mirror of
https://github.com/Mauler125/r5sdk.git
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264 lines
8.7 KiB
C++
264 lines
8.7 KiB
C++
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: buffer serialization/deserialization.
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//
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// $NoKeywords: $
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// NOTE: bf_read is guaranteed to return zeros if it overflows.
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//===========================================================================//
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#ifndef BITBUF_H
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#define BITBUF_H
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//-----------------------------------------------------------------------------
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// You can define a handler function that will be called in case of
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// out-of-range values and overruns here.
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//
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// NOTE: the handler is only called in debug mode.
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//
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// Call SetBitBufErrorHandler to install a handler.
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//-----------------------------------------------------------------------------
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typedef enum
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{
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BITBUFERROR_VALUE_OUT_OF_RANGE = 0, // Tried to write a value with too few bits.
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BITBUFERROR_BUFFER_OVERRUN, // Was about to overrun a buffer.
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BITBUFERROR_NUM_ERRORS
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} BitBufErrorType;
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typedef void (*BitBufErrorHandler)(BitBufErrorType errorType, const char* pDebugName);
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#if defined( _DEBUG )
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extern void InternalBitBufErrorHandler(BitBufErrorType errorType, const char* pDebugName);
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#define CallErrorHandler( errorType, pDebugName ) InternalBitBufErrorHandler( errorType, pDebugName );
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#else
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#define CallErrorHandler( errorType, pDebugName )
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#endif
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// Use this to install the error handler. Call with NULL to uninstall your error handler.
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void SetBitBufErrorHandler(BitBufErrorHandler fn);
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//-----------------------------------------------------------------------------
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// Helpers.
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//-----------------------------------------------------------------------------
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inline int BitByte(int bits)
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{
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// return PAD_NUMBER( bits, 8 ) >> 3;
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return (bits + 7) >> 3;
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}
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//-----------------------------------------------------------------------------
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// namespaced helpers
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//-----------------------------------------------------------------------------
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namespace bitbuf
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{
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// ZigZag Transform: Encodes signed integers so that they can be
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// effectively used with varint encoding.
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//
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// varint operates on unsigned integers, encoding smaller numbers into
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// fewer bytes. If you try to use it on a signed integer, it will treat
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// this number as a very large unsigned integer, which means that even
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// small signed numbers like -1 will take the maximum number of bytes
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// (10) to encode. ZigZagEncode() maps signed integers to unsigned
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// in such a way that those with a small absolute value will have smaller
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// encoded values, making them appropriate for encoding using varint.
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//
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// int32 -> uint32
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// -------------------------
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// 0 -> 0
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// -1 -> 1
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// 1 -> 2
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// -2 -> 3
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// ... -> ...
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// 2147483647 -> 4294967294
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// -2147483648 -> 4294967295
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//
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// >> encode >>
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// << decode <<
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inline uint32 ZigZagEncode32(int32 n)
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{
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// Note: the right-shift must be arithmetic
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return(n << 1) ^ (n >> 31);
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}
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inline int32 ZigZagDecode32(uint32 n)
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{
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return(n >> 1) ^ -static_cast<int32>(n & 1);
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}
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inline uint64 ZigZagEncode64(int64 n)
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{
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// Note: the right-shift must be arithmetic
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return(n << 1) ^ (n >> 63);
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}
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inline int64 ZigZagDecode64(uint64 n)
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{
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return(n >> 1) ^ -static_cast<int64>(n & 1);
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}
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const int kMaxVarintBytes = 10;
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const int kMaxVarint32Bytes = 5;
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}
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class CBitBuffer
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{
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public:
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CBitBuffer(void);
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FORCEINLINE void SetDebugName(const char* pName) { m_pDebugName = pName; }
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FORCEINLINE const char* GetDebugName() const { return m_pDebugName; }
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FORCEINLINE bool IsOverflowed() const { return m_bOverflow; }
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FORCEINLINE void SetOverflowFlag() { m_bOverflow = true; }
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////////////////////////////////////
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const char* m_pDebugName;
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uint8_t m_bOverflow;
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int64_t m_nDataBits;
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size_t m_nDataBytes;
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};
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class CBitRead : public CBitBuffer
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{
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public:
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CBitRead(const void* pData, int nBytes, int nBits = -1);
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CBitRead(const char* pDebugName, const void* pData, int nBytes, int nBits = -1);
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CBitRead(void) : CBitBuffer()
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{
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}
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void StartReading(const void* pData, size_t nBytes, int64 iStartBit = 0, int64 nBits = -1);
