mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
* Fix null pointer dereference crash in server hitbox drawing code; implemented a proper getter for CStudioHdr. * Moved 'baseentity.h/cpp' to 'game/server/' instead. * Overall light cleanup.
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
//======= Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ======
|
|
//
|
|
// Purpose: The base class from which all game entities are derived.
|
|
//
|
|
//===============================================================================
|
|
#include "core/stdafx.h"
|
|
#include "baseentity.h"
|
|
#include "engine/gl_model_private.h"
|
|
#include "engine/modelinfo.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCollisionProperty* CBaseEntity::CollisionProp()
|
|
{
|
|
return &m_Collision;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
const CCollisionProperty* CBaseEntity::CollisionProp() const
|
|
{
|
|
return &m_Collision;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CServerNetworkProperty* CBaseEntity::NetworkProp()
|
|
{
|
|
return &m_Network;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
const CServerNetworkProperty* CBaseEntity::NetworkProp() const
|
|
{
|
|
return &m_Network;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
model_t* CBaseEntity::GetModel(void)
|
|
{
|
|
return (model_t*)g_pModelInfoServer->GetModel(GetModelIndex());
|
|
}
|
|
|
|
inline string_t CBaseEntity::GetModelName(void) const
|
|
{
|
|
return m_ModelName;
|
|
}
|
|
|
|
inline int CBaseEntity::GetModelIndex(void) const
|
|
{
|
|
return m_nModelIndex;
|
|
} |