "launcher/launcher.h"
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#include "filesystem/basefilesystem.h"
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#include "filesystem/filesystem.h"
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#include "datacache/mdlcache.h"
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#include "ebisusdk/EbisuSDK.h"
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#ifndef DEDICATED
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#include "codecs/bink/bink_impl.h"
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#include "codecs/miles/miles_impl.h"
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#include "codecs/miles/radshal_wasapi.h"
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#endif // !DEDICATED
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#include "vphysics/physics_collide.h"
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#include "vphysics/QHull.h"
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#include "engine/staticpropmgr.h"
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#include "materialsystem/cmaterialsystem.h"
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#ifndef DEDICATED
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#include "materialsystem/cmaterialglue.h"
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#include "vgui/vgui_baseui_interface.h"
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#include "vgui/vgui_debugpanel.h"
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#include "vgui/vgui_fpspanel.h"
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#include "vgui/vgui_controls/RichText.h"
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#include "vguimatsurface/MatSystemSurface.h"
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#include "engine/client/vengineclient_impl.h"
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#include "engine/client/cdll_engine_int.h"
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#include "engine/client/datablock_receiver.h"
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#endif // !DEDICATED
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#ifndef CLIENT_DLL
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#include "engine/server/server.h"
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#include "engine/server/persistence.h"
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#include "engine/server/vengineserver_impl.h"
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#include "engine/server/datablock_sender.h"
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#endif // !CLIENT_DLL
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#include "studiorender/studiorendercontext.h"
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#include "rtech/rtech_game.h"
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#include "rtech/rtech_utils.h"
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#include "rtech/stryder/stryder.h"
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#include "rtech/playlists/playlists.h"
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#ifndef DEDICATED
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#include "rtech/rui/rui.h"
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#include "engine/client/cl_ents_parse.h"
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#include "engine/client/cl_main.h"
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#include "engine/client/cl_splitscreen.h"
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#endif // !DEDICATED
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#include "engine/client/client.h"
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#ifndef DEDICATED
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#include "engine/client/clientstate.h"
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#endif // !DEDICATED
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#include "localize/localize.h"
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#include "engine/enginetrace.h"
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#include "engine/traceinit.h"
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#include "engine/common.h"
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#include "engine/cmodel_bsp.h"
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#include "engine/modelinfo.h"
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#include "engine/host.h"
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#include "engine/host_cmd.h"
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#include "engine/host_state.h"
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#include "engine/modelloader.h"
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#include "engine/cmd.h"
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#include "engine/net.h"
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#include "engine/net_chan.h"
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#include "engine/networkstringtable.h"
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#ifndef CLIENT_DLL
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#include "engine/server/sv_main.h"
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#endif // !CLIENT_DLL
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#include "engine/sdk_dll.h"
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#include "engine/sys_dll.h"
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#include "engine/sys_dll2.h"
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#include "engine/sys_engine.h"
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#include "engine/sys_utils.h"
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#ifndef DEDICATED
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#include "engine/sys_getmodes.h"
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#include "engine/sys_mainwind.h"
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#include "engine/matsys_interface.h"
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#include "engine/gl_rmain.h"
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#include "engine/gl_matsysiface.h"
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#include "engine/gl_drawlights.h"
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#include "engine/gl_screen.h"
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#include "engine/gl_rsurf.h"
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#include "engine/debugoverlay.h"
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#include "engine/keys.h"
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#endif // !DEDICATED
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#include "vscript/languages/squirrel_re/include/squirrel.h"
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#include "vscript/languages/squirrel_re/include/sqvm.h"
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#include "vscript/languages/squirrel_re/include/sqstdaux.h"
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#include "vscript/languages/squirrel_re/vsquirrel.h"
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#include "vscript/vscript.h"
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#include "game/shared/r1/weapon_bolt.h"
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#include "game/shared/util_shared.h"
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#include "game/shared/usercmd.h"
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#include "game/shared/animation.h"
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#include "game/shared/vscript_shared.h"
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#ifndef CLIENT_DLL
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#include "game/server/ai_node.h"