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bool Seek(int64 nPosition);
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FORCEINLINE int64 Tell(void) const;
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void GrabNextDWord(bool bOverFlowImmediately = false);
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void FetchNext();
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FORCEINLINE int64 GetNumBitsRead(void) const { return Tell(); };
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FORCEINLINE int64 GetNumBytesRead(void) const { return ((GetNumBitsRead() + 7) >> 3); }
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FORCEINLINE int64 GetNumBitsLeft() const { return m_nDataBits - GetNumBitsRead(); }
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FORCEINLINE int64 GetNumBytesLeft() const { return GetNumBitsLeft() >> 3; }
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int ReadSBitLong(int numbits);
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uint32 ReadUBitLong(int numbits);
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FORCEINLINE int ReadChar() { return ReadSBitLong(sizeof(char) << 3); }
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FORCEINLINE int ReadByte() { return ReadSBitLong(sizeof(unsigned char) << 3); }
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FORCEINLINE int ReadShort() { return ReadUBitLong(sizeof(short) << 3); }
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FORCEINLINE int ReadWord() { return ReadUBitLong(sizeof(unsigned short) << 3); }
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FORCEINLINE int ReadLong() { return ReadUBitLong(sizeof(int32) << 3); }
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int64 ReadLongLong();
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float ReadFloat();
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void ReadBits(void* pOutData, int nBits);
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bool ReadBytes(void* pOut, int nBytes);
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bool ReadString(char* pStr, int bufLen, bool bLine = false, int* pOutNumChars = nullptr);
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////////////////////////////////////
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uint32 m_nInBufWord;
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int m_nBitsAvail;
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const uint32* m_pDataIn;
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const uint32* m_pBufferEnd;
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const uint32* m_pData;
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};
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class CBitWrite
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{
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public:
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CBitWrite();
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// nMaxBits can be used as the number of bits in the buffer.
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// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
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CBitWrite(void* pData, int nBytes, int nMaxBits = -1);
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CBitWrite(const char* pDebugName, void* pData, int nBytes, int nMaxBits = -1);
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// Restart buffer writing.
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inline void Reset() { m_iCurBit = 0; m_bOverflow = false; }
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inline void SeekToBit(int bitPos) { m_iCurBit = bitPos; }
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void StartWriting(void* pData, int nBytes, int iStartBit = 0, int nMaxBits = -1);
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// Bit functions.
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void WriteOneBit(int nValue);
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void WriteOneBitNoCheck(int nValue);
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void WriteOneBitAt(int iBit, int nValue);
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// Write signed or unsigned. Range is only checked in debug.
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void WriteUBitLong(unsigned int curData, int numbits, bool bCheckRange = false);
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void WriteSBitLong(int data, int numbits);
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// Tell it whether or not the data is unsigned. If it's signed,
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// cast to unsigned before passing in (it will cast back inside).
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void WriteBitLong(unsigned int data, int numbits, bool bSigned);
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// Write a list of bits in.
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bool WriteBits(const void* pIn, int nBits);
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inline bool WriteBytes(const void* pIn, int nBytes) { return WriteBits(pIn, nBytes << 3); }
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// How many bytes are filled in?
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FORCEINLINE int GetNumBytesWritten() const { return BitByte(this->m_iCurBit); }
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FORCEINLINE int GetNumBitsWritten() const { return this->m_iCurBit; }
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FORCEINLINE int GetMaxNumBits() const { return this->m_nDataBits; }
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FORCEINLINE int GetNumBitsLeft() const { return this->m_nDataBits - m_iCurBit; }
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FORCEINLINE int GetNumBytesLeft() const { return this->GetNumBitsLeft() >> 3; }
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FORCEINLINE unsigned char* GetData() const { return this->m_pData; }
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inline const char* GetDebugName() const { return this->m_pDebugName; }
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inline void SetDebugName(const char* pDebugName) { m_pDebugName = pDebugName; }
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// Has the buffer overflowed?
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bool CheckForOverflow(int nBits);
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void SetOverflowFlag();
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FORCEINLINE bool IsOverflowed() const { return this->m_bOverflow; }
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private:
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// The current buffer.
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unsigned char* m_pData;
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int m_nDataBytes;
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int m_nDataBits;
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// Where we are in the buffer.
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int m_iCurBit;
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// Errors?
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bool m_bOverflow;
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bool m_bAssertOnOverflow;
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const char* m_pDebugName;
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};
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//-----------------------------------------------------------------------------
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// Used for unserialization
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//-----------------------------------------------------------------------------
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class bf_read : public CBitRead
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{
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public:
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};
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//-----------------------------------------------------------------------------
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// Used for serialization
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//-----------------------------------------------------------------------------
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class bf_write : public CBitWrite
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{
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public:
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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FORCEINLINE int64 CBitRead::Tell(void) const
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{
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if (!m_pData) // pesky null ptr bitbufs. these happen.
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return 0;
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int64 nCurOfs = int64(((intp(m_pDataIn) - intp(m_pData)) / 4) - 1);
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nCurOfs *= 32;
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nCurOfs += (32 - m_nBitsAvail);
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int64 nAdjust = 8 * (m_nDataBytes & 3);
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return MIN(nCurOfs + nAdjust, m_nDataBits);
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}
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#endif // BITBUF_H
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