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* Added some getters in 'CBaseEntity' and 'CServerNetworkProperty'. * Implemented 'CPlayer::SetTimeBase'. * WIP implementation of 'CPlayer::RunNullCommand'.
25 lines
562 B
C++
25 lines
562 B
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "entitylist_base.h"
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#include "public/ihandleentity.h"
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// memdbgon must be the last include file in a .cpp file!!!
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//#include "tier0/memdbgon.h"
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enum
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{
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SERIAL_MASK = 0x7fff // the max value of a serial number, rolls back to 0 when it hits this limit
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};
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void CEntInfo::ClearLinks()
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{
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m_pPrev = m_pNext = this;
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}
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// !TODO: entity list.
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