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60 lines
1012 B
C++
60 lines
1012 B
C++
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PLAYERNET_VARS_H
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#define PLAYERNET_VARS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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#include "shared_classnames.h"
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class CFogParams
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{
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char gap_0[8];
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float botAlt;
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float topAlt;
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float halfDistBot;
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float halfDistTop;
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float distColorStr;
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float dirColorStr;
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float distOffset;
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float densityScale;
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float halfAngleDeg;
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float HDRColorScale;
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int distColor;
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int dirColor;
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Vector3D direction;
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float minFadeTime;
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bool forceOntoSky;
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bool enable;
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char gap_4a[2];
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int id;
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};
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struct sky3dparams_t
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{
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char gap_0[8];
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int scale;
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int cellNum;
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bool useWorldFog;
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char gap_11[7];
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CFogParams fog;
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};
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struct audioparams_t
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{
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char gap_0[8];
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Vector3D localSound[8];
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int soundscapeIndex;
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int localBits;
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int entIndex;
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char gap_74[4];
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};
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#endif // PLAYERNET_VARS_H
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