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https://github.com/Mauler125/r5sdk.git
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* All libraries have been isolated from each other, and build into separate artifacts. * Project has been restructured to support isolating libraries. * CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example). * Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp). TODO: * Add a batch file to autogenerate all projects. * Add support for dedicated server. * Add support for client dll. Bugs: * Game crashes on the title screen after the UI script compiler has finished (root cause unknown). * Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
24 lines
747 B
CMake
24 lines
747 B
CMake
cmake_minimum_required( VERSION 3.16 )
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project( r5sdk )
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include( "r5dev/cmake/Configure.cmake" )
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include( "r5dev/cmake/Macros.cmake" )
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include( "r5dev/cmake/Options.cmake" )
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set( CMAKE_CXX_STANDARD 17 )
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set( CMAKE_CXX_STANDARD_REQUIRED True )
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set( ENGINE_SOURCE_DIR ${CMAKE_SOURCE_DIR}/r5dev )
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set( GLOBAL_PCH ${ENGINE_SOURCE_DIR}/core/stdafx.h ) # Global precompiled header shared among all libraries
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define_compiler_variables()
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setup_build_configurations()
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apply_project_settings()
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include_directories( ${ENGINE_SOURCE_DIR} )
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include_directories( ${ENGINE_SOURCE_DIR}/public )
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include_directories( ${ENGINE_SOURCE_DIR}/thirdparty )
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# Include the subdirectories that contain the individual projects
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add_subdirectory( ${ENGINE_SOURCE_DIR} )
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