r5sdk/r5dev/tier1/cmd.cpp
Kawe Mazidjatari f2a5c8ac68 See description
* Renamed 'r5apexsdkd64.dll' to 'gamesdk.dll'.
* Added required dedicated parameters to code instead.
* Bug fixes around CCommandLine class (fixed misaligned VTable indexes).
* SDK now supports being directly launched by the game executable.

The SDK launcher will pass '-launcher' to the game, which indicated its being launched by the launcher. If the game does not receive '-launcher', it assumes its being launched directly from the game executable, which will instead load 'startup_(dedi_)default.cfg'.

The sdk dll's are now added to the game's IAT by their dummy exports allowing for them to be loaded when the exe is loaded (the dll's do everything on init).
2022-04-16 00:30:46 +02:00

422 lines
16 KiB
C++

#include "core/stdafx.h"
#include "tier0/tslist.h"
#include "tier1/cmd.h"
#include "tier1/cvar.h"
#include "vstdlib/completion.h"
#include "engine/sys_utils.h"
//-----------------------------------------------------------------------------
// Purpose: returns max command lenght
//-----------------------------------------------------------------------------
int CCommand::MaxCommandLength(void)
{
return COMMAND_MAX_LENGTH - 1;
}
//-----------------------------------------------------------------------------
// Purpose: returns argument count
//-----------------------------------------------------------------------------
std::int64_t CCommand::ArgC(void) const
{
return m_nArgc;
}
//-----------------------------------------------------------------------------
// Purpose: returns argument vector
//-----------------------------------------------------------------------------
const char** CCommand::ArgV(void) const
{
return m_nArgc ? (const char**)m_ppArgv : NULL;
}
//-----------------------------------------------------------------------------
// Purpose: returns all args that occur after the 0th arg, in string form
//-----------------------------------------------------------------------------
const char* CCommand::ArgS(void) const
{
return m_nArgv0Size ? &m_pArgSBuffer[m_nArgv0Size] : "";
}
//-----------------------------------------------------------------------------
// Purpose: returns the entire command in string form, including the 0th arg
//-----------------------------------------------------------------------------
const char* CCommand::GetCommandString(void) const
{
return m_nArgc ? m_pArgSBuffer : "";
}
//-----------------------------------------------------------------------------
// Purpose: returns argument from index as string
// Input : nIndex -
//-----------------------------------------------------------------------------
const char* CCommand::Arg(int nIndex) const
{
// FIXME: Many command handlers appear to not be particularly careful
// about checking for valid argc range. For now, we're going to
// do the extra check and return an empty string if it's out of range
if (nIndex < 0 || nIndex >= m_nArgc)
{
return "";
}
return m_ppArgv[nIndex];
}
//-----------------------------------------------------------------------------
// Purpose: gets at arguments
// Input : nInput -
//-----------------------------------------------------------------------------
const char* CCommand::operator[](int nIndex) const
{
return Arg(nIndex);
}
//-----------------------------------------------------------------------------
// Purpose: return boolean depending on if the string only has digits in it
// Input : svString -
//-----------------------------------------------------------------------------
bool CCommand::HasOnlyDigits(int nIndex) const
{
std::string svString = Arg(nIndex);
for (const char& character : svString)
{
if (std::isdigit(character) == 0)
{
return false;
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: construct/allocate
//-----------------------------------------------------------------------------
ConCommand::ConCommand(const char* pszName, const char* pszHelpString, int nFlags, void* pCallback, void* pCommandCompletionCallback)
{
ConCommand* pCommand = reinterpret_cast<ConCommand*>(MemAlloc_Wrapper(sizeof(ConCommand))); // Allocate new memory with StdMemAlloc else we crash.
memset(pCommand, '\0', sizeof(ConCommand)); // Set all to null.
