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These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
40 lines
1.8 KiB
C++
40 lines
1.8 KiB
C++
#pragma once
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#include "engine/common.h"
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/* ==== UTILITY ========================================================================================================================================================= */
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inline CMemory p_Sys_Error_Internal;
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inline auto Sys_Error_Internal = p_Sys_Error_Internal.RCast<int (*)(char* fmt, va_list args)>();
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inline bool* gfExtendedError = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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int HSys_Error_Internal(char* fmt, va_list args);
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void SysDll_Attach();
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void SysDll_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class VSys_Dll : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: Sys_Error_Internal : {:#18x} |\n", p_Sys_Error_Internal.GetPtr());
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spdlog::debug("| VAR: gfExtendedError : {:#18x} |\n", reinterpret_cast<uintptr_t>(gfExtendedError));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_Sys_Error_Internal = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 74 24 10 57 48 81 EC 30 08 ?? ?? 48 8B DA 48 8B F9 E8 ?? ?? ?? FF 33 F6 48");
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Sys_Error_Internal = p_Sys_Error_Internal.RCast<int (*)(char*, va_list)>(); /*48 89 5C 24 08 48 89 74 24 10 57 48 81 EC 30 08 00 00 48 8B DA 48 8B F9 E8 ?? ?? ?? FF 33 F6 48*/
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}
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virtual void GetVar(void) const
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{
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gfExtendedError = p_COM_ExplainDisconnection.Offset(0x0).FindPatternSelf("C6 05", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VSys_Dll); |