r5sdk/r5dev/engine/host.h
Kawe Mazidjatari 2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00

70 lines
3.7 KiB
C++

#pragma once
inline CMemory p_Host_RunFrame;
inline auto v_Host_RunFrame = p_Host_RunFrame.RCast<void(*)(void* unused, float time)>();
inline CMemory p_Host_RunFrame_Render;
inline auto v_Host_RunFrame_Render = p_Host_RunFrame_Render.RCast<void(*)(void)>();
inline CMemory p_Host_Error;
inline auto v_Host_Error = p_Host_Error.RCast<int(*)(const char* error, ...)>();
inline CMemory p_VCR_EnterPausedState;
inline auto v_VCR_EnterPausedState = p_VCR_EnterPausedState.RCast<void(*)(void)>();
inline bool* g_bAbortServerSet = nullptr;
inline jmp_buf* host_abortserver = nullptr;
inline float* interval_per_tick = nullptr;
void Host_Attach();
void Host_Detach();
///////////////////////////////////////////////////////////////////////////////
class VHost : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: _Host_RunFrame : {:#18x} |\n", p_Host_RunFrame.GetPtr());
spdlog::debug("| FUN: _Host_RunFrame_Render : {:#18x} |\n", p_Host_RunFrame_Render.GetPtr());
spdlog::debug("| FUN: Host_Error : {:#18x} |\n", p_Host_Error.GetPtr());
spdlog::debug("| FUN: VCR_EnterPausedState : {:#18x} |\n", p_VCR_EnterPausedState.GetPtr());
spdlog::debug("| VAR: interval_per_tick : {:#18x} |\n", reinterpret_cast<uintptr_t>(interval_per_tick));
spdlog::debug("| VAR: host_abortserver : {:#18x} |\n", reinterpret_cast<uintptr_t>(host_abortserver));
spdlog::debug("| VAR: g_bAbortServerSet : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_bAbortServerSet));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
p_Host_RunFrame = g_GameDll.FindPatternSIMD("48 8B C4 48 89 58 18 48 89 70 20 F3 0F 11 48 ??");
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_Host_RunFrame_Render = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 48 8B 1D ?? ?? ?? ?? 33 FF");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_Host_RunFrame_Render = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 34");
#endif
p_Host_Error = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 53 57 48 81 EC ?? ?? ?? ??");
p_VCR_EnterPausedState = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 65 48 8B 04 25 ?? ?? ?? ?? BB ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ??");
v_Host_RunFrame = p_Host_RunFrame.RCast<void(*)(void*, float)>();
v_Host_RunFrame_Render = p_Host_Error.RCast<void(*)(void)>();
v_Host_Error = p_Host_Error.RCast<int(*)(const char*, ...)>();
v_VCR_EnterPausedState = p_VCR_EnterPausedState.RCast<void(*)(void)>();
}
virtual void GetVar(void) const
{
interval_per_tick = g_GameDll.FindPatternSIMD("4C 8B DC 4D 89 4B 20 55 56 41 54").FindPatternSelf("F3 0F 5E", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast<float*>();
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
g_bAbortServerSet = p_Host_Error.FindPattern("40 38 3D", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddress(3, 7).RCast<bool*>();
host_abortserver = p_Host_Error.FindPattern("48 8D 0D", CMemory::Direction::DOWN, 512, 3).ResolveRelativeAddress(3, 7).RCast<jmp_buf*>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
g_bAbortServerSet = p_Host_Error.FindPattern("40 38 3D", CMemory::Direction::DOWN, 512, 4).ResolveRelativeAddress(3, 7).RCast<bool*>();
host_abortserver = p_Host_Error.FindPattern("48 8D 0D", CMemory::Direction::DOWN, 512, 5).ResolveRelativeAddress(3, 7).RCast<jmp_buf*>();
#endif
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VHost);