pCommand->m_pConCommandBaseVTable = g_pConCommandVtable.RCast<void*>();
pCommand->m_pszName = pszName;
pCommand->m_pszHelpString = pszHelpString;
pCommand->m_nFlags = nFlags;
pCommand->m_nNullCallBack = NullSub;
pCommand->m_pCommandCallback = pCallback;
pCommand->m_nCallbackFlags = 2;
if (pCommandCompletionCallback)
{
pCommand->m_pCompletionCallback = pCommandCompletionCallback;
}
else
{
pCommand->m_pCompletionCallback = CallbackStub;
}
ConCommand_RegisterConCommand(pCommand);
*this = *pCommand;
}
//-----------------------------------------------------------------------------
// Purpose: ConCommand registration
//-----------------------------------------------------------------------------
void ConCommand::Init(void)
{
//-------------------------------------------------------------------------
// SERVER DLL |
new ConCommand("script", "Run input code as SERVER script on the VM.", FCVAR_GAMEDLL | FCVAR_CHEAT, _SQVM_ServerScript_f_CompletionFunc, nullptr);
new ConCommand("sv_kick", "Kick a client from the server by name. | Usage: kick \"<name>\".", FCVAR_RELEASE, _Kick_f_CompletionFunc, nullptr);
new ConCommand("sv_kickid", "Kick a client from the server by UserID or OriginID | Usage: kickid \"<OriginID>\"/\"<UserID>\".", FCVAR_RELEASE, _KickID_f_CompletionFunc, nullptr);
new ConCommand("sv_ban", "Bans a client from the server by name. | Usage: ban <name>.", FCVAR_RELEASE, _Ban_f_CompletionFunc, nullptr);
new ConCommand("sv_banid", "Bans a client from the server by OriginID, UserID or IPAddress | Usage: banid \"<OriginID>\"/\"<IPAddress>/<UserID>\".", FCVAR_RELEASE, _BanID_f_CompletionFunc, nullptr);
new ConCommand("sv_unban", "Unbans a client from the Server by IPAddress or OriginID | Usage: unban \"<OriginID>\"/\"<IPAddress>\".", FCVAR_RELEASE, _Unban_f_CompletionFunc, nullptr);
new ConCommand("sv_reloadbanlist", "Reloads the ban list from the disk.", FCVAR_RELEASE, _ReloadBanList_f_CompletionFunc, nullptr);
#ifndef DEDICATED
//-------------------------------------------------------------------------
// CLIENT DLL |
new ConCommand("script_client", "Run input code as CLIENT script on the VM.", FCVAR_CLIENTDLL | FCVAR_CHEAT, _SQVM_ClientScript_f_CompletionFunc, nullptr);
new ConCommand("cl_showconsole", "Opens the game console.", FCVAR_CLIENTDLL | FCVAR_RELEASE, _CGameConsole_f_CompletionFunc, nullptr);
new ConCommand("cl_showbrowser", "Opens the server browser.", FCVAR_CLIENTDLL | FCVAR_RELEASE, _CCompanion_f_CompletionFunc, nullptr);
new ConCommand("rcon", "Forward RCON query to remote server. | Usage: rcon \"<query>\".", FCVAR_CLIENTDLL | FCVAR_RELEASE, _RCON_CmdQuery_f_CompletionFunc, nullptr);
new ConCommand("rcon_disconnect", "Disconnect from RCON server.", FCVAR_CLIENTDLL | FCVAR_RELEASE, _RCON_Disconnect_f_CompletionFunc, nullptr);
//-------------------------------------------------------------------------
// UI DLL |
new ConCommand("script_ui", "Run input code as UI script on the VM.", FCVAR_CLIENTDLL | FCVAR_CHEAT, _SQVM_UIScript_f_CompletionFunc, nullptr);
#endif // !DEDICATED
//-------------------------------------------------------------------------
// FILESYSTEM API |
new ConCommand("fs_unpack_vpk", "Unpacks all files from user specified VPK file.", FCVAR_DEVELOPMENTONLY, _VPK_Unpack_f_CompletionFunc, nullptr);
new ConCommand("fs_mount_vpk", "Mounts user specified VPK file for FileSystem usage.", FCVAR_DEVELOPMENTONLY, _VPK_Mount_f_CompletionFunc, nullptr);
//-------------------------------------------------------------------------
// RTECH API |
new ConCommand("rtech_strtoguid", "Calculates the GUID from input data.", FCVAR_DEVELOPMENTONLY, _RTech_StringToGUID_f_CompletionFunc, nullptr);
new ConCommand("pak_requestload", "Requests asynchronous load for specified RPAK file.", FCVAR_DEVELOPMENTONLY, _Pak_RequestLoad_f_CompletionFunc, nullptr);
new ConCommand("pak_requestunload", "Requests unload for specified RPAK by ID.", FCVAR_DEVELOPMENTONLY, _Pak_RequestUnload_f_CompletionFunc, nullptr);
new ConCommand("pak_decompress", "Decompresses the specified RPAK file.", FCVAR_DEVELOPMENTONLY, _RTech_Decompress_f_CompletionFunc, nullptr);
