r5sdk/r5dev/windows/console.cpp
Kawe Mazidjatari f2a5c8ac68 See description
* Renamed 'r5apexsdkd64.dll' to 'gamesdk.dll'.
* Added required dedicated parameters to code instead.
* Bug fixes around CCommandLine class (fixed misaligned VTable indexes).
* SDK now supports being directly launched by the game executable.

The SDK launcher will pass '-launcher' to the game, which indicated its being launched by the launcher. If the game does not receive '-launcher', it assumes its being launched directly from the game executable, which will instead load 'startup_(dedi_)default.cfg'.

The sdk dll's are now added to the game's IAT by their dummy exports allowing for them to be loaded when the exe is loaded (the dll's do everything on init).
2022-04-16 00:30:46 +02:00

147 lines
4.5 KiB
C++

//=============================================================================//
//
// Purpose: Windows terminal utilities
//
//=============================================================================//
#include "core/stdafx.h"
#include "core/init.h"
#include "core/logdef.h"
#include "tier1/cmd.h"
#ifndef DEDICATED
#include "windows/id3dx.h"
#endif // !DEDICATED
#include "windows/console.h"
#include "common/opcodes.h"
//-----------------------------------------------------------------------------
// Purpose: sets the windows terminal background color
// Input : color -
//-----------------------------------------------------------------------------
void SetConsoleBackgroundColor(COLORREF color)
{
CONSOLE_SCREEN_BUFFER_INFOEX sbInfoEx{};
sbInfoEx.cbSize = sizeof(CONSOLE_SCREEN_BUFFER_INFOEX);
HANDLE consoleOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
COLORREF storedBG = sbInfoEx.ColorTable[0];
sbInfoEx.ColorTable[0] = color;
SetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
}
//-----------------------------------------------------------------------------
// Purpose: flashes the windows terminal background color
// Input : nFlashCount -
// nFlashInterval - color -
//-----------------------------------------------------------------------------
void FlashConsoleBackground(int nFlashCount, int nFlashInterval, COLORREF color)
{
CONSOLE_SCREEN_BUFFER_INFOEX sbInfoEx{};
sbInfoEx.cbSize = sizeof(CONSOLE_SCREEN_BUFFER_INFOEX);
HANDLE consoleOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
COLORREF storedBG = sbInfoEx.ColorTable[0];
for (int i = 0; i < nFlashCount; ++i)
{
//-- set BG color
Sleep(nFlashInterval);
sbInfoEx.ColorTable[0] = color;
SetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
//-- restore previous color
Sleep(nFlashInterval);
sbInfoEx.ColorTable[0] = storedBG;
SetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
}
}
//-----------------------------------------------------------------------------
// Purpose: terminal window setup
//-----------------------------------------------------------------------------
void Console_Init()
{
///////////////////////////////////////////////////////////////////////////
// Create the console window
if (AllocConsole() == FALSE)
{
OutputDebugStringA("Failed to create console window!\n");
return;
}
//-- Set the window title
SetConsoleTitleA("R5");
//-- Open input/output streams
FILE* fDummy;
freopen_s(&fDummy, "CONIN$", "r", stdin);
freopen_s(&fDummy, "CONOUT$", "w", stdout);
freopen_s(&fDummy, "CONOUT$", "w", stderr);
//-- Create a worker thread to process console commands
DWORD dwMode = NULL;
DWORD dwThreadId = NULL;
DWORD __stdcall ProcessConsoleWorker(LPVOID);
HANDLE hThread = CreateThread(NULL, 0, ProcessConsoleWorker, NULL, 0, &dwThreadId);
HANDLE hInput = GetStdHandle(STD_INPUT_HANDLE);
HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
if (hThread)
{
CloseHandle(hThread);
}
if (strstr(g_svCmdLine.c_str(), "-ansiclr"))
{
GetConsoleMode(hOutput, &dwMode);
dwMode |= ENABLE_PROCESSED_OUTPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING;
if (!SetConsoleMode(hOutput, dwMode)) // Some editions of Windows have 'VirtualTerminalLevel' disabled by default.
{
// Warn the user if 'VirtualTerminalLevel' could not be set on users environment.
MessageBoxA(NULL, "Failed to set console mode 'VirtualTerminalLevel'.\n"
"Please omit the '-ansiclr' parameter and restart \nthe game if output logging appears distorted.", "SDK Warning", MB_ICONEXCLAMATION | MB_OK);
}
SetConsoleBackgroundColor(0x0000);
AnsiColors_Init();
}
}
//#############################################################################
// WORKER THREAD
//#############################################################################
DWORD __stdcall ProcessConsoleWorker(LPVOID)
{
// Loop forever
while (true)
{
static std::string sCommand = "";
//printf("] ");
//-- Get the user input on the debug console
std::getline(std::cin, sCommand);
//-- Debug toggles
if (sCommand == "pattern test") { PrintHAddress(); continue; }
if (sCommand == "opcodes test") { RuntimePtc_Toggle(); continue; }
// Execute the command in the r5 SQVM
Cbuf_AddText(Cbuf_GetCurrentPlayer(), sCommand.c_str(), cmd_source_t::kCommandSrcCode);
Cbuf_Execute();
sCommand.clear();
///////////////////////////////////////////////////////////////////////
// Sleep and loop
Sleep(50);
}
return NULL;
}