r5sdk/r5dev/squirrel/sqvm.cpp
Kawe Mazidjatari e735683940 SquirrelVM refactor
The game uses 2 types, CSquirrelVM (mostly exposed to the VScript API of the engine) and HSQUIRRELVM (mostly used for internal squirrel functions like sq_pushbool etc..).

This refactor properly splits the CSquirrelVM* functions from the HSQUIRRELVM (SQVM*) ones. The functions have also been renamed accordingly and the prototypes have been adjusted to use the correct pointer type.
2022-05-28 22:02:00 +02:00

324 lines
9.4 KiB
C++

//=============================================================================//
//
// Purpose: Squirrel VM
//
//=============================================================================//
#include "core/stdafx.h"
#include "core/logdef.h"
#include "tier0/commandline.h"
#include "tier1/cvar.h"
#include "tier1/IConVar.h"
#ifdef DEDICATED
#include "engine/server/sv_rcon.h"
#else // DEDICATED
#include "client/cdll_engine_int.h"
#include "vgui/vgui_debugpanel.h"
#include "gameui/IConsole.h"
#endif
#include "squirrel/sqtype.h"
#include "squirrel/sqvm.h"
#include "squirrel/sqinit.h"
#include "squirrel/sqstdaux.h"
#include "squirrel/sqstate.h"
//---------------------------------------------------------------------------------
// Purpose: prints the output of each VM to the console
// Input : *sqvm -
// *fmt -
// ... -
//---------------------------------------------------------------------------------
SQRESULT SQVM_PrintFunc(HSQUIRRELVM v, SQChar* fmt, ...)
{
SQCONTEXT context;
// We use the sqvm pointer as index for SDK usage as the function prototype has to match assembly.
switch (static_cast<SQCONTEXT>(reinterpret_cast<int>(v)))
{
case SQCONTEXT::SERVER:
context = SQCONTEXT::SERVER;
break;
case SQCONTEXT::CLIENT:
context = SQCONTEXT::CLIENT;
break;
case SQCONTEXT::UI:
context = SQCONTEXT::UI;
break;
case SQCONTEXT::NONE:
context = SQCONTEXT::NONE;
break;
default:
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
context = v->GetContext();
#else // Nothing equal to 'rdx + 18h' exist in the vm structs for anything below S3.
context = SQVM_GetContextIndex(v);
#endif
break;
}
static SQChar buf[1024] = {};
static std::regex rxAnsiExp("\\\033\\[.*?m");
static std::shared_ptr<spdlog::logger> iconsole = spdlog::get("game_console");
static std::shared_ptr<spdlog::logger> wconsole = spdlog::get("win_console");
static std::shared_ptr<spdlog::logger> sqlogger = spdlog::get("sqvm_info");
s_LogMutex.lock();
{/////////////////////////////
va_list args{};
va_start(args, fmt);
vsnprintf(buf, sizeof(buf), fmt, args);
buf[sizeof(buf) - 1] = 0;
va_end(args);
}/////////////////////////////
std::string vmStr = SQVM_LOG_T[static_cast<SQInteger>(context)];
vmStr.append(buf);
if (sq_showvmoutput->GetInt() > 0) {
sqlogger->debug(vmStr);
}
if (sq_showvmoutput->GetInt() > 1)
{
bool bError = false;
bool bColorOverride = false;
if (!g_bSpdLog_UseAnsiClr)
{
wconsole->debug(vmStr);
#ifdef DEDICATED
g_pRConServer->Send(vmStr);
#endif // DEDICATED
}
else
{
std::string vmStrAnsi;
if (g_bSQAuxError)
{
bColorOverride = true;
if (strstr(buf, "SCRIPT ERROR:") || strstr(buf, " -> "))
{
bError = true;
vmStrAnsi = SQVM_ERROR_ANSI_LOG_T[static_cast<SQInteger>(context)];
}
else {
vmStrAnsi = SQVM_WARNING_ANSI_LOG_T[static_cast<SQInteger>(context)];
}
}
else if (g_bSQAuxBadLogic)
{
if (strstr(buf, "There was a problem processing game logic."))