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#include "game/server/ai_network.h"
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#include "game/server/ai_networkmanager.h"
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#include "game/server/ai_utility.h"
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#include "game/server/detour_impl.h"
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#include "game/server/gameinterface.h"
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#include "game/server/movehelper_server.h"
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#include "game/server/physics_main.h"
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#include "game/server/vscript_server.h"
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#include "game/client/viewrender.h"
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#include "game/client/input.h"
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#include "game/client/movehelper_client.h"
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#include "game/client/vscript_client.h"
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#endif // !DEDICATED
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#include "public/edict.h"
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#ifndef DEDICATED
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#include "public/idebugoverlay.h"
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#include "inputsystem/inputsystem.h"
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#include "windows/id3dx.h"
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#endif // !DEDICATED
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/////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
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// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
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// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
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// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
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// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
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// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
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//
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/////////////////////////////////////////////////////////////////////////////////////////////////
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#ifdef DEDICATED
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// These command line parameters disable a bunch of things in the engine that
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// the dedicated server does not need, therefore, reducing a lot of overhead.
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void InitCommandLineParameters()
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{
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CommandLine()->AppendParm("-collate", "");
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CommandLine()->AppendParm("-multiple", "");
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CommandLine()->AppendParm("-noorigin", "");
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CommandLine()->AppendParm("-nodiscord", "");
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CommandLine()->AppendParm("-noshaderapi", "");
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CommandLine()->AppendParm("-nobakedparticles", "");
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CommandLine()->AppendParm("-novid", "");
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CommandLine()->AppendParm("-nomenuvid", "");
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CommandLine()->AppendParm("-nosound", "");
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CommandLine()->AppendParm("-nomouse", "");
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CommandLine()->AppendParm("-nojoy", "");
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CommandLine()->AppendParm("-nosendtable", "");
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}
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#endif // DEDICATED
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void ScriptConstantRegistrationCallback(CSquirrelVM* s)
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{
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Script_RegisterListenServerConstants(s);
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}
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void Systems_Init()
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{
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Msg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
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QuerySystemInfo();
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DetourRegister();
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CFastTimer initTimer;
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initTimer.Start();
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DetourInit();
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initTimer.End();
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Msg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
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Msg(eDLL_T::NONE, "%-16s '%10.6f' seconds ('%12lu' clocks)\n", "Detour->InitDB()",
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initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
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initTimer.Start();
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// Begin the detour transaction to hook the process
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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// Hook functions
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for (const IDetour* pd : g_DetourVec)
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{
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pd->Detour(true);
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}
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// Patch instructions
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RuntimePtc_Init();
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// Commit the transaction
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HRESULT hr = DetourTransactionCommit();
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if (hr != NO_ERROR)
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{
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// Failed to hook into the process, terminate
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Assert(0);
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Error(eDLL_T::COMMON, 0xBAD0C0DE, "Failed to detour process: error code = %08x\n", hr);
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}
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initTimer.End();
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Msg(eDLL_T::NONE, "%-16s '%10.6f' seconds ('%12lu' clocks)\n", "Detour->Attach()",
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initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
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Msg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
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Msg(eDLL_T::NONE, "\n");
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ConVar_StaticInit();
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#ifdef DEDICATED
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InitCommandLineParameters();
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#endif // DEDICATED
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// Script context registration callbacks.
