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55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#include "core/stdafx.h"
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#include "core/logdef.h"
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#include "vphysics/QHull.h"
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#ifndef DEDICATED
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#include "gameui/IConsole.h"
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#endif // !DEDICATED
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//-----------------------------------------------------------------------------
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// Purpose: qhull error and debug prints
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//-----------------------------------------------------------------------------
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int HQHull_PrintFunc(const char* fmt, ...)
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{
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static char buf[1024] = {};
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static std::shared_ptr<spdlog::logger> iconsole = spdlog::get("game_console");
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static std::shared_ptr<spdlog::logger> wconsole = spdlog::get("win_console");
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static std::shared_ptr<spdlog::logger> qhlogger = spdlog::get("qhull_info");
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s_LogMutex.lock();
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{/////////////////////////////
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va_list args{};
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va_start(args, fmt);
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vsnprintf(buf, sizeof(buf), fmt, args);
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buf[sizeof(buf) - 1] = '\0';
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va_end(args);
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}/////////////////////////////
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qhlogger->debug(buf);
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wconsole->debug(buf);
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#ifndef DEDICATED
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iconsole->debug(buf);
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g_pConsole->AddLog(ConLog_t(g_spd_sys_w_oss.str(), ImVec4(0.81f, 0.81f, 0.81f, 1.00f)));
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g_spd_sys_w_oss.str("");
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g_spd_sys_w_oss.clear();
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#endif // !DEDICATED
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s_LogMutex.unlock();
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return NULL;
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}
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///////////////////////////////////////////////////////////////////////////////
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void QHull_Attach()
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{
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DetourAttach((LPVOID*)&QHull_PrintFunc, &HQHull_PrintFunc);
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}
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void QHull_Detach()
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{
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DetourDetach((LPVOID*)&QHull_PrintFunc, &HQHull_PrintFunc);
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}
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