{
bError = true;
bColorOverride = true;
g_bSQAuxBadLogic = false;
vmStrAnsi = SQVM_ERROR_ANSI_LOG_T[static_cast<SQInteger>(context)];
}
else {
vmStrAnsi = SQVM_ANSI_LOG_T[static_cast<SQInteger>(context)];
}
}
else {
vmStrAnsi = SQVM_ANSI_LOG_T[static_cast<SQInteger>(context)];
}
vmStrAnsi.append(buf);
wconsole->debug(vmStrAnsi);
#ifdef DEDICATED
g_pRConServer->Send(vmStrAnsi);
#endif // DEDICATED
}
#ifndef DEDICATED
vmStr = std::regex_replace(vmStr, rxAnsiExp, "");
iconsole->debug(vmStr);
if (sq_showvmoutput->GetInt() > 2)
{
ImVec4 color;
if (bColorOverride)
{
if (bError) {
color = ImVec4(1.00f, 0.00f, 0.00f, 0.80f);
}
else {
color = ImVec4(1.00f, 1.00f, 0.00f, 0.80f);
}
}
else
{
switch (context)
{
case SQCONTEXT::SERVER:
color = ImVec4(0.59f, 0.58f, 0.73f, 1.00f);
break;
case SQCONTEXT::CLIENT:
color = ImVec4(0.59f, 0.58f, 0.63f, 1.00f);
break;
case SQCONTEXT::UI:
color = ImVec4(0.59f, 0.48f, 0.53f, 1.00f);
break;
default:
color = ImVec4(0.59f, 0.58f, 0.63f, 1.00f);
break;
}
}
g_pConsole->m_ivConLog.push_back(CConLog(PrintPercentageEscape(g_spd_sys_w_oss.str()), color));
g_pLogSystem.AddLog(static_cast<LogType_t>(context), g_spd_sys_w_oss.str());
g_spd_sys_w_oss.str("");
g_spd_sys_w_oss.clear();
}
#endif // !DEDICATED
}
s_LogMutex.unlock();
return SQ_OK;
}
//---------------------------------------------------------------------------------
// Purpose: prints the warning output of each VM to the console
// Input : *sqvm -
// a2 -
// a3 -
// *nStringSize -
// **ppString -
//---------------------------------------------------------------------------------
SQRESULT SQVM_WarningFunc(HSQUIRRELVM v, SQInteger a2, SQInteger a3, SQInteger* nStringSize, SQChar** ppString)
{
static void* retaddr = reinterpret_cast<void*>(p_SQVM_WarningCmd.Offset(0x10).FindPatternSelf("85 ?? ?? 99", CMemory::Direction::DOWN).GetPtr());
SQCONTEXT context;
SQRESULT result = v_SQVM_WarningFunc(v, a2, a3, nStringSize, ppString);
if (retaddr != _ReturnAddress() || !sq_showvmwarning->GetBool()) // Check if its SQVM_Warning calling.
{
return result;
}
s_LogMutex.lock();
#ifdef GAMEDLL_S3
context = v->GetContext();
#else // Nothing equal to 'rdx + 18h' exist in the vm structs for anything below S3.
context = SQVM_GetContextIndex(v);
#endif
static std::shared_ptr<spdlog::logger> iconsole = spdlog::get("game_console");
static std::shared_ptr<spdlog::logger> wconsole = spdlog::get("win_console");
static std::shared_ptr<spdlog::logger> sqlogger = spdlog::get("sqvm_warn");
std::string vmStr = SQVM_LOG_T[static_cast<int>(context)];
std::string svConstructor(*ppString, *nStringSize); // Get string from memory via std::string constructor.
vmStr.append(svConstructor);
sqlogger->debug(vmStr); // Emit to file.