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ScriptConstantRegister_Callback = ScriptConstantRegistrationCallback;
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#ifndef CLIENT_DLL
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ServerScriptRegister_Callback = Script_RegisterServerFunctions;
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CoreServerScriptRegister_Callback = Script_RegisterCoreServerFunctions;
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AdminPanelScriptRegister_Callback = Script_RegisterAdminPanelFunctions;
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#endif// !CLIENT_DLL
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#ifndef SERVER_DLL
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ClientScriptRegister_Callback = Script_RegisterClientFunctions;
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UiScriptRegister_Callback = Script_RegisterUIFunctions;
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#endif // !SERVER_DLL
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#ifdef CLIENT_DLL
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g_bClientDLL = true;
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
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// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
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// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
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// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
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// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
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// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
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//
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//////////////////////////////////////////////////////////////////////////
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void Systems_Shutdown()
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{
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CFastTimer shutdownTimer;
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shutdownTimer.Start();
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// Begin the detour transaction to unhook the process
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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// Unhook functions
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for (const IDetour* pd : g_DetourVec)
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{
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pd->Detour(false);
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}
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// Commit the transaction
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DetourTransactionCommit();
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shutdownTimer.End();
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Msg(eDLL_T::NONE, "%-16s '%10.6f' seconds ('%12lu' clocks)\n", "Detour->Detach()",
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shutdownTimer.GetDuration().GetSeconds(), shutdownTimer.GetDuration().GetCycles());
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Msg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
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Msg(eDLL_T::NONE, "\n");
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}
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/////////////////////////////////////////////////////
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//
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// ██╗ ██╗████████╗██╗██╗ ██╗████████╗██╗ ██╗
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// ██║ ██║╚══██╔══╝██║██║ ██║╚══██╔══╝╚██╗ ██╔╝
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// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚████╔╝
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// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚██╔╝
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// ╚██████╔╝ ██║ ██║███████╗██║ ██║ ██║
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// ╚═════╝ ╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝
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//
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/////////////////////////////////////////////////////
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void Winsock_Init()
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{
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WSAData wsaData{};
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int nError = ::WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (nError != 0)
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{
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Error(eDLL_T::COMMON, NO_ERROR, "%s: Failed to start Winsock: (%s)\n",
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__FUNCTION__, NET_ErrorString(WSAGetLastError()));
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}
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}
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void Winsock_Shutdown()
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{
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int nError = ::WSACleanup();
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if (nError != 0)
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{
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Error(eDLL_T::COMMON, NO_ERROR, "%s: Failed to stop Winsock: (%s)\n",
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__FUNCTION__, NET_ErrorString(WSAGetLastError()));
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}
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}
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void QuerySystemInfo()
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{
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#ifndef DEDICATED
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for (int i = 0; ; i++)
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{
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DISPLAY_DEVICE dd = { sizeof(dd), {0} };
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BOOL f = EnumDisplayDevices(NULL, i, &dd, EDD_GET_DEVICE_INTERFACE_NAME);
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if (!f)
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{
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break;