new ConCommand("pak_listpaks", "Display a list of the loaded Pak files.", FCVAR_DEVELOPMENTONLY, _Pak_ListPaks_f_CompletionFunc, nullptr);
//-------------------------------------------------------------------------
// NETCHANNEL |
new ConCommand("net_toggletrace", "Logs the sending and receiving datagram to a file on the disk.", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY, _NET_TraceNetChan_f_CompletionFunc, nullptr);
new ConCommand("net_setkey", "Sets user specified base64 net key.", FCVAR_RELEASE, _NET_SetKey_f_CompletionFunc, nullptr);
new ConCommand("net_generatekey", "Generates and sets a random base64 net key.", FCVAR_RELEASE, _NET_GenerateKey_f_CompletionFunc, nullptr);
}
//-----------------------------------------------------------------------------
// Purpose: shipped ConCommand initialization
//-----------------------------------------------------------------------------
void ConCommand::InitShipped(void)
{
#ifndef DEDICATED
//-------------------------------------------------------------------------
// MATERIAL SYSTEM
g_pCVar->FindCommand("mat_crosshair")->m_pCommandCallback = _CMaterial_GetMaterialAtCrossHair_f_ComplectionFunc; // Patch completion function to working callback.
#endif // !DEDICATED
}
//-----------------------------------------------------------------------------
// Purpose: unregister extraneous ConCommand's.
//-----------------------------------------------------------------------------
void ConCommand::PurgeShipped(void) const
{
#ifdef DEDICATED
const char* pszCommandToRemove[] =
{
"bind",
"bind_held",
"bind_list",
"bind_list_abilities",
"bind_US_standard",
"bind_held_US_standard",
"unbind",
"unbind_US_standard",
"unbindall",
"unbind_all_gamepad",
"unbindall_ignoreGamepad",
"unbind_batch",
"unbind_held",
"unbind_held_US_standard",
"getpos_bind",
"connect",
"silent_connect",
"ping",
"gameui_activate",
"gameui_hide",
"weaponSelectOrdnance",
"weaponSelectPrimary0",
"weaponSelectPrimary1",
"weaponSelectPrimary2",
"+scriptCommand1",
"-scriptCommand1",
"+scriptCommand2",
"-scriptCommand2",
"+scriptCommand3",
"-scriptCommand3",
"+scriptCommand4",
"-scriptCommand4",
"+scriptCommand5",
"-scriptCommand5",
"+scriptCommand6",
"-scriptCommand6",
"+scriptCommand7",
"-scriptCommand7",
"+scriptCommand8",
"-scriptCommand8",
"+scriptCommand9",
"-scriptCommand9",
};
for (int i = 0; i < (&pszCommandToRemove)[1] - pszCommandToRemove; i++)
{
ConCommandBase* pCommandBase = g_pCVar->FindCommandBase(pszCommandToRemove[i]);
if (pCommandBase)
{
g_pCVar->UnregisterConCommand(pCommandBase);
}
}
#endif // DEDICATED
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if this is a command
// Output : bool
//-----------------------------------------------------------------------------
bool ConCommand::IsCommand(void) const
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if this is a command
// Output : bool
//-----------------------------------------------------------------------------
bool ConCommandBase::IsCommand(void) const
{
return m_pConCommandBaseVTable != g_pConVarVtable.RCast<void*>();
}
//-----------------------------------------------------------------------------
// Purpose: Has this cvar been registered
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConCommandBase::IsRegistered(void) const
{
return m_bRegistered;
}
//-----------------------------------------------------------------------------
// Purpose: Test each ConCommand query before execution.
// Input : *pCommandBase - nFlags
// Output : False if execution is permitted, true if not.
//-----------------------------------------------------------------------------
bool ConCommandBase::IsFlagSet(ConCommandBase* pCommandBase, int nFlags)
{
if (cm_debug_cmdquery->GetBool())
{
printf("--------------------------------------------------\n");
printf(" Flaged: %08X\n", pCommandBase->m_nFlags);
}
// Mask off FCVAR_CHEATS and FCVAR_DEVELOPMENTONLY.
if (cm_return_false_cmdquery_cheats->GetBool())
{
pCommandBase->RemoveFlags(FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT);
}
else // Mask off FCVAR_DEVELOPMENTONLY.