if (sq_showvmwarning->GetInt() > 1)
{
if (!g_bSpdLog_UseAnsiClr)
{
wconsole->debug(vmStr);
#ifdef DEDICATED
g_pRConServer->Send(vmStr.c_str());
#endif // DEDICATED
}
else
{
std::string vmStrAnsi = SQVM_WARNING_ANSI_LOG_T[static_cast<int>(context)];
vmStrAnsi.append(svConstructor);
wconsole->debug(vmStrAnsi);
#ifdef DEDICATED
g_pRConServer->Send(vmStrAnsi.c_str());
#endif // DEDICATED
}
#ifndef DEDICATED
iconsole->debug(vmStr); // Emit to in-game console.
g_pConsole->m_ivConLog.push_back(CConLog(PrintPercentageEscape(g_spd_sys_w_oss.str()), ImVec4(1.00f, 1.00f, 0.00f, 0.80f)));
g_pLogSystem.AddLog(LogType_t::WARNING_C, g_spd_sys_w_oss.str());
g_spd_sys_w_oss.str("");
g_spd_sys_w_oss.clear();
#endif // !DEDICATED
}
s_LogMutex.unlock();
return result;
}
//---------------------------------------------------------------------------------
// Purpose: prints the compile error and context to the console
// Input : *sqvm -
// *pszError -
// *pszFile -
// nLine -
// nColumn -
//---------------------------------------------------------------------------------
void SQVM_CompileError(HSQUIRRELVM v, const SQChar* pszError, const SQChar* pszFile, SQUnsignedInteger nLine, SQInteger nColumn)
{
static SQCONTEXT context{};
static char szContextBuf[256]{};
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
context = v->GetContext();
#else // Nothing equal to 'rdx + 18h' exist in the vm structs for anything below S3.
context = SQVM_GetContextIndex(v);
#endif
v_SQVM_GetErrorLine(pszFile, nLine, szContextBuf, sizeof(szContextBuf));
Error(static_cast<eDLL_T>(context), "%s SCRIPT COMPILE ERROR: %s\n", SQVM_GetContextName(context), pszError);
Error(static_cast<eDLL_T>(context), " -> %s\n\n", szContextBuf);
Error(static_cast<eDLL_T>(context), "%s line [%d] column [%d]\n", pszFile, nLine, nColumn);
}
//---------------------------------------------------------------------------------
// Purpose: Returns the VM name by context
// Input : context -
// Output : const SQChar*
//---------------------------------------------------------------------------------
const SQChar* SQVM_GetContextName(SQCONTEXT context)
{
switch (context)
{
case SQCONTEXT::SERVER:
return "SERVER";
case SQCONTEXT::CLIENT:
return "CLIENT";
case SQCONTEXT::UI:
return "UI";
default:
return nullptr;
}
}
//---------------------------------------------------------------------------------
// Purpose: Returns the VM context by name
// Input : *sqvm -
// Output : const SQCONTEXT*
//---------------------------------------------------------------------------------
const SQCONTEXT SQVM_GetContextIndex(HSQUIRRELVM v)
{
if (strcmp(v->_sharedstate->_contextname, "SERVER") == 0)
return SQCONTEXT::SERVER;
if (strcmp(v->_sharedstate->_contextname, "CLIENT") == 0)
return SQCONTEXT::CLIENT;
if (strcmp(v->_sharedstate->_contextname, "UI") == 0)
return SQCONTEXT::UI;
return SQCONTEXT::NONE;
}
//---------------------------------------------------------------------------------
void SQVM_Attach()
{
DetourAttach((LPVOID*)&v_SQVM_PrintFunc, &SQVM_PrintFunc);
DetourAttach((LPVOID*)&v_SQVM_WarningFunc, &SQVM_WarningFunc);
DetourAttach((LPVOID*)&v_SQVM_CompileError, &SQVM_CompileError);
}
//---------------------------------------------------------------------------------
void SQVM_Detach()
{
DetourDetach((LPVOID*)&v_SQVM_PrintFunc, &SQVM_PrintFunc);
DetourDetach((LPVOID*)&v_SQVM_WarningFunc, &SQVM_WarningFunc);
DetourDetach((LPVOID*)&v_SQVM_CompileError, &SQVM_CompileError);
}