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}
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if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) // Only log the primary device.
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{
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Msg(eDLL_T::NONE, "%-25s: '%s'\n", "GPU model identifier", dd.DeviceString);
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}
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}
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#endif // !DEDICATED
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const CPUInformation& pi = GetCPUInformation();
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Msg(eDLL_T::NONE, "%-25s: '%s'\n","CPU model identifier", pi.m_szProcessorBrand);
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Msg(eDLL_T::NONE, "%-25s: '%s'\n","CPU vendor tag", pi.m_szProcessorID);
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Msg(eDLL_T::NONE, "%-25s: '%12hhu' ('%2hhu' %s)\n", "CPU core count", pi.m_nPhysicalProcessors, pi.m_nLogicalProcessors, "logical");
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Msg(eDLL_T::NONE, "%-25s: '%12lld' ('%6.1f' %s)\n", "CPU core speed", pi.m_Speed, float(pi.m_Speed / 1000000), "MHz");
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Msg(eDLL_T::NONE, "%-20s%s: '%12lu' ('0x%-8X')\n", "L1 cache", "(KiB)", pi.m_nL1CacheSizeKb, pi.m_nL1CacheDesc);
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Msg(eDLL_T::NONE, "%-20s%s: '%12lu' ('0x%-8X')\n", "L2 cache", "(KiB)", pi.m_nL2CacheSizeKb, pi.m_nL2CacheDesc);
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Msg(eDLL_T::NONE, "%-20s%s: '%12lu' ('0x%-8X')\n", "L3 cache", "(KiB)", pi.m_nL3CacheSizeKb, pi.m_nL3CacheDesc);
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MEMORYSTATUSEX statex{};
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statex.dwLength = sizeof(statex);
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if (GlobalMemoryStatusEx(&statex))
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{
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DWORDLONG totalPhysical = (statex.ullTotalPhys / 1024) / 1024;
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DWORDLONG totalVirtual = (statex.ullTotalVirtual / 1024) / 1024;
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DWORDLONG availPhysical = (statex.ullAvailPhys / 1024) / 1024;
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DWORDLONG availVirtual = (statex.ullAvailVirtual / 1024) / 1024;
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Msg(eDLL_T::NONE, "%-20s%s: '%12llu' ('%9llu' %s)\n", "Total system memory", "(MiB)", totalPhysical, totalVirtual, "virtual");
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Msg(eDLL_T::NONE, "%-20s%s: '%12llu' ('%9llu' %s)\n", "Avail system memory", "(MiB)", availPhysical, availVirtual, "virtual");
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}
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else
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{
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Error(eDLL_T::COMMON, NO_ERROR, "Unable to retrieve system memory information: %s\n",
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std::system_category().message(static_cast<int>(::GetLastError())).c_str());
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}
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}
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void CheckCPU() // Respawn's engine and our SDK utilize POPCNT, SSE3 and SSSE3 (Supplemental SSE 3 Instructions).
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{
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CpuIdResult_t cpuResult;
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__cpuid(reinterpret_cast<int*>(&cpuResult), 1);
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char szBuf[1024];
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if ((cpuResult.ecx & (1 << 0)) == 0)
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{
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V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "SSE 3");
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MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
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ExitProcess(0xFFFFFFFF);
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}
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if ((cpuResult.ecx & (1 << 9)) == 0)
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{
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V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "SSSE 3 (Supplemental SSE 3 Instructions)");
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MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
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ExitProcess(0xFFFFFFFF);
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}
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if ((cpuResult.ecx & (1 << 23)) == 0)
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{
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|
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "POPCNT");
|
|
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
|
|
ExitProcess(0xFFFFFFFF);
|
|
}
|
|
}
|
|
|
|
#if defined (DEDICATED)
|
|
#define SIGDB_FILE "cfg/server/startup.bin"
|
|
#elif defined (CLIENT_DLL)
|
|
#define SIGDB_FILE "cfg/client/startup.bin"
|
|
#else
|
|
#define SIGDB_FILE "cfg/startup.bin"
|
|
#endif
|
|
|
|
void DetourInit() // Run the sigscan
|
|
{
|
|
const bool bNoSmap = CommandLine()->CheckParm("-nosmap") ? true : false;
|
|
const bool bLogAdr = CommandLine()->CheckParm("-sig_toconsole") ? true : false;
|
|
bool bInitDivider = false;
|
|
|
|
g_SigCache.SetDisabled(bNoSmap);
|
|
g_SigCache.ReadCache(SIGDB_FILE);
|
|
|
|
// No debug logging in non dev builds.
|
|
const bool bDevMode = !IsCert() && !IsRetail();
|
|
|
|
for (const IDetour* pd : g_DetourVec)
|
|
{
|
|
pd->GetCon(); // Constants.
|
|
pd->GetFun(); // Functions.
|
|
pd->GetVar(); // Variables.
|
|
|
|
if (bDevMode && bLogAdr)
|
|
{
|
|
if (!bInitDivider)
|
|
{
|
|
bInitDivider = true;
|
|
spdlog::debug("+---------------------------------------------------------------------+\n");
|
|
}
|
|
pd->GetAdr();
|
|
spdlog::debug("+---------------------------------------------------------------------+\n");
|
|
}
|
|
}
|
|
|
|
#ifdef DEDICATED
|
|
// Must be performed after detour init as we patch instructions which alters the function signatures.