{
pCommandBase->RemoveFlags(FCVAR_DEVELOPMENTONLY);
}
if (cm_debug_cmdquery->GetBool())
{
printf(" Masked: %08X\n", pCommandBase->m_nFlags);
printf(" Verify: %08X\n", nFlags);
printf("--------------------------------------------------\n");
}
if (nFlags & FCVAR_RELEASE && !cm_return_false_cmdquery_all->GetBool())
{
// Default retail behaviour.
return ConCommandBase_IsFlagSet(pCommandBase, nFlags);
}
if (cm_return_false_cmdquery_all->GetBool())
{
// Returning false on all queries may cause problems.
return false;
}
// Return false on every FCVAR_DEVELOPMENTONLY || FCVAR_CHEAT query.
return pCommandBase->HasFlags(nFlags) != 0;
}
//-----------------------------------------------------------------------------
// Purpose: Checks if ConCommand has requested flags.
// Input : nFlags -
// Output : True if ConCommand has nFlags.
//-----------------------------------------------------------------------------
bool ConCommandBase::HasFlags(int nFlags)
{
return m_nFlags & nFlags;
}
//-----------------------------------------------------------------------------
// Purpose: Add's flags to ConCommand.
// Input : nFlags -
//-----------------------------------------------------------------------------
void ConCommandBase::AddFlags(int nFlags)
{
m_nFlags |= nFlags;
}
//-----------------------------------------------------------------------------
// Purpose: Removes flags from ConCommand.
// Input : nFlags -
//-----------------------------------------------------------------------------
void ConCommandBase::RemoveFlags(int nFlags)
{
m_nFlags &= ~nFlags;
}
//-----------------------------------------------------------------------------
// Purpose: Returns current flags.
// Output : int
//-----------------------------------------------------------------------------
int ConCommandBase::GetFlags(void) const
{
return m_nFlags;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : const ConCommandBase
//-----------------------------------------------------------------------------
ConCommandBase* ConCommandBase::GetNext(void) const
{
return m_pNext;
}
//-----------------------------------------------------------------------------
// Purpose: Returns the ConCommandBase name.
// Output : const char*
//-----------------------------------------------------------------------------
const char* ConCommandBase::GetName(void) const
{
return m_pszName;
}
//-----------------------------------------------------------------------------
// Purpose: Returns the ConCommandBase help text.
// Output : const char*
//-----------------------------------------------------------------------------
const char* ConCommandBase::GetHelpText(void) const
{
return m_pszHelpString;
}
//-----------------------------------------------------------------------------
// Purpose: Returns the ConCommandBase usage text.
// Output : const char*
//-----------------------------------------------------------------------------
const char* ConCommandBase::GetUsageText(void) const
{
return m_pszUsageString;
}
//-----------------------------------------------------------------------------
// Purpose: Copies string using local new/delete operators
// Input : *szFrom -
// Output : char
//-----------------------------------------------------------------------------
char* ConCommandBase::CopyString(const char* szFrom) const
{
size_t nLen;
char* szTo;
nLen = strlen(szFrom);
if (nLen <= 0)
{
szTo = new char[1];
szTo[0] = 0;
}
else
{
szTo = new char[nLen + 1];
memmove(szTo, szFrom, nLen + 1);
}
return szTo;
}
//-----------------------------------------------------------------------------
// Purpose: Returns current player calling this function
// Output : ECommandTarget_t -
//-----------------------------------------------------------------------------
ECommandTarget_t Cbuf_GetCurrentPlayer(void)
{
// Always returns 'CBUF_FIRST_PLAYER' in Respawn's code.
return ECommandTarget_t::CBUF_FIRST_PLAYER;
}
///////////////////////////////////////////////////////////////////////////////
void ConCommand_Attach()
{
DetourAttach((LPVOID*)&ConCommandBase_IsFlagSet, &ConCommandBase::IsFlagSet);
}
void ConCommand_Detach()
{
DetourDetach((LPVOID*)&ConCommandBase_IsFlagSet, &ConCommandBase::IsFlagSet);
}
ConCommand* g_pConCommand = new ConCommand();