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In this retail engine, "DEV" is always zero, except for scripts.rson. I think Respawn Entertainment defined this as zero for production builds under each context except the global one.. To fix this problem, we define a new constant named "DEVELOPER", change all references in scripts that where DEV (now R5DEV due to legacy reasons to mitigate this problem), to DEVELOPER. When the game is launched with -dev, anything within #if DEVELOPER with compiled, like the development behavior of DEV.