|
|
Dedicated_Init();
|
|
#endif // DEDICATED
|
|
|
|
g_SigCache.WriteCache(SIGDB_FILE);
|
|
g_SigCache.InvalidateMap();
|
|
}
|
|
|
|
void DetourAddress() // Test the sigscan results
|
|
{
|
|
spdlog::debug("+---------------------------------------------------------------------+\n");
|
|
for (const IDetour* pd : g_DetourVec)
|
|
{
|
|
pd->GetAdr();
|
|
spdlog::debug("+---------------------------------------------------------------------+\n");
|
|
}
|
|
}
|
|
|
|
void DetourRegister() // Register detour classes to be searched and hooked.
|
|
{
|
|
// Tier0
|
|
REGISTER(VPlatform);
|
|
REGISTER(VJobThread);
|
|
REGISTER(VThreadTools);
|
|
REGISTER(VTSListBase);
|
|
|
|
// Tier1
|
|
REGISTER(VCommandLine);
|
|
REGISTER(VConVar);
|
|
REGISTER(VCVar);
|
|
|
|
// VPC
|
|
REGISTER(VAppSystem);
|
|
REGISTER(VKeyValues);
|
|
REGISTER(VRSON);
|
|
REGISTER(VFactory);
|
|
|
|
// VstdLib
|
|
REGISTER(VCallback);
|
|
REGISTER(VCompletion);
|
|
REGISTER(HKeyValuesSystem);
|
|
|
|
// Common
|
|
REGISTER(VOpcodes);
|
|
REGISTER(V_NetMessages);
|
|
|
|
// Launcher
|
|
REGISTER(VPRX);
|
|
REGISTER(VLauncher);
|
|
|
|
REGISTER(VAppSystemGroup);
|
|
|
|
// FileSystem
|
|
REGISTER(VBaseFileSystem);
|
|
REGISTER(VFileSystem_Stdio);
|
|
|
|
// DataCache
|
|
REGISTER(VMDLCache);
|
|
|
|
// Ebisu
|
|
REGISTER(VEbisuSDK);
|
|
|
|
#ifndef DEDICATED
|
|
|
|
// Codecs
|
|
REGISTER(BinkCore); // REGISTER CLIENT ONLY!
|
|
REGISTER(MilesCore); // REGISTER CLIENT ONLY!
|
|
REGISTER(VRadShal);
|
|
|
|
#endif // !DEDICATED
|
|
|
|
// VPhysics
|
|
REGISTER(VPhysicsCollide);
|
|
REGISTER(VQHull);
|
|
|
|
// StaticPropMgr
|
|
REGISTER(VStaticPropMgr);
|
|
|
|
// MaterialSystem
|
|
REGISTER(VMaterialSystem);
|
|
#ifndef DEDICATED
|
|
REGISTER(VMaterialGlue);
|
|
REGISTER(VShaderGlue);
|
|
|
|
// Studio
|
|
REGISTER(VStudioRenderContext);
|
|
|
|
// VGui
|
|
REGISTER(VEngineVGui); // REGISTER CLIENT ONLY!
|
|
REGISTER(VFPSPanel); // REGISTER CLIENT ONLY!
|
|
REGISTER(VVGUIRichText); // REGISTER CLIENT ONLY!
|
|
REGISTER(VMatSystemSurface);
|
|
|
|
// Client
|
|
REGISTER(HVEngineClient);
|
|
REGISTER(VDll_Engine_Int);
|
|
REGISTER(VClientDataBlockReceiver);
|
|
#endif // !DEDICATED
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
// Server
|
|
REGISTER(VServer); // REGISTER SERVER ONLY!
|
|
REGISTER(VPersistence); // REGISTER SERVER ONLY!
|
|
REGISTER(HVEngineServer); // REGISTER SERVER ONLY!
|
|
REGISTER(VServerDataBlockSender); // REGISTER SERVER ONLY!
|
|
|
|
#endif // !CLIENT_DLL
|
|
|
|
// Engine/client
|
|
REGISTER(VClient);
|
|
#ifndef DEDICATED
|
|
REGISTER(VClientState);
|
|
REGISTER(VCL_Main);
|
|
REGISTER(VSplitScreen);
|
|
#endif // !DEDICATED
|
|
|
|
// RTech
|
|
REGISTER(V_RTechGame);
|
|
REGISTER(V_RTechUtils);
|
|
REGISTER(VStryder);
|
|
REGISTER(VPlaylists);
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(V_Rui);
|
|
REGISTER(V_CL_Ents_Parse); // REGISTER CLIENT ONLY!
|
|
#endif // !DEDICATED
|
|
|
|
// Engine
|
|
REGISTER(VCommon);
|
|
|
|
REGISTER(VSys_Dll);
|
|
REGISTER(VSys_Dll2);
|
|
REGISTER(VSys_Utils);
|
|
REGISTER(VEngine);
|
|
REGISTER(VEngineTrace);
|
|
REGISTER(VModelInfo);
|
|
|
|
REGISTER(VTraceInit);
|
|
REGISTER(VModel_BSP);
|
|
REGISTER(VHost);
|
|
REGISTER(VHostCmd);
|
|
REGISTER(VHostState);
|
|
REGISTER(VModelLoader);
|
|
REGISTER(VCmd);
|
|
REGISTER(VNet);
|
|
REGISTER(VNetChan);
|
|
REGISTER(VNetworkStringTableContainer);
|
|
|
|
REGISTER(VLocalize);
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(HVideoMode_Common);
|
|
REGISTER(VGL_RMain);
|
|
REGISTER(VMatSys_Interface);
|
|
REGISTER(VGL_MatSysIFace);
|
|
REGISTER(VGL_DrawLights);
|
|
REGISTER(VGL_Screen);
|
|
#endif // !DEDICATED
|
|
|
|
REGISTER(HSV_Main);
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(VGame); // REGISTER CLIENT ONLY!
|
|
REGISTER(VGL_RSurf);
|
|
|
|
REGISTER(VDebugOverlay); // !TODO: This also needs to be exposed to server dll!!!
|
|
REGISTER(VKeys);
|
|
#endif // !DEDICATED
|
|
|
|
// VScript
|
|
REGISTER(VSquirrel);
|
|
REGISTER(VScript);
|
|
REGISTER(VScriptShared);
|
|
|
|
// Squirrel
|
|
REGISTER(VSquirrelAPI);
|
|
REGISTER(VSquirrelAUX);
|
|
REGISTER(VSquirrelVM);
|
|
|
|
// Game/shared
|
|
REGISTER(VUserCmd);
|
|
REGISTER(VAnimation);
|
|
REGISTER(VUtil_Shared);
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
// In shared code, but weapon bolt is SERVER only.
|
|
REGISTER(V_Weapon_Bolt);
|
|
|
|
// Game/server
|
|
REGISTER(VAI_Network);
|
|
REGISTER(VAI_NetworkManager);
|
|
REGISTER(VRecast);
|
|
REGISTER(VServerGameDLL);
|
|
REGISTER(VMoveHelperServer);
|
|
REGISTER(VPhysics_Main); // REGISTER SERVER ONLY
|
|
REGISTER(VBaseEntity);
|
|
REGISTER(VBaseAnimating);
|
|
REGISTER(VPlayer);
|
|
|
|
#endif // !CLIENT_DLL
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(V_ViewRender);
|
|
REGISTER(VInput);
|
|
REGISTER(VMoveHelperClient);
|
|
#endif // !DEDICATED
|
|
|
|
// Public
|
|
REGISTER(VEdict);
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(VInputSystem);
|
|
REGISTER(VDXGI);
|
|
#endif // !DEDICATED
|
